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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] lifeaftr2019-05-03 08:54 pm

May Intro: I'll Be Scrolling Through Your Shrine

INTRO LOG: MAY
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō
Warnings: Mark as needed!
With potentially odd dreams connecting you to people you've never met, in addition to the dream-lecture only recently received from a horned rabbit, LifeAftr surely doesn't need to try to be disconcerting upon arrival - and yet, it somehow continues to go the extra mile. While new arrivals will find themselves upon the now (mostly) safe shores of Ensō, there is one, small problem with where, precisely, they've happened to appear.

Chamber of Glyphs: It Was Written On Your Wall
Within the temple of the Storyteller, one may find a very special room. Betwixt the reality of waking and dreams, the Chamber of Glyphs appears to hold many unique features that allow it to appear wherever one may seek it, both in waking and sleep.

It is not, however, a good room to arrive within. Those seeking out the newest members of LifeAftr's adventuring party - and those who are simply looking to draw - will be greeted, upon entering the Chamber of Glyphs, with the most alarming sight. The small pile of backpacks, unattended, might be the first thing you notice, as well as the fact that they all seem to be adorned with names of those you might not know. Or the names of those that you do, but haven't seen in some time. Perhaps you met them in a dream...

And those of you who are newly arrived, you'll be able to see them searching. Unable to break the barrier between you with sound, you might feel the urge to wave your hands for attention, attracting searching eyes to the walls. Walls that you are now a part of. Hopefully this reduction to the second dimension is only temporary.
Those who took part in April's Test Drive Meme may have the benefit of familiarity, for what is etched onto the walls of the Chamber are never lacking life, regardless of the matter used to draw, paint, or sketch those contents.

With maneuverability somewhat akin to a sidescroller - always left or right, up and down, but never outward - the variety of scenes, animals, places, objects, and more are simply all the more to your advantage. Leap to the vantage point necessary to be noticed, as your fellow adventurers may be able to help you out of this predicament with a simple offer of their hand to tug you off the wall. It's an easy solution to your predicament, at least! All they need to do is take your hand to free you from your two-dimensional containment.

If it proves more difficult...well, at the least they know you're there to point out thanks to a very tired Storyteller, who will be certain to let anyone in the vicinity know that you're in need of help within the Chamber of Glyphs, before one of the many, many monsters that have been scribbled onto stone lay claim to you instead.

What kind of monsters, you ask? All of them, of course.

Ensō: Rain Hell
But maybe you don't wake up written on the walls! Maybe you're just relieved to get unstuck from those walls and need a breath of fresh air. Or maybe you don't have any reason to go poking around in search of new arrivals at all. That does not mean, however, that you won't be encountering a new arrival of your own in the interim.

The sky is clouded over and gray, despite the sun overhead and the generally warm weather. The nights are filmed over with a screen of pale dust. This has little to do with the forecast and more to do with the volcanic eruption that occurred just a few weeks prior, on another island in the archipelago. You don't need to worry about the nature of the ash still drifting on the wind currents - aside from the more standard obstruction of sight and airways, it is, at this point, more or less perfectly ordinary. Though if you've got some fragile lungs, you might want to stay out of it as much as possible.

More important is the creature that the hazy cast of ash and dust has coaxed out of hiding. Perhaps you've heard of it in folklore: resplendent with dark gray, furry wings, and glistening red eyes. Or, perhaps, you're less fortunate, and you've no cultural experience regarding the strange monster known colloquially only as...Mothman.
At over seven feet tall and with a wingspan of about fifteen feet, the Mothman makes for far more fearsome a sight than it does a threat. For all intents and purposes, despite the devilish red of its glowing eyes and its large, hairy stature, the Mothman is ultimately quite harmless. It does, however, tend to inspire paranoia in fear in the hearts and minds of those it encounters. And this smokescreen in the air has created the perfect environment for it to hunt.

It doesn't want your flesh, or your bones, or anything so base. It only wants your mind, in a sense; your fear and whatever primal terror it may ignite by preying on your paranoia. It will stalk you, rustling the leaves behind you, snapping twigs to your left, allowing you a glimpse of bright crimson eyes before dispersing into the surrounding, ashy murk. The good news is that once it has you scared, it has no intention of sticking around - and its wings makes it incredibly fast, when it wants to be. Anyone who attempts to attack it directly will discover just how speedy it can be, assuming that the air from its wingbeats don't end up pinning you flat to the ground from the sheer force.

The Mothman can be killed, most likely...but there are a lot of you, and only one cryptid for an entire island. It's not likely to want to stay in one place if it feels it's outnumbered, or that it's about to be attacked by someone who isn't so easily stricken by the fear and suspicion it endeavors to ignite. Those who wish to escape it can at least take heart in the fact that the Mothman abhors open spaces, largely preferring the sanctuary of woodland and greenery; all one has to do is reach Ensō's shores to be largely safe from its influence.

Though you could try killing it too, of course. If you wanted.



All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!

As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.



Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!


LOGSOOCSTORIESMAIN NAVIGATION

( CODED BY BOOTYCALL )
fourgasm: (vincent what would you say)

[personal profile] fourgasm 2019-05-14 01:58 am (UTC)(link)
[Oh, so that. Wasn't the intention. Alrighty then! Good thing Klaus has basically no shame. He just shrugs.]

Yeah, maybe another time. I'll just, uh, take the tea for now.
journalname: (🔱 oh my god)

[personal profile] journalname 2019-05-14 03:00 am (UTC)(link)
[oh thank god]

That sounds very nice!

[Let's, uh, try to recover from this whole horrific conversational topic immediately, OH HEY THE MANA POOL]

Ah! This is interesting - this is what we call a mana pool. They are used to travel here on the islands. You must pick one of these flowers, toss it into the water, and ask for your location. [He demonstrates the steps as he's speaking.] The southernmost islet, please.
fourgasm: (what paper was that?)

[personal profile] fourgasm 2019-05-14 04:43 am (UTC)(link)
Wait, what—

[Aaaaand the big guy's gone. Welp.

Bottom's up, then. Klaus copies what Asgore did.
]

Southernmost islet?? Please and thank you?

[Oh good, not knowing what the fuck you're doing doesn't mess it up.]
journalname: (🔱 warmth)

[personal profile] journalname 2019-05-15 12:58 am (UTC)(link)
[Asgore had sort of intended for Klaus to hop in right behind him. He's just about to go back when he realizes he hasn't, but then the human comes through on his own!]

Ah, well done! [He smiles, then turns to gesture towards the nearest bridge.] There are five connected islets here. Most of us live on them - Enso is the main island we were just on, but it does have its share of difficult wildlife. You are welcome to settle in any unused cabin you find.

[Or live with someone else, of course. Not Asgore probably? He'd literally never deny someone a space, but also he doesn't really want a roommate so he's just not even gonna put it out there.]
fourgasm: (they say he still haunts)

[personal profile] fourgasm 2019-05-22 03:15 am (UTC)(link)
[Klaus is suffering from terminal dumb bitch disease, so the fact he managed to follow Asgore's lead if not fully grasp his intention is a medical marvel to begin with.]

I'm... guessing the wildlife doesn't wander around the cabins and shit? I wasn't a Boy Scout, full disclosure. They would not have let me in.
journalname: (🔱 nod)

[personal profile] journalname 2019-05-22 02:05 pm (UTC)(link)
No, they do not generally come here. Some people have pets who wander. Any tiger-like creatures you see are probably tame.

[Luckily, his house is not too far away! It's a little ways off from the others, and pretty much surrounded by plants. There's a young lantern plant vine being trained to trail up the doorway, and inside, it seems like most of the furniture is in the process of being replaced with plants. You can sit on a weird giant flower thing.]

Now, what kind of tea do you like?