The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2018-05-03 08:56 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- dear evan hansen: connor murphy,
- final fantasy xv: ignis scientia,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- undertale: chara dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ bloodborne: the hunter,
- ✖ captive prince: laurent,
- ✖ critical role: vax'ildan,
- ✖ ffxv: gladiolus amicitia,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ marble hornets: brian thomas,
- ✖ my hero academia: shouto todoroki,
- ✖ no.6: shion,
- ✖ nougami neuro: zenjirou kasai,
- ✖ original: nari reno,
- ✖ original: the liberator,
- ✖ owlboy: otus,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: futaba sakura,
- ✖ persona 5: goro akechi,
- ✖ the adventure zone: barry bluejeans,
- ✖ the adventure zone: merle highchurch,
- ✖ the adventure zone: taako,
- ✖ undertale: muffet,
- ✖ voltron: lance
May Intro: We're Going Down, Down
INTRO LOG: MAY
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!

Floating Islet: And Sugar, We're Going Down Swinging
While new arrivals may generally be expected at this time of the month, one factor that has continuously failed to maintain consistency is their point of arrival. And indeed, it appears that this month has once again exceeded even the Storyteller's expectations as to where arrivals may take their first steps on this world.

In fact, that sensation would be the island itself, starting to sink out of the sky.
So that's nice.
On a crash course for the ground at F6, the Storyteller will eventually slow the island's progress to the ground below, though a rather profound impact is, simply put, inevitable. Characters with the ability of flight will find the island skimming low enough to reach on their own. Others may wish to utilize their resourcefulness to find an alternate means down.
Or, perhaps, you'll simply deal with whatever awaits you at the crash site.
F6 and Beyond: In An Earlier Round
Thankfully, the Storyteller's intervention will ensure that no one still on the not-so-floating island upon impact will escape with minor injuries at worst, the island itself crumbling to pieces and taking down more than a few thick trees. The pieces of the island will very quickly begin to blacken, crumbling underfoot as the floating island turns to dust. Anyone still aboard may wish to make a very quick departure.
The ripples of this impact, however, are far more significant than two pieces of land bumping up against one another.

[ ♆ ] Some may find their weapons are... behaving oddly, though all are still functional. Weapons, in this instance, may also include fisticuffs, if the intent is to use your fists as a weapon.Though many of these may be hindering or even dangerous in the right situations, they are, for the most part, passive. The Storyteller will assure anyone who asks that these oddities will disappear in the next few days.
[ ♆ ] Equally as irritating are those who find themselves coming down with a severe case of NPCitus: periods of time in which they find themselves incapable of saying more than one or two lines of the same, repetitive dialogue.
[ ♆ ] Equal parts nostalgic and irritating for some are the instances of lag (walking forwards, only to find oneself back where they started), Swimmer's Ear (incapable of movement unless swimming through the air), and clipping (suddenly stuck halfway through the nearest rock are all common, regrettable side-effects).
[ ♆ ] Other unfortunate side-effects may also transpire, as varied and wild as one's imagination.
You are free to create or utilize glitches you are particularly fond of, though keep in mind that any potential content warnings should be mentioned in your toplevel! You may peruse some of the past glitches here, or create your own along those lines! And a special thanks to our local Donn-mun, Jake (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
jfc
[Their hard light blade ignites with an angry hum and a pulse of cyan.]
[Let go. Now.]
this is going well lol
A possibly odd reaction but he needs a free hand and if the Drifter is under the impression the Hunter is unarmed right now, they are mistaken. But they will likely recognize the sound of a gun being cocked.
The Hunter's Blunderbuss has zero subtly in appearance and there's nothing fancy to it. But with the shotgun-like spray it has and how close they are to each other right now, he isn't going to miss. And the Hunter is prepared to lose an arm if just to get that one shot off.
And, now that the Hunter is truly face-to-face with the Drifter, he can see that strip of blue skin that brings back horrible memories of a monstrous child screaming and tearing his flesh apart, piece by piece. Yet there is still a far cry between the two, so the Hunter will bully his way through the memories and instead speak, despite his voice cracking.
Again.]
Are you still being pulled?
[Yes or no Drifter. Even if they lie and say yes just to get him to let go, he will. What happens after is their consequences alone.]
no subject
[They don't bare their own. They're close enough for the blade to more than sufficient.]
[They don't answer the question. Instead, they issue a terse, text-based reply:]
let
go
no subject
But he does know when to hold back that curiosity. Neither of them are getting anywhere like this. So he lets go without much fuss.
There you go. Now to see if whatever magic is at work here has warn off or not.]
no subject
[They've not stopped coughing. The words dissipate from the sprite as soon as the other party relinquishes his grip, but the Drifter's free hand cups around their mantle, as if that might stem the flow of blood from the back of their throat.]
[They manage to catch at the vertical bar of a trunk, hooking one arm around it, which stabilizes them for a moment, and the blade hums out.]
no subject
His finger is still on the trigger of his gun but that's due to force of habit then anything else at this point. He does stop outside of the assumed range of the Drifter's blade, however.]
How long?
[Can they keep their grip, he means. Sadly the Hunter keeps things short, vocally or otherwise. He'll elaborate if needed but hopefully the Drifter will answer his question this time.]
no subject
[That's the bottom line. They will hold until they cannot hold any longer, and hope if this is not sufficient, they will mastermind some other solution. They do not prefer to be touched, even in the spirit of offering them assistance. Muffet can speak to this effect.]
[There are, of course, exceptions to this rule.]
[Not this time.]
no subject
Of course, it helps to have infinite tries to get it right this time.
But the Hunter been in far too many situations where he died because he was missing just one thing. The Drifter doesn't like being touched and that's fine by him, but a rope is still handy to have anyways.]
Here.
[If they're willing to take it, the Hunter will hand over the coil of rope. He's not going to suggest tying the Drifter to the tree itself unfortunately. It's too much like a headless man or a woman tied upside down, their arms bent at an angle to represent the symbol that is branded into the Hunter's brain, hearing the call of a Kin and being handed a skull stewed with curses and eyes removed from their mind
No. No, it's not something he'll suggest but the offer of the item is still there. That's all he can do.]
no subject
$?
[Regardless of the manner of the assistance he has offered to them, he did offer it - and now it is their responsibility to follow that up with an old, tired request.]
no subject
That being said he does recognize this obviously isn't the time for it either.]
Information. [The Hunter has to clear his throat again before continuing.] But not now. We can met later.
[Unless the Drifter is confident they can answer his questions and hold on to the rope at the same time. That is indeed an option they can take, but there's no pressure.]
no subject
[Their sprite is intuitive. It interprets their commands without manual input.]
what information
no subject
The words of others. Nobody else's. But the Hunter knows he needs to take care of business first rather then marvel at this machine.]
What manner of beasts are here?
[It's probably an extensive question but he'll take the basics. There's actually a lot more questions he'd like to ask - about the Storyteller and about who and what the Drifter themselves are - but he'll save it for later.
The question of whether or not the Hunter is awake or merely dreaming goes unasked. It mattered little, in the end.]
no subject
[The response is immediate. They're not trying to be funny, really: it's just that there are variations, incredible variations, inter-island in addition to across various islands.]
some across many islands
some specific to few
why
[There's an intent behind the question - wariness regarding predators, concerns about hunting and trapping prey, or some other necessity that must concern him - and rooting that out may surely make it easier to answer in more specific terms.]
no subject
As for their question...]
I am a Hunter.
[And Hunters are killers. But in the words of Gehrman, it's his job to "go out and kill a few beasts."
So that's what he'll do.]
no subject
[It's perhaps sterner than is intentional, but the collective displacement of so many people to this strange new world had quickly stripped Ensō of its resources, beasts included. Some have been domesticated, kept in pens for their resources, but those are hardly fair game.]
[Nor should they be.]
most populations are low
no subject
Dangerous beasts. Ones that hurt others. Not for sport.
[Even though the Hunters of Yharnam had descended into mobs, they only stuck with beasts until driven blood-drunk. Then all bets were off.
As for the Outside Hunter, he knew still which was which.]
no subject
[Input:]
then there are some
[There are quite a few that they imagine many here would be grateful to see the end of, such as that great rolling mass of tangled limbs and coagulated organic matter, plowing over grass and stone alike with an unparalleled greed.]
[Not that it'd necessarily be wise to take that on alone, but the Drifter is hardly in any position to relate the lack of wisdom in that.]
no subject
The Hunter coughs again to clear their throat - evidently he's not used to talking this much and indeed, this is the longest conversation he's had in a long time. But the Hunter has only one more question.]
Locations?
no subject
[But they still have his rope.]
[The second HUD flares up with a soft chime from their sprite, projecting an aerial visual of Ensō, pieced together over a period of months and with a fair degree of input from other explorers. A pale rhombus hums a quiet indication of their current location, and two more flick up in quick succession to indicate the locations of the creatures known colloquially as fusterclucks.]
no subject
And with unlimited tries, he's not against throwing himself to the wolves just to see what they can do even if he dies in the process. A nasty way of learning? Yes, but it worked.
The Hunter was expecting just a vague idea of the locations or a list at best, not an actual map and it shows when he blinks in surprise. This machine was amazing and frankly he wants to go through it and see what else it could do. He almost does, tucking the Blunderbuss away, but only gets that far before he realizes he shouldn't.
He hasn't figured out the Drifter truly can't speak but they seem to prefer talking this way and the Hunter wasn't about to break something like that by accident. So instead the Hunter studies it and commits the locations to memory.]
That is enough. Thank you.
[It's more then he's ever gotten and he's grateful for it.]
no subject
[They tug at the makeshift tether, a few sharp, exacting jerks. They still have it, and they cannot particularly say how long they may need it, but if he is anything like the Drifter, then he will likely want to embark on his way soon. If he leaves, it means they will likely need to return the rope at a later time.]
[They do not generally plan that far ahead. They act in the moment, and do not look too far into the future. One can never know how much of a future one has, in their condition.]
no subject
[Although it hadn't started that way, the rope was a part of a trade for information. One thing for another was always how it went and the Hunter wasn't about to change it. And besides, he wasn't so cruel to leave the Drifter at the mercy of whatever force was pulling them along. While it was possible that they would find a easier way to outlast whatever this is, the rope was also the better option so far.
And if the Drifter dies in the future, it matters little. The Hunter was fine with picking items off of corpses.]
no subject
[Perhaps that had to do with the fact that they suspected they'd not be able to clear each area, before their own illness claimed them.]
[The Drifter lets their pack drop from their shoulders with a soft whumpf. Thankfully, it stays where it is, unaffected by the abuse of physics. There's something lying at the top, and they pick it up without much consideration for its personal worth - they already have another like it.]
[It's a spool of fishing line, unused, in relatively good condition, and they hold it out to him.]
no subject
But if they feel it's necessary, then he'll take it. The Hunter doesn't look a gift horse in the mouth either.]
Thank you.
[Really, they do mean it.]
no subject
[The Drifter nods, once.]
and my thanks as well
[For the rope, obviously.]
(no subject)