The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2019-05-03 08:54 pm
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Entry tags:
- blue exorcist: yukio okumura,
- coco: héctor rivera,
- critical role: beauregard,
- dear evan hansen: connor murphy,
- final fantasy ix: zidane tribal,
- fragile dreams: ren,
- hollow knight: the knight,
- marble hornets: tim wright,
- mass effect: legion,
- pokemon sun & moon: guzma,
- red vs. blue: leonard church (alpha),
- tales of vesperia: alexei dinoia,
- the adventure zone: kravitz,
- the good place: michael,
- undertale: asgore dreemurr,
- undertale: chara dreemurr,
- ✖ critical role: jester lavorre,
- ✖ drakengard: two,
- ✖ egtr: katherine collins,
- ✖ guilty gear: faust,
- ✖ homestuck: karako pierot,
- ✖ kamen rider: kiriya kujo,
- ✖ kamen rider: sakuya tachibana,
- ✖ magnus archives: jonathan sims,
- ✖ original: nari reno,
- ✖ overwatch: genji shimada,
- ✖ pokemon sun & moon: lillie,
- ✖ red dead redemption: arthur morgan,
- ✖ red vs. blue: agent maine,
- ✖ red vs. blue: agent texas,
- ✖ rwby: pyrrha nikos,
- ✖ school-live: yuuri wakasa,
- ✖ tales of vesperia: yeager,
- ✖ the umbrella academy: ben hargreeves,
- ✖ the umbrella academy: klaus hargreeves,
- ✖ the umbrella academy: number five,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ undertale: toriel
May Intro: I'll Be Scrolling Through Your Shrine
INTRO LOG: MAY
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō
Warnings: Mark as needed!

With potentially odd dreams connecting you to people you've never met, in addition to the dream-lecture only recently received from a horned rabbit, LifeAftr surely doesn't need to try to be disconcerting upon arrival - and yet, it somehow continues to go the extra mile. While new arrivals will find themselves upon the now (mostly) safe shores of Ensō, there is one, small problem with where, precisely, they've happened to appear.
Chamber of Glyphs: It Was Written On Your Wall
Within the temple of the Storyteller, one may find a very special room. Betwixt the reality of waking and dreams, the Chamber of Glyphs appears to hold many unique features that allow it to appear wherever one may seek it, both in waking and sleep.
It is not, however, a good room to arrive within. Those seeking out the newest members of LifeAftr's adventuring party - and those who are simply looking to draw - will be greeted, upon entering the Chamber of Glyphs, with the most alarming sight. The small pile of backpacks, unattended, might be the first thing you notice, as well as the fact that they all seem to be adorned with names of those you might not know. Or the names of those that you do, but haven't seen in some time. Perhaps you met them in a dream...
And those of you who are newly arrived, you'll be able to see them searching. Unable to break the barrier between you with sound, you might feel the urge to wave your hands for attention, attracting searching eyes to the walls. Walls that you are now a part of. Hopefully this reduction to the second dimension is only temporary.

With maneuverability somewhat akin to a sidescroller - always left or right, up and down, but never outward - the variety of scenes, animals, places, objects, and more are simply all the more to your advantage. Leap to the vantage point necessary to be noticed, as your fellow adventurers may be able to help you out of this predicament with a simple offer of their hand to tug you off the wall. It's an easy solution to your predicament, at least! All they need to do is take your hand to free you from your two-dimensional containment.
If it proves more difficult...well, at the least they know you're there to point out thanks to a very tired Storyteller, who will be certain to let anyone in the vicinity know that you're in need of help within the Chamber of Glyphs, before one of the many, many monsters that have been scribbled onto stone lay claim to you instead.
What kind of monsters, you ask? All of them, of course.
Ensō: Rain Hell
But maybe you don't wake up written on the walls! Maybe you're just relieved to get unstuck from those walls and need a breath of fresh air. Or maybe you don't have any reason to go poking around in search of new arrivals at all. That does not mean, however, that you won't be encountering a new arrival of your own in the interim.
The sky is clouded over and gray, despite the sun overhead and the generally warm weather. The nights are filmed over with a screen of pale dust. This has little to do with the forecast and more to do with the volcanic eruption that occurred just a few weeks prior, on another island in the archipelago. You don't need to worry about the nature of the ash still drifting on the wind currents - aside from the more standard obstruction of sight and airways, it is, at this point, more or less perfectly ordinary. Though if you've got some fragile lungs, you might want to stay out of it as much as possible.
More important is the creature that the hazy cast of ash and dust has coaxed out of hiding. Perhaps you've heard of it in folklore: resplendent with dark gray, furry wings, and glistening red eyes. Or, perhaps, you're less fortunate, and you've no cultural experience regarding the strange monster known colloquially only as...Mothman.

It doesn't want your flesh, or your bones, or anything so base. It only wants your mind, in a sense; your fear and whatever primal terror it may ignite by preying on your paranoia. It will stalk you, rustling the leaves behind you, snapping twigs to your left, allowing you a glimpse of bright crimson eyes before dispersing into the surrounding, ashy murk. The good news is that once it has you scared, it has no intention of sticking around - and its wings makes it incredibly fast, when it wants to be. Anyone who attempts to attack it directly will discover just how speedy it can be, assuming that the air from its wingbeats don't end up pinning you flat to the ground from the sheer force.
The Mothman can be killed, most likely...but there are a lot of you, and only one cryptid for an entire island. It's not likely to want to stay in one place if it feels it's outnumbered, or that it's about to be attacked by someone who isn't so easily stricken by the fear and suspicion it endeavors to ignite. Those who wish to escape it can at least take heart in the fact that the Mothman abhors open spaces, largely preferring the sanctuary of woodland and greenery; all one has to do is reach Ensō's shores to be largely safe from its influence.
Though you could try killing it too, of course. If you wanted.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
klaus hargreeves ( mostly ota )
ii. closed to ben
iii. ensō
ii.
It doesn't matter. He can actually see Klaus now and some kind of. Ben actually doesn't know what the thing following Klaus around is, but it's fine. He can just - oh. Ben's vaguely aware that he's alive? At least he assumes the dream they had happened? But he hasn't fully grasped the consequences of being alive, so it hasn't occured to him that he can't just. Peel himself out of the wall, as usual. Because he's alive, and that's a ghost power.
So he does the next best thing, waving his arms around and trying to get Klaus' attention. He's also yelling, but given the limitations of his newfound 2D form it's just a lot of mouth movement with no sound.]
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It's just difficult when even the ghost that follows you everywhere isn't always completely visible because you're blitzed out of your mind in a stranger's basement or something. He can't always keep him updated on what day of the fucking week it is. Think about Klaus' needs before you slander his good name.
Anyway, diligent and dutiful brother that he is, Klaus is currently distracting himself by tickling Urnest's "chin". It seems unfazed, but not averse to it? Klaus is loving this. It's like having a pet with none of the commitment, because Urnest doesn't need to eat or poop or anything. It's a fucking big ol' ceramic jar. It's the best.
The distraction can't last forever,
unfortunately. Klaus sees a sudden motion out of the corner of his eye. He yelps and stumbles away, thankfully not falling completely over, but he definitely trips over Urnest slightly.Urnest is unharmed. Still a jar.]
Holy— Oh, thank God, it's just a ghost.
[Funney joke, tell another.]
Ugh. Don't worry, I'm here to free you, very heroically. I think. If this... still works.
[He remembers the dream too, but... Was it real? It seemed. Weird. But in a way that meant it could've either been Not A Dream or Definitely A Dream, of the "you're about to wake up with a hangover" variety.
Hesitantly, he reaches his hand out to grab Ben's flat one...]
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Keeping time by the person Klaus is dating is like keeping time by whatever movie Allison is in. Sometimes it seems like she's in every movie on the billboards and sometimes Ben worries about her because it seems like she's not doing anything and Ben's only ever been able to find Klaus reliably so he can't just check if she's okay. It's too far away.
He manages to find Diego and Vanya sometimes, so he knows they're. Well, none of them are okay but he knows that they're trying. That's better than nothing. Which is what Klaus is currently doing, from Ben's perspective.
Eventually, though, Klaus notices him and . . . of course. Ben crosses his arms and just levels Klaus with a look. Get better jokes.
He does reach out though and let Klaus pull him from the wall. It feels weird, like when he fades in and out of presence as a ghost. He's not a ghost anymore, though, and it's still weird to breathe. He used to pretend to breathe, but it wasn't the same thing.]
You need better jokes. [He just wants to make sure Klaus knows that.] Urnest?
[It's a bad name, Klaus.]
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But, yeah, even without the added effect of... pulling a person into the third dimension, Klaus is still kind of struck speechless for about half a second at the mere concept of Ben having warm hands. It's still most likely Five's power, honestly, because... Klaus doesn't want to handle the idea that he might have upgraded from seeing ghosts to manifesting ghosts to reviving ghosts. He'd rather go back to numbing himself if the other option was having to deal with bringing random people to life uncontrollably. What if he trips over Andrew Jackson's grave the wrong way. What if.
But, well, he doesn't have to think too hard about that, so he doesn't. For now, it's just Ben being the anomaly as per the ush', which Klaus is somewhat comfortable with.
Somewhat, because he's also kind of not letting go of Ben's hand yet, kind of flinging it around in a haphazard gesturing as he talks.]
Look at you. All solid and shit. You're remembering your breathing lessons, right? In and out, like a person.
[We're ignoring the insults to Klaus' genius because they don't need to be addressed, thanks. Klaus knows he's hilarious.]
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iii
Oh, like tobacco? Gosh, I don't know if anything like that grows around here. [More importantly, though:] Are you feeling alright?
[The dust bothers Asgore some, but honestly more for war-related reasons than anything to do with his lungs, ha ha]
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But Klaus is distracted enough to roll with it, and weird shit happens to his family on the regular anyway, so. Why shouldn't there be a big goat man.]
Uh, yeah, never better.
[You can tell by the way he's simultaneously sort of hugging himself and scratching at both of his forearms. The way he's fidgeting is pretty clearly out of agitation more than anything.]
So, what, this is just like... some kind of commune? Grow your own way? What about... What does grow around here?
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[So it's not like...not a commune? But also what else could it have been]
I have some tea bushes, if you would like a cup?
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[Klaus is the exact sort of person who is just not equipped to live on a deserted island. So that's about how he feels about this whole arrangement.
He rubs his temples, trying to clear his throat a little. Oh, that makes it feel worse.]
Yeah, okay, tea would be... good, actually.
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cw sex and drug references sorry about this idiot
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iii
[If Two is perturbed by anything happening around her, it doesn't show in her cheerful voice. The smoke and ash is bizarre. The weird rabbit in a dream giving her the rundown that they're the local god around these parts is even weirder, but priority number one is finding Cent, her sisters, her kids-She can deal with the rest later.
The bar of soap, some oats, a hand drill, a weird sleep bottle-that's all the contents she pulls out. Showing this guy each one. Nothing to smoke here, buddy.]
This isn't how I would pack for a vacation, but it's still pretty nice stuff. Feels like a welcome gift.
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I... You know I'm not mugging you, right?
[But he does look over the contents of the bag she just laid out for him to see, because. You know.
He eyes the soap. Right. Hygiene is... gonna be a thing again, huh.]
Yeah, I got some stuff too. Basically a bunch of useful stuff if I were... literally anyone else.
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So she sorta pokes at her items again before slinging the bag back over her shoulder.]
Maybe you can trade the stuff-oh, just don't forget to keep the important things, alright? There's gotta be something you can use in there.
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[Like, Klaus is vaguely familiar with the processing of moonshine with limited supplies—prison will do that to you, though he was never the supplier there—but it definitely did not involve literal disinfectant.
Because it's not the same alcohol, Klaus. Please don't drink it. If he drinks it I will go ballistic because his brain will straight up just shut off forever.]
I'm not above drinking it straight but I just need to know my options here. —Klaus, by the way.
[He's making such a great first impression, what with the fact he's literally wiping his eyes right now in a way that screams I feel like shit. He's only been sober two days, tops, and it already feels like the worst thing to ever happen to him.]
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iii.
[He's tense at first, because historically, people coming up to his fire rarely ends well. Neither does him going up to other folks' campfires. He eyes Klaus warily, hand planted on his knee where he's got his gun holstered up on his hip. Trying to figure out if this stranger is looking to give him trouble, since... well, he's already in it, looks like.]
[At his question, though, Arthur actually relaxes a little. Raises his hand and coughs into it, something sounding close to a smoker's cough of its own, and shakes his head. Addiction is a hell of a thing.]
Why? You tryin' to suffocate yourself?
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He's just... also a little wary around guns, you know. Understandably, he thinks.
But the guy relaxes and moves his hand away, so it's fine. Totally fine. Klaus briefly coughs a little, himself.]
You know, ideally, no? But if it's going to happen anyway, I might as well let it. Go out peacefully.
[This is humor, right? Probably.]
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Sure, I get it. Couple of healthy fellers like us, livin' on borrowed time.
[You don't have to get too close to see the sickly, sunken look to Arthur's eyes, but he's perfectly alert otherwise, eyeing Klaus with a more studious look.]
If you do get some, though, you let me know.
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Anyone who would come along would be treated to quite a sight, of two seemingly opposite people getting along so quickly.]
You'll be the first to know. It's Klaus, by the way.
[He offers a hand.
Part of him remembers this. A friendly man holding a gun, sitting by his side, looking ahead at the road as the bus full of soldiers carries them all to its destination. Can't remember if they were going to the base or to the battlefield. Doesn't really matter.
Back in the present, Klaus' hand twitches slightly, a muscle involuntarily flexing for a moment. He stops and swallows and tries not to let that moment where he wasn't really here look obvious on his face.]
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iii yo
She blinks once, squinting just a bit before responding, as if that's gonna make any goddamn sense.]
No. Do you see a market or whatever?
[She has done so many things to find drugs here, buddy, you can't just stop at asking.]
What do you need it for, just freakin' out?
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So. Yeah. He doesn't look Great.]
I was hoping, I don't know, shit gets here somehow, right? Surely someone else on the island smokes.
[He groans and rubs at his temples, which indicate yes, he is freaking out.]
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She does know where some weed is though, but she absolutely doesn't understand how long it takes to make weed and took it while it was drying like a fucking goblin.]
Uhhh I mean, somebody, probably. But that stuff doesn't grow here.
[She's quiet for a moment, then decides to like, say it.]
There is stuff that gets you high here though. I mean, one thing. Getting drugs here sucks.
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Which means he takes the next thing this woman says as if it's a message from God. But like, a better God. One that doesn't think he sucks.]
...Shit. Okay. What, uh, what's the thing.
[Don't tell his brother!!!]
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i. PTSD symptoms??? DON'T MIND IF I DO!!!
Her instincts are further validated when the Storyteller, tired, harried, and looking like they need a nap, advises that well. There are people trapped on the walls. No no no, not inside the wall, on the wall. The pictures. The pictures, Shepard, they are trapped in the second dimension.
This place is fucked up. Anyway. She walks along the wall, looking at the figures moving and running to see if anyone needs a helping hand. She spots a man shouting silently from the wall and approaches.]
Hey there. Need some help getting out?
oh well in that case
Meanwhile, Klaus' yelling has become a lot less subtly panicked. As soon as he sees a sign of life outside the wall, he starts pounding on the barrier between Flatland and reality like he thinks he's going to brute force it.
Of course, one look at his noodle arms might give Shepard a hint that he's not going to break through any time soon.
He sees her approach and say something, but he doesn't hear a thing. He just bites his fist and tries to use that to focus his breathing. Fuck, fuck, fuck, this would be a lot easier with Ben here to talk him through it. Where the fuck is Ben. Oh, great, that's just making him freak out more.]
:)!!!
It's all right. I got you.
[She's not quite sure how, exactly, this is supposed to work but she trusts what the Storyteller told her. So when she reaches forward her hand seems to break through the barrier, simultaneously 3D and 2D and she feels the hand of the man trapped in the wall as she grips it tight. It's only a couple of seconds until she's pulled him out successfully, trying to not think too hard about how the wall seemed to stretch out with him and move in ways that solid objects shouldn't.
Regardless, when he's out into the 3D world Shepard looks at him with concern, her hand still on his.]
Are you all right?
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It's absolutely horrifying.
The instant she lets him go and he's free, he stumbles onto his knees, gasping for air. It's very clear very quickly that he is just straight up hyperventilating right there on the ground. He'll have time to mourn his first impression later. Right now he's just trying not to accidentally suffocate himself, and not even in a sexy way.
Eventually, he croaks out a muffled answer to her question.]
Great. I'm great. Absolutely.
[He's still sort of heaving on the floor, though, so that's not very convincing.]
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