The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2018-05-03 08:56 pm
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Entry tags:
- dear evan hansen: connor murphy,
- final fantasy xv: ignis scientia,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- undertale: chara dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ bloodborne: the hunter,
- ✖ captive prince: laurent,
- ✖ critical role: vax'ildan,
- ✖ ffxv: gladiolus amicitia,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ marble hornets: brian thomas,
- ✖ my hero academia: shouto todoroki,
- ✖ no.6: shion,
- ✖ nougami neuro: zenjirou kasai,
- ✖ original: nari reno,
- ✖ original: the liberator,
- ✖ owlboy: otus,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: futaba sakura,
- ✖ persona 5: goro akechi,
- ✖ the adventure zone: barry bluejeans,
- ✖ the adventure zone: merle highchurch,
- ✖ the adventure zone: taako,
- ✖ undertale: muffet,
- ✖ voltron: lance
May Intro: We're Going Down, Down
INTRO LOG: MAY
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!

Floating Islet: And Sugar, We're Going Down Swinging
While new arrivals may generally be expected at this time of the month, one factor that has continuously failed to maintain consistency is their point of arrival. And indeed, it appears that this month has once again exceeded even the Storyteller's expectations as to where arrivals may take their first steps on this world.

In fact, that sensation would be the island itself, starting to sink out of the sky.
So that's nice.
On a crash course for the ground at F6, the Storyteller will eventually slow the island's progress to the ground below, though a rather profound impact is, simply put, inevitable. Characters with the ability of flight will find the island skimming low enough to reach on their own. Others may wish to utilize their resourcefulness to find an alternate means down.
Or, perhaps, you'll simply deal with whatever awaits you at the crash site.
F6 and Beyond: In An Earlier Round
Thankfully, the Storyteller's intervention will ensure that no one still on the not-so-floating island upon impact will escape with minor injuries at worst, the island itself crumbling to pieces and taking down more than a few thick trees. The pieces of the island will very quickly begin to blacken, crumbling underfoot as the floating island turns to dust. Anyone still aboard may wish to make a very quick departure.
The ripples of this impact, however, are far more significant than two pieces of land bumping up against one another.

[ ♆ ] Some may find their weapons are... behaving oddly, though all are still functional. Weapons, in this instance, may also include fisticuffs, if the intent is to use your fists as a weapon.Though many of these may be hindering or even dangerous in the right situations, they are, for the most part, passive. The Storyteller will assure anyone who asks that these oddities will disappear in the next few days.
[ ♆ ] Equally as irritating are those who find themselves coming down with a severe case of NPCitus: periods of time in which they find themselves incapable of saying more than one or two lines of the same, repetitive dialogue.
[ ♆ ] Equal parts nostalgic and irritating for some are the instances of lag (walking forwards, only to find oneself back where they started), Swimmer's Ear (incapable of movement unless swimming through the air), and clipping (suddenly stuck halfway through the nearest rock are all common, regrettable side-effects).
[ ♆ ] Other unfortunate side-effects may also transpire, as varied and wild as one's imagination.
You are free to create or utilize glitches you are particularly fond of, though keep in mind that any potential content warnings should be mentioned in your toplevel! You may peruse some of the past glitches here, or create your own along those lines! And a special thanks to our local Donn-mun, Jake (
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All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
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[Input:]
then there are some
[There are quite a few that they imagine many here would be grateful to see the end of, such as that great rolling mass of tangled limbs and coagulated organic matter, plowing over grass and stone alike with an unparalleled greed.]
[Not that it'd necessarily be wise to take that on alone, but the Drifter is hardly in any position to relate the lack of wisdom in that.]
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The Hunter coughs again to clear their throat - evidently he's not used to talking this much and indeed, this is the longest conversation he's had in a long time. But the Hunter has only one more question.]
Locations?
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[But they still have his rope.]
[The second HUD flares up with a soft chime from their sprite, projecting an aerial visual of Ensō, pieced together over a period of months and with a fair degree of input from other explorers. A pale rhombus hums a quiet indication of their current location, and two more flick up in quick succession to indicate the locations of the creatures known colloquially as fusterclucks.]
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And with unlimited tries, he's not against throwing himself to the wolves just to see what they can do even if he dies in the process. A nasty way of learning? Yes, but it worked.
The Hunter was expecting just a vague idea of the locations or a list at best, not an actual map and it shows when he blinks in surprise. This machine was amazing and frankly he wants to go through it and see what else it could do. He almost does, tucking the Blunderbuss away, but only gets that far before he realizes he shouldn't.
He hasn't figured out the Drifter truly can't speak but they seem to prefer talking this way and the Hunter wasn't about to break something like that by accident. So instead the Hunter studies it and commits the locations to memory.]
That is enough. Thank you.
[It's more then he's ever gotten and he's grateful for it.]
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[They tug at the makeshift tether, a few sharp, exacting jerks. They still have it, and they cannot particularly say how long they may need it, but if he is anything like the Drifter, then he will likely want to embark on his way soon. If he leaves, it means they will likely need to return the rope at a later time.]
[They do not generally plan that far ahead. They act in the moment, and do not look too far into the future. One can never know how much of a future one has, in their condition.]
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[Although it hadn't started that way, the rope was a part of a trade for information. One thing for another was always how it went and the Hunter wasn't about to change it. And besides, he wasn't so cruel to leave the Drifter at the mercy of whatever force was pulling them along. While it was possible that they would find a easier way to outlast whatever this is, the rope was also the better option so far.
And if the Drifter dies in the future, it matters little. The Hunter was fine with picking items off of corpses.]
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[Perhaps that had to do with the fact that they suspected they'd not be able to clear each area, before their own illness claimed them.]
[The Drifter lets their pack drop from their shoulders with a soft whumpf. Thankfully, it stays where it is, unaffected by the abuse of physics. There's something lying at the top, and they pick it up without much consideration for its personal worth - they already have another like it.]
[It's a spool of fishing line, unused, in relatively good condition, and they hold it out to him.]
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But if they feel it's necessary, then he'll take it. The Hunter doesn't look a gift horse in the mouth either.]
Thank you.
[Really, they do mean it.]
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[The Drifter nods, once.]
and my thanks as well
[For the rope, obviously.]
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Even if one was nothing but helpful and the other....well it doesn't matter. Not until this dream ends.
Stowing away the fishing string into his new knapsack, The Hunter straightens up and gives a small bow. And if the Drifter doesn't have anything left to say, he'll head off at this point.
There's a lot to do, it seems.]