The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2019-02-03 06:59 pm
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Entry tags:
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- marble hornets: tim wright,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: erika fisher,
- red vs. blue: agent washington,
- tales of vesperia: alexei dinoia,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- ✖ captive prince: laurent,
- ✖ guilty gear: faust,
- ✖ okami: amaterasu,
- ✖ original: eska,
- ✖ persona 5: ann takamaki,
- ✖ persona 5: yusuke kitagawa,
- ✖ rwby: pyrrha nikos,
- ✖ sword art online: kirito kirigaya,
- ✖ tales of vesperia: yeager,
- ✖ undertale: muffet,
- ✖ violet evergarden: violet evergarden
February Intro: Chasing Kairos
INTRO LOG: FEBRUARY
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: February 4th and onward
Where: Monsun
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: February 4th and onward
Where: Monsun
Warnings: Mark as needed!

Monsun, for the uninitiated, is an island divided in two, separated by a ribbon of flowing river. To the east, a rich deciduous woodland and perfect temperature heralds a plethora of resources at your disposal, at one singular, significant cost: your very worst traits will manifest the longer you remain in the area, until, by the twenty-four hour mark, you're living your absolute worst self.
By contrast, the island's western region is a harsh wasteland, a swathe of desert with hardly any shelter from the unrelenting sun and arid heat. Most everything here wants, in some way, to kill you, from the landscape to the fauna. Ugly storms and predators run wild, but the benefit is probably exactly what you think it is: namely, that your best traits manifest more and more strongly the longer you remain on Monsun's western half.
You, you lucky band of newcomers, are going to be arriving on one of two sides of the island. Whichever one in which your character wakes is up to you - though they're certainly welcome to head either direction, once they get their bearings.
Monsun, B2: Desert Air Won't Drown You Out
A craggy stretch of desert borders Monsun's northwest coast. Parts of the sand here, the further north you head, seem to have gone suspiciously slushy or boggy...though that might be the beginnings of an oasis that looks like it might be present on the region further up. Or, possibly, something else entirely.
It'll probably be hard to tell when you've got a mess of your own to contend with. Namely, the presence of a predator that's going to be making life quite...difficult for you, the longer you remain.

By far the most dangerous thing about them is their venom, potent enough to floor even the most powerful and even those of the nonhuman persuasion. They can be, potentially, milked for said venom if you're in need of a powerful toxin to lace your weapons, but it's recommended that you make sure the scorpion is very thoroughly dead or well on its way before doing any harvesting of its resources. You know. Just to be on the safe side.
The good news, of course, is that your better traits will be amplified the longer you stay on this side of the island. If you don't mind the danger, you're far more likely to earn yourself some help here than you are on the other side of the island.
Speaking of which.
Monsun, C1: So Scared of Overgrowing Youth
By utter contrast, the rich woodlands of Monsun's east give all the appearances of being the best sort of welcome one could ask for. With the island's coast lining the region of C1 to its north and a deep, beautiful green swathe of lush deciduous undergrowth swarming throughout the entirety of the area, one could almost call it idyllic.
One thing is certain: it is very, very beautiful. The presence of so many growing things make it a glorious contrast to the island's western half. And in C1 in particular, there's no shortage of resources. The odd berry bush, the abundance of trees that can be harvested for lumber, if necessary...and the presence of some very odd, but nonetheless potentially adorable little creatures known as mosslings.
What may initially appear to be a tuft of particularly springy moss will, on closer inspection, prove to be something a little bit more. Mosslings are practically indistinguishable from the surrounding landscape unless one is keen-eyed enough to pick out the twin yellow points of glowing eyes nestled among the leafy orbs of their bodies - or unless one happens to spook one by accident, prompting it to scurry hastily away. They are extremely peaceable, extremely docile creatures, though they can make traversing the landscape startling on occasion, for the faint of heart. Aside from potentially edible, leafy flesh, they don't have much use in the way of resources, but they are quite harmless!

The only danger here comes from within. But the worst things usually do.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
no subject
That's a really wonderful way of looking at the situation, you know? It's not every day I show up somewhere and get a welcome this warm!
...But I'm still not one to accept freebies. Even if I can't do you a solid right here, right now, I'll have your back sooner or later! Better get used to it. We're friends now, and it's Official Absolute Real Law.
no subject
[Friends.]
Friends.
[He repeats the word slowly in an effort to process it. It's slow going.]
That's...fast.
no subject
[They hold their hands up, equal parts reassuring and offering a shrug.]
You don't need to justify caring about people. You helped me, I like you, we're in this situation together... that's plenty, isn't it?
no subject
[How does he put this into words? He's not used to people just saying yes, we're friends. It tooks a not insignificant amount of time for things to progress to that point, where people are fine with saying that we're friends. It comes completely out of left field.]
It's fine. Don't - worry about it. [He needs to salvage this situation and redirect it back to something he knows how to handle.] We should probably just get moving before more of those things show up.
no subject
Of course, of course. Um... do you happen to know the way out of here, or should we just pick a direction and start moving? I've usually got a pretty decent internal compass, but this is all totally new to me!
no subject
[He could almost sigh in relief.]
It's fine. The main issue so far is...well, getting to the other side of the island, which is where the mana pool is situated.
no subject
no subject
[By which he means, it's very likely he might end up shooting someone. He'd really rather not do that, no matter how many of his close friends are people he's shot at one point or another.]
no subject
[They say, as if rejection is the scariest possibility and not "literally going to shoot a man."]
We can go quick, and maybe it won't be so bad, right? I'm sure all the sides of Washington are worth knowing.
no subject
[Without his helmet on, they can probably see his grimace, the way his eyes crease at the corners.]
It's physically easier, at least. If we move fast, there's no reason we can't get off the island and back to the mainland. It's not...like this place.
no subject
["If I'm lucky" probably isn't the most reassuring bit of word choice, but better to be truthful in all things. Human will isn't something that can - or should - be suppressed that easily, even in situations where doing so might actually be safer.]
What's the mainland like?
no subject
You can suppress people's hostility?
[It's a good thing they're on this side of the island - that helpfully cuts any paranoid, preemptive hostility that might've been a bit more typical for one Agent Washington, who instead mostly looks surprised. And maybe a little scared.]
no subject
Um, anyway, point is... yes, sometimes!
no subject
[Horrifying, is his knee-jerk reaction. Sours in the back of his mouth. He swallows it down. It's a damn, damn good thing they're on the nice side of Monsun.]
[He's got no clue who any of those people are, what a sea hag is, and it's for the best that he's gotten at least a passable crash course on magic (namely to indicate that it exists when such was never the case back home), because now at least he has slightly fewer questions.]
I think maybe you shouldn't pull that kind of thing on the people here.
no subject
[Not necessarily the answer he hopes to hear, and they can tell.]
I would rather put someone in time out for sixty seconds than see them killed over something avoidable. I understand if you can't condone that, but this has been one of the most valuable tools the Way of Empathy has given me for sparing lives that would have otherwise been ended in the name of self-defense.
no subject
[Pissing people off was easier at home, where you could relocate to an entirely different planet or even a different star system, and watch your back to ensure they weren't there ready to snipe you from a distance.]
[Here? Everyone just comes back from the dead, and so do their potential grudges.]
no subject
[Shrug.]
But I would rather have people taking things out on me than anyone else. I mean, if it has to be anyone, why not the person with a couple hundred pounds of armor on?
no subject
[In the end, he's not really in a position to rip into anyone for considering themself to be acceptable collateral.]
[It's a mentality he's entirely too familiar with.]
We should get moving. We don't want to get caught out here in case more of those things come back, and I'd rather not spend any more time on the other side of Monsun than I have to.