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lifeaftr2019-03-09 08:58 pm
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Entry tags:
- coco: héctor rivera,
- critical role: beauregard,
- critical role: yasha nydoorin,
- final fantasy ix: zidane tribal,
- fragile dreams: ren,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: erika fisher,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- resident evil: albert wesker,
- the adventure zone: kravitz,
- the league: jules dagger samari,
- undertale: asgore dreemurr,
- voltron: keith kogane,
- ✖ homestuck: dirk strider,
- ✖ homestuck: karako pierot,
- ✖ no.6: shion,
- ✖ rwby: pyrrha nikos,
- ✖ school-live: yuuri wakasa,
- ✖ undertale: muffet,
- ✖ violet evergarden: violet evergarden,
- ✖ voltron: alfor,
- ✖ voltron: princess allura
March Adventure: I Can Move Mountains
NEW ISLAND: CAHYPDO
Who: Everyone!
What: Cahypdo appears!
When: March 10th and onward
Where: Cahypdo
Warnings: Tag as you go!

What: Cahypdo appears!
When: March 10th and onward
Where: Cahypdo
Warnings: Tag as you go!

We Turn the Tide
As of March 10th, the mana pools on Ensō and its islets will now allow for travel to Cahypdo.
There is a mana pool situated on E5, to the island's south.
Most of E5 is overcome by a crooked sprawl of coastal cliffs, rocky bumps and swells that make the area a prime spot for tidepools. If one ventures to the region's eastern areas, they're certain to find all manner of marine creatures dwelling in the miniature ecosystems: crabs, clams, starfish, anemones.
If they go east, they'll be greeted by a soft expanse of warm sand. In the distance, the lumpy presence of buildings might be visible on just the next square over. But the local population are more than a little startled to have visitors, and you're bound to see a few curious members of their village wandering out to say hello. None of them, one will note immediately, are armed; either it doesn't occur to them that visitors might be hostile, or they have perfect confidence that hostile visitors aren't a concern.
You can find more information on the Roaka, the inhabitants of Cahypdo, on the island's OOC information. In the meantime, there will be a top-level below for NPC interaction, for those interested in making first contact!
And May Death Find You Alive
Now, we did mention on the island's introductory info post that Cahypdo's landscape isn't altogether stable. The soft sands and soils are prone to sinkholes and even quicksand in dire instances, and those who scale either of the mountains risk being overtaken by landslides and avalanches.
Which is why, on March 15th, there will be a rather sizable earthquake. Sizable enough to cause both mountains to shed heaping piles of slag and debris which may very well wipe out any brave traveler who was currently scaling either peak...or crush any innocents below who don't get out of the way quickly enough.

You may also use this log as a catch-all for reactions to the earthquake and what assistance you might offer, if any. Or if you simply end up getting in everyone's way. Not that we'd expect that of anyone here, oh no. Not us.
Welcome to the island of Cahypdo! As the island is now accessible, feel free to create new logs of your own, or use this post as a catch-all for exploration! You may also use this log as a reaction to the events on the [DATE] and subsequent efforts to help, if you wish. For further information in regards to the island, or plotting, the following links may prove handy:
[ ♆ ] OOC info and introductory post
[ ♆ ] Trade post with the Roaka
[ ♆ ] Cahypdo on the Locations page
[ ♆ ] Search Requests page
( CODED BY BOOTYCALL )
tim wright | one ota, one closed
[Because he's not one for setting out unarmed in uncharted territory, Tim has a spear in one hand. He also extricates his pauldron, strapping it in place before reshouldering his pack.]
[In the absence of anything else to say, he settles for something both neutral and practical.]
All right. Does everyone here...know each other?
[Please someone tell him Karako's actual name.]
[Earthquakes aren't what he'd call an uncommon situation. The magnitude of this one was bigger than he's used to, enough to damage some of the buildings in the area.]
[Fortunately, Tim has one marketable skill that he's been refining since he got here, and that skill involves carpentry.]
[So for the most part, he can be seen frequenting the fishing village to the south, as well as the parts of Elower that have been built into the mountain, pitching in a helping hand where he can. Clearing debris, carefully removing damaged supports from the towering structures, and helping put new ones down, when he can.]
[You can help too, if you want. He has a couple of new tools he's been looking to try out anyway.]
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Once.
In a dream.
The bad news is that Karako got them both stung by approximately 3278492 dream bees because he sprayed an entire shaken can of dream Faygo all over the dream swarm.
So to answer Tim's question, Karako stops dead... then points at Chip like he's just noticed them.]
Honk!!
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Yeah, he's a dumb honking bee clown.
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[Maybe he wasn't thinking clearly.]
Bees? [Back to Karako.] Uh...you have a name?
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Well, Tim has sadly deprived himself of a chance to have hundreds of chucklevoodoo bees swarming around him and possibly the sensation of stinging (and the sticky-sweet scent of Faygo)... but he's still in luck.
Karako does have a name.
He grabs the pendant around his neck and yanks it up--er, well, he tries to yank it up over his head, but he actually sort of clotheslines himself, then gets it stuck on his massive horns, and if no one helps him he does eventually get it untangled so he can hand it to Tim, but...
It's a little bit of an ordeal.
Regardless! It turns out there's actually text on the other side, and that text reads as follows:
KARAKO PIEROT
]IF LOST, CALL
BRONYA URSAMA
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[Before Chip can elaborate further Karako has started attempting to garrote his horns or something, and while they're annoyed (and maybe defensive of this particular kid knowing Tim well enough to be invited out) they're not so rude as to just sit and watch that go on. Once Tim has a chance to look at the pendant they take a look as well...]
[But they don't hand it back immediately, instead pulling out their Stone of Farspeech and putting it to their ear as if making a call. After a few moments of waiting for the imaginary dial tone, they look up at Tim.]
I don't think his mom has reception to here.
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Karako, huh?
[He watches Chip make an exaggerated "call," eyes slightly raised, and decides that it's going to be best to try and minimize any potential capacities for sniping between the two. Or...from Chip, anyway. He's not sure Karako has other modes besides a placid and enthusiastic kid and a raging knife-tornado.]
Nice to meet you officially, I guess. I'm Tim, and that's Chip.
[He doesn't remember if he ever gave the kid his name, so this is what they're doing now.]
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............................
..........
.... what's a mom?
That's what Karako would ask, if he could ask questions that don't sound like 'honk?'
Since he can't, however, he gives Chip a really long, wary look. He's not sure if that was a joke, and if so, if it was at his expense.
Luckily, if he does have other moods, canon didn't reveal them and therefore they don't exist. So, he takes his pendant back with a bright honk before giving another, more uncertain glance at Chip.]
Honk!
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Yeah, whatever.
[Karako's unsure look gets a faint glower right back before they look away somewhat guiltily. Tim invited Chip and Karako both along on this, and...they don't want to mess up again. They don't want to lose what few friends they do have here.]
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[Actually. Does anyone in this group know what a mom is. Does anyone in this thread actually have a positive experience with an actual mom until recently.]
[Tim glances between the two of them warily, but Karako seems happy enough to move on past something he doesn't understand. Which is fine. Chip has the good grace to look more than a little ashamed at the jab. If Tim has a reprimand, he doesn't say it aloud. He doubts he needs to.]
[Instead, it's time to do what they gathered here to do.]
Let's...get going, then. Stick together and keep an eye out for anything useful. Don't think there's anything dangerous out here, so close to where these people live, but... [...well, Karako's covered with knives.] Chip, are you armed?
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.... honk?
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[They do have their iron knife at their hip, but that's not...really a weapon for most things. Chip fumbles to pull their backpack off their shoulders and digs into it before pulling out their hatchet--really more of a small axe in their hands, which is probably just as well. They cast an unsure look up at Tim, acutely aware of the last time they'd had this out around him.]
Uh...I've still got this.
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[It's better than nothing. And Tim - well, he's got a surplus of weapons if they end up needing them.]
You guys end up needing anything better, just let me know. I've got...a few things in here. [He pats the side of his knapsack. He's offering kids some weapons just in case. It's fine.]
I was thinking we'd just move...north, if that sounds good? [Paired with a vague gesture in that direction, for the benefit of a visual aid.]
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[That’s a trick question, because Erika isn’t going to wait for him to answer before grabbing a chunk of debris and hauling it away, making more room to get a damaged support taken down.] If this shit happens a lot around here, I dunno how the tree people have still got villages at all.
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Well, it looks like they built them to be easily pieced back together.
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Makes a lotta sense, yeah. But you’d think they’d get tired of it sooner or later. [No, Erika, that’s just because you would.] ‘Least it’s not too much of a pain, as building crap goes.
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Not a whole lot different from the usual maintenance I'm pulling around Denny, anyway.
[And this time they might get something out of it. Always good to stay on the good side of the locals.]
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She snorts.] Yeah, and that ability to not just-- get super fed up, instantly, is why you're the one running that place.
[That probably qualifies as a compliment.]
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[It's a far cry from the days where he'd let his own inertia kill him, if it could, and very nearly had on several occasions. He's obtained, and retained, enough self-awareness to realize that it's those periods of fixed stillness, where he doesn't have the benefit of a routine to institutionalize him into being useful, where he's at his worst.]
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[She's saying this with very little knowledge of this guy, but he does strike her as kind of a busybody.]
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I dunno. I might surprise you. ["Doing nothing" was one of his singular capacities back in Sol, after all.]
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[Counterpoint:]
Have you?
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Speaking of which. She snorts.] Sometimes. When I got time.
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[Day to day survival, keeping watch on kids that might need it...it's a full-time job. Doesn't afford much time for relaxing, or anything else.]
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