The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2019-02-03 06:59 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- marble hornets: tim wright,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: erika fisher,
- red vs. blue: agent washington,
- tales of vesperia: alexei dinoia,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- ✖ captive prince: laurent,
- ✖ guilty gear: faust,
- ✖ okami: amaterasu,
- ✖ original: eska,
- ✖ persona 5: ann takamaki,
- ✖ persona 5: yusuke kitagawa,
- ✖ rwby: pyrrha nikos,
- ✖ sword art online: kirito kirigaya,
- ✖ tales of vesperia: yeager,
- ✖ undertale: muffet,
- ✖ violet evergarden: violet evergarden
February Intro: Chasing Kairos
INTRO LOG: FEBRUARY
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: February 4th and onward
Where: Monsun
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: February 4th and onward
Where: Monsun
Warnings: Mark as needed!

Monsun, for the uninitiated, is an island divided in two, separated by a ribbon of flowing river. To the east, a rich deciduous woodland and perfect temperature heralds a plethora of resources at your disposal, at one singular, significant cost: your very worst traits will manifest the longer you remain in the area, until, by the twenty-four hour mark, you're living your absolute worst self.
By contrast, the island's western region is a harsh wasteland, a swathe of desert with hardly any shelter from the unrelenting sun and arid heat. Most everything here wants, in some way, to kill you, from the landscape to the fauna. Ugly storms and predators run wild, but the benefit is probably exactly what you think it is: namely, that your best traits manifest more and more strongly the longer you remain on Monsun's western half.
You, you lucky band of newcomers, are going to be arriving on one of two sides of the island. Whichever one in which your character wakes is up to you - though they're certainly welcome to head either direction, once they get their bearings.
Monsun, B2: Desert Air Won't Drown You Out
A craggy stretch of desert borders Monsun's northwest coast. Parts of the sand here, the further north you head, seem to have gone suspiciously slushy or boggy...though that might be the beginnings of an oasis that looks like it might be present on the region further up. Or, possibly, something else entirely.
It'll probably be hard to tell when you've got a mess of your own to contend with. Namely, the presence of a predator that's going to be making life quite...difficult for you, the longer you remain.

By far the most dangerous thing about them is their venom, potent enough to floor even the most powerful and even those of the nonhuman persuasion. They can be, potentially, milked for said venom if you're in need of a powerful toxin to lace your weapons, but it's recommended that you make sure the scorpion is very thoroughly dead or well on its way before doing any harvesting of its resources. You know. Just to be on the safe side.
The good news, of course, is that your better traits will be amplified the longer you stay on this side of the island. If you don't mind the danger, you're far more likely to earn yourself some help here than you are on the other side of the island.
Speaking of which.
Monsun, C1: So Scared of Overgrowing Youth
By utter contrast, the rich woodlands of Monsun's east give all the appearances of being the best sort of welcome one could ask for. With the island's coast lining the region of C1 to its north and a deep, beautiful green swathe of lush deciduous undergrowth swarming throughout the entirety of the area, one could almost call it idyllic.
One thing is certain: it is very, very beautiful. The presence of so many growing things make it a glorious contrast to the island's western half. And in C1 in particular, there's no shortage of resources. The odd berry bush, the abundance of trees that can be harvested for lumber, if necessary...and the presence of some very odd, but nonetheless potentially adorable little creatures known as mosslings.
What may initially appear to be a tuft of particularly springy moss will, on closer inspection, prove to be something a little bit more. Mosslings are practically indistinguishable from the surrounding landscape unless one is keen-eyed enough to pick out the twin yellow points of glowing eyes nestled among the leafy orbs of their bodies - or unless one happens to spook one by accident, prompting it to scurry hastily away. They are extremely peaceable, extremely docile creatures, though they can make traversing the landscape startling on occasion, for the faint of heart. Aside from potentially edible, leafy flesh, they don't have much use in the way of resources, but they are quite harmless!

The only danger here comes from within. But the worst things usually do.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
no subject
[They lift their hands away.]
I follow the Way of Empathy, so I can relieve others of their injuries. Kind of a long shot, I know, but... better to have tried to take action than to have just watched, right?
no subject
Even though it was just trying to kill you. And probably would not have stopped.
[Credit to this side of Monsun; Wash just sounds confused instead of scathingly judgmental.]
Did you have a plan that didn't involve just waiting for it to stop doing what it was doing?
no subject
But... I don't know where I am, and I don't have any means of getting back to where I ought to be, so... it seemed better to just wait it out. Nobody has to get hurt that way. Once it figured out it wasn't getting a meal, it would have left. It's hunting, not mindlessly destroying. Right?
[Ah, yes, the tried and true turtle school of survival: just scrunk yourself up in your armor real good until the predators fuck off. It may well be naivety on their part to assume that this scorpion is just an animal (albeit a very large one) and not a willfully murderous death machine, given how little they know of their current environment, but it's probably abundantly clear by now: Eska assumes the best in everyone they meet. Even arachnids.]
no subject
[Innately so, as most of those happen to be direct forces of nature. Storms, whirlwinds, earthquakes - to say nothing of the apparently single-mindedly destructive things that like to live here.]
They don't necessarily just want to eat you. Sometimes they really do just want to kill you.
no subject
[They should probably look a little more alarmed that they risked serious bodily harm. They should definitely look a little more alarmed, honestly. Eska, that's not an entirely healthy level of Enlightened Tranquility.]
Then thank you for worrying about me! It takes a real brave soul to face a potentially mindless killer for a tortle you've never met.
no subject
[Turtle? No. No, they definitely said "tortle." This is now the second time they've said it, and the first time he could've chalked it up to being in the heat of the very combative moment, but maybe not. They're bigger than your average turtle, so - ]
You're a tortle? That's your...species?
no subject
[Announced brightly and delightedly.]
I mean, I'm definitely not a human, right? But don't feel bad if that's a new word for you. Most people I run into have never seen anything like me before.
...Um, sorry, the armor makes it a little hard to tell. Is it rude if I ask what you are?
no subject
[A minute, while he thumbs at the releases on his helmet and then, with a soft hiss of an opening seal, pulls it off to reveal skin the color of bruised copper, spattered in equal measure with a powdering of freckles and interlacing scribbles of scar tissue, hair that's gone a darkening gray at the roots and tapers into an achingly vibrant blonde.]
[His helmet hair is terrible. He pushes back the oddly flattened bangs, which does nothing to make them look any less unkempt.]
Human. I get that not everyone here is, but I'm not nearly that interesting.
no subject
[Wait, wait, "markings" is more of a scales-feathers-fur kind of... what's the word humans use?]
Freckles! Sorry, sorry, freckles. You look wonderful, is what I'm getting at. It's really great to meet you, mister...?
no subject
Washington.
[He drops the preceding Agent by habit now. More often than not, it's likely to raise questions that he no longer wants to answer.]
You?
no subject
[Announced warmly, accompanied by a wave of one of those big, splappy paws.]
Are you thirsty? Hurt? Need anything? You did me a real helpful turn, Washington, so I'm here to return the favour. Just consider me your supportle tortle.
[Their beak opens a little in a wide grin, like they're waiting for him to laugh at that super good and clever bit of wordplay. They're totally bonding right now.]
no subject
[He almost misses the wordplay, and it's just kind of a shame that Wash isn't the sort of person to laugh at much of anything. But with his helmet off, Eska gets a real good look at the slow contortion of his features as he processes that, and tries very hard not to smile.]
[It's just so earnest.]
It's...fine. We help each other out here, since we're all stuck.
no subject
That's a really wonderful way of looking at the situation, you know? It's not every day I show up somewhere and get a welcome this warm!
...But I'm still not one to accept freebies. Even if I can't do you a solid right here, right now, I'll have your back sooner or later! Better get used to it. We're friends now, and it's Official Absolute Real Law.
no subject
[Friends.]
Friends.
[He repeats the word slowly in an effort to process it. It's slow going.]
That's...fast.
no subject
[They hold their hands up, equal parts reassuring and offering a shrug.]
You don't need to justify caring about people. You helped me, I like you, we're in this situation together... that's plenty, isn't it?
no subject
[How does he put this into words? He's not used to people just saying yes, we're friends. It tooks a not insignificant amount of time for things to progress to that point, where people are fine with saying that we're friends. It comes completely out of left field.]
It's fine. Don't - worry about it. [He needs to salvage this situation and redirect it back to something he knows how to handle.] We should probably just get moving before more of those things show up.
no subject
Of course, of course. Um... do you happen to know the way out of here, or should we just pick a direction and start moving? I've usually got a pretty decent internal compass, but this is all totally new to me!
no subject
[He could almost sigh in relief.]
It's fine. The main issue so far is...well, getting to the other side of the island, which is where the mana pool is situated.
no subject
no subject
[By which he means, it's very likely he might end up shooting someone. He'd really rather not do that, no matter how many of his close friends are people he's shot at one point or another.]
no subject
[They say, as if rejection is the scariest possibility and not "literally going to shoot a man."]
We can go quick, and maybe it won't be so bad, right? I'm sure all the sides of Washington are worth knowing.
no subject
[Without his helmet on, they can probably see his grimace, the way his eyes crease at the corners.]
It's physically easier, at least. If we move fast, there's no reason we can't get off the island and back to the mainland. It's not...like this place.
no subject
["If I'm lucky" probably isn't the most reassuring bit of word choice, but better to be truthful in all things. Human will isn't something that can - or should - be suppressed that easily, even in situations where doing so might actually be safer.]
What's the mainland like?
no subject
You can suppress people's hostility?
[It's a good thing they're on this side of the island - that helpfully cuts any paranoid, preemptive hostility that might've been a bit more typical for one Agent Washington, who instead mostly looks surprised. And maybe a little scared.]
no subject
Um, anyway, point is... yes, sometimes!
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)