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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] lifeaftr2018-05-03 08:56 pm

May Intro: We're Going Down, Down

INTRO LOG: MAY
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!

Floating Islet: And Sugar, We're Going Down Swinging
While new arrivals may generally be expected at this time of the month, one factor that has continuously failed to maintain consistency is their point of arrival. And indeed, it appears that this month has once again exceeded even the Storyteller's expectations as to where arrivals may take their first steps on this world.
Those who were with us in February will most certainly remember the floating islands hovering far, far above the mainland. While they currently remain inaccessible, they are still steadily floating overhead, shifting appearance as if made of the clouds themselves. And so while waking up on top of the world may be a surprise, at the very least new arrivals will have a bird's eye view of Ensō to enjoy for a time...until they take notice of a rather sinking sensation.

In fact, that sensation would be the island itself, starting to sink out of the sky.

So that's nice.

On a crash course for the ground at F6, the Storyteller will eventually slow the island's progress to the ground below, though a rather profound impact is, simply put, inevitable. Characters with the ability of flight will find the island skimming low enough to reach on their own. Others may wish to utilize their resourcefulness to find an alternate means down.

Or, perhaps, you'll simply deal with whatever awaits you at the crash site.

F6 and Beyond: In An Earlier Round
Thankfully, the Storyteller's intervention will ensure that no one still on the not-so-floating island upon impact will escape with minor injuries at worst, the island itself crumbling to pieces and taking down more than a few thick trees. The pieces of the island will very quickly begin to blacken, crumbling underfoot as the floating island turns to dust. Anyone still aboard may wish to make a very quick departure.

The ripples of this impact, however, are far more significant than two pieces of land bumping up against one another.


Previously, visitors to the floating islands may have experienced some...oddities, during their time above the clouds. For the next few days, these oddities will spread across Ensō itself, leading to some rather awkward scenarios:
[ ♆ ] Some may find their weapons are... behaving oddly, though all are still functional. Weapons, in this instance, may also include fisticuffs, if the intent is to use your fists as a weapon.

[ ♆ ] Equally as irritating are those who find themselves coming down with a severe case of NPCitus: periods of time in which they find themselves incapable of saying more than one or two lines of the same, repetitive dialogue.

[ ♆ ] Equal parts nostalgic and irritating for some are the instances of lag (walking forwards, only to find oneself back where they started), Swimmer's Ear (incapable of movement unless swimming through the air), and clipping (suddenly stuck halfway through the nearest rock are all common, regrettable side-effects).

[ ♆ ] Other unfortunate side-effects may also transpire, as varied and wild as one's imagination.
Though many of these may be hindering or even dangerous in the right situations, they are, for the most part, passive. The Storyteller will assure anyone who asks that these oddities will disappear in the next few days.

You are free to create or utilize glitches you are particularly fond of, though keep in mind that any potential content warnings should be mentioned in your toplevel! You may peruse some of the past glitches here, or create your own along those lines! And a special thanks to our local Donn-mun, Jake ([personal profile] venesection), for the first glitch on the list!



All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!

As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.



Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!



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( CODED BY BOOTYCALL )
hyperlit: (◈ ᴛʜᴇ ғɪʀsᴛ ᴠɪᴄᴛɪᴍ ᴏғ ᴛʜᴇ ɪɴᴠᴀsɪᴏɴ)

[personal profile] hyperlit 2018-05-08 03:35 am (UTC)(link)
rope?

[They tug at the makeshift tether, a few sharp, exacting jerks. They still have it, and they cannot particularly say how long they may need it, but if he is anything like the Drifter, then he will likely want to embark on his way soon. If he leaves, it means they will likely need to return the rope at a later time.]

[They do not generally plan that far ahead. They act in the moment, and do not look too far into the future. One can never know how much of a future one has, in their condition.]
meredream: (03)

[personal profile] meredream 2018-05-08 03:53 am (UTC)(link)
Keep it.

[Although it hadn't started that way, the rope was a part of a trade for information. One thing for another was always how it went and the Hunter wasn't about to change it. And besides, he wasn't so cruel to leave the Drifter at the mercy of whatever force was pulling them along. While it was possible that they would find a easier way to outlast whatever this is, the rope was also the better option so far.

And if the Drifter dies in the future, it matters little. The Hunter was fine with picking items off of corpses.]
hyperlit: (i am going into battle and i want)

[personal profile] hyperlit 2018-05-08 04:45 am (UTC)(link)
[They consider the suggestion for a moment. They did issue information, and he accepted it in exchange for a rope. As far as they're concerned, they've gotten the far superior end to the deal, which doesn't quite balance out the debt. An object for an object; the Guardian always offered the locations of the modules without requesting anything more.]

[Perhaps that had to do with the fact that they suspected they'd not be able to clear each area, before their own illness claimed them.]

[The Drifter lets their pack drop from their shoulders with a soft whumpf. Thankfully, it stays where it is, unaffected by the abuse of physics. There's something lying at the top, and they pick it up without much consideration for its personal worth - they already have another like it.]

[It's a spool of fishing line, unused, in relatively good condition, and they hold it out to him.]
meredream: (07)

[personal profile] meredream 2018-05-08 03:23 pm (UTC)(link)
[Maybe it's because the Hunter is considering this purely an exchange rather then fulfilling a debt, but he gives the fishing line a funny look. Did they feel that the information was not enough? It was incredibly valuable to a Hunter to know where the beasts are rather then through the common practice of trial, error and death. The Drifter has saved him some part of the pain.

But if they feel it's necessary, then he'll take it. The Hunter doesn't look a gift horse in the mouth either.]


Thank you.

[Really, they do mean it.]
hyperlit: (if i could fly id be a bird)

[personal profile] hyperlit 2018-05-08 05:20 pm (UTC)(link)
[It is a physical exchange to make up for it - for their difficulties, and their hostility. Fortunately, all else seems to have progressed past that. This is ideal; they prefer not to pick fights, in general.]

[The Drifter nods, once.]


and my thanks as well

[For the rope, obviously.]
meredream: (13)

[personal profile] meredream 2018-05-09 01:31 pm (UTC)(link)
[Not picking fights isn't something the Hunter can really claim. Occupation aside, there were a lot of incidents in the past that ended in violence. And as unfortunate as it is, he's still having to ignore his instincts when he looks at the Drifter and sees blue skin - even if there's a far cry between them and the Orphan of Kos.

Even if one was nothing but helpful and the other....well it doesn't matter. Not until this dream ends.

Stowing away the fishing string into his new knapsack, The Hunter straightens up and gives a small bow. And if the Drifter doesn't have anything left to say, he'll head off at this point.

There's a lot to do, it seems.]