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Entry tags:
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- mass effect: commander shepard,
- npc: mari zalin,
- npc: munin,
- npc: ninth,
- npc: the storyteller,
- voltron: keith kogane,
- ✖ captive prince: laurent,
- ✖ dangan ronpa: hinata hajime,
- ✖ dangan ronpa: komaeda nagito,
- ✖ disney: mickey mouse,
- ✖ ensemble stars: eichi tenshouin,
- ✖ ensemble stars: kanata shinkai,
- ✖ ensemble stars: ritsu sakuma,
- ✖ ensemble stars: shinobu sengoku,
- ✖ fragile dreams: crow,
- ✖ fragile dreams: seto,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ no.6: shion,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: magnus burnsides,
- ✖ the adventure zone: taako,
- ✖ the idolm@ster: takane shijou,
- ✖ undertale: muffet
March Event: De L'autre Côté de L'eau
MARCH EVENT: DE L'AUTRE CÔTÉ DE L'EAU
Who: Everyone condemned to the Water, and those who see fit to rescue them
What: A rescue is implemented!
When:Predominantly on March 19th
Where: Ai'tuoh, and the small islet just off its coast
Warnings: Mark as needed!
What: A rescue is implemented!
When:Predominantly on March 19th
Where: Ai'tuoh, and the small islet just off its coast
Warnings: Mark as needed!

Just Sing For Me All Night
It's time for your captured comrades to be recovered, and by none other than your fine selves! While the Storyteller will detail the elements of said rescue below, they very notably don't say anything about how they plan for you make it through Ai'tuoh, and then to the islet off its coast.
You have their tacit blessing to make your way there however you would like. Through stealth, through diplomacy, by salting and burning the earth...whichever you prefer. It is, as it turns out, awfully difficult to discern the innocent from the perpetrators when they all look alike.
Whatever course of action you choose, bear in mind that there will be consequences. The Storyteller will be sealing off Ai'tuoh's mana pool once everyone who has been retrieved has come through, but that doesn't mean that the island will be gone forever.
It's time for your captured comrades to be recovered, and by none other than your fine selves! While the Storyteller will detail the elements of said rescue below, they very notably don't say anything about how they plan for you make it through Ai'tuoh, and then to the islet off its coast.
You have their tacit blessing to make your way there however you would like. Through stealth, through diplomacy, by salting and burning the earth...whichever you prefer. It is, as it turns out, awfully difficult to discern the innocent from the perpetrators when they all look alike.
Whatever course of action you choose, bear in mind that there will be consequences. The Storyteller will be sealing off Ai'tuoh's mana pool once everyone who has been retrieved has come through, but that doesn't mean that the island will be gone forever.

And If I Shout For You, Never Doubt
While the details of the rescue's mechanics can be found in the Storyteller's explanation below, we ask that, if your character was captured and needs to be rescued, please let us know HERE. This will make it easier for other players to account for who might be their focus, and why!
A few guidelines for each of the groups:
You simply have to trust that they will follow, and that will be what leads them back to you.
While the details of the rescue's mechanics can be found in the Storyteller's explanation below, we ask that, if your character was captured and needs to be rescued, please let us know HERE. This will make it easier for other players to account for who might be their focus, and why!
A few guidelines for each of the groups:
[ ♆ ] Group One will be predominantly busy fending away militia, who you can assume will be pouring forth to protect the Water from these intruders at a fairly concentrated rate. Most of the fighting will likely be grouped around the Water itself, leading to a risk of being forced into the Water or slipping in yourself. The militia largely fight with spears, swords, and shields, but are not above attempting to sedate you if they can get close enough, to make it easier to tip you into the Water.Just remember: once you've found who needs recovering, you cannot, under any circumstances, look back at them while you guide the home.
[ ♆ ] Group Two will be serving as the tether, meaning they will be holding onto the thread the Storyteller has provided. This means physically remaining on our side of the abyss and holding onto the thread very tightly, as well as mentally focusing incredibly hard on the Water itself. When the thread is deposited into the Water, it will open a dark tunnel into the surface itself, leading all the way through to the other side. The Water will not take kindly to this; it will attempt to close, and exert a tremendous mental pressure upon your mind to do so. In order for this portal to remain open, your focus must be wholly devoted to keeping it open. It may feel very much like a mental game of tug-of-war, and you may very well feel a very physical tug on the thread itself as well; you must be actively concentrating on bringing everyone home.
[ ♆ ] Group Three will then have to grab hold of the thread in some way or another and not let go as they're swept into the dimension and through to the other side. As long as they remain in contact with the thread, they will be able to make their way back and be immune to the soporific effects of the strange void, as well as detect the opening the thread makes in the landscape of the netherworld on the other side of the Water. If they let go, they will lose their way and be vulnerable to the somnolent effects, and must be drawn back by someone who is still tethered.
You simply have to trust that they will follow, and that will be what leads them back to you.
Event Timeline
[ ♆ ] March 19th: Characters are taken to the Standing Water, and the rescue is facilitated
[ ♆ ] March 20th: Monthly Storytelling occurs as usual
[ ♆ ] March 31st: Ai'tuoh disappears, and anyone left on it or in the Water will suffer a death
( CODED BY BOOTYCALL )
no subject
And that thread is strong enough to do that if dropped into the Water?
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[Can you see where this is going? It's going to be a group effort.]
no subject
There will also need to be those who protect the tethers and rescuers. I am quite certain our new 'friends' will not just stand by and watch as we attempt to retrieve them. Am I correct in assuming that those doing the rescuing will becomes just as lost as those already within the Water should the tethers break?
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[A simple answer, and the expectation was certainly there to begin with, but it is ideal to lay it out completely. To be as clear as possible.]
I suppose, then, a third group would be necessary to ensure that you are not overcome.
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I had a meeting a few days ago, if you weren't aware. We spoke of rescue attempts and how they might be accomplished. It gave me a pretty good idea of what people and resources we're still working with. I'll pass this information onto as many of those people as I can.
What else would you have us know about this trial? You called it 'The Trial of Orpheus.' Who's Orpheus? I don't believe we have his story on my world. If we do, it's told under a different name.
no subject
[But they don't.]
It is an old tale, from a people not of this land. It is better when properly told, but...it pertains to a gifted musician who lost someone he loved very dearly, and struck a deal with the gods on the other side of the abyss who ruled over the dead. They would allow him to return to the world of the living with his love, on one condition:
That when he would let her follow him out of the depths of hell, he not, under any circumstances, look back. He would simply have to have faith that she would follow.
[...it is, however, a tragedy.]
[It does not end kindly for either of them.]
no subject
The rescuers mustn't turn to look back. They have to have faith that those they are bring back will follow otherwise both will be lost.
[Lost to what? It can't just be to the Water because others could just go back after them. Death then?
Worse than?]
no subject
[Then, wearily, the Storyteller nods.]
Those who enter willingly may return, even if they should fail. But those they fail to rescue...I will not be capable of retrieving them. They will remain in that place until the island disperses.
no subject
He wretches himself from those thoughts. There's nothing he can do about that now and much he can do about this.]
They will die and if we're lucky, maybe you will be able to reach them then...
no subject
[This much uncertainty...it bodes well from a narrative standpoint, certainly. But they are no longer in a position to presume themself the narrator, ever ready to predict the end, infallible as they direct the path of the story's progression. They cannot claim to be that; not now. Not anymore.]
[They learned that lesson all too well.]
I'd not known the details of what manner of civilization I sensed, when I felt it. If I had...
[Perhaps they would have offered warning.]
no subject
If you didn't know, you didn't know. There is naught to be done about it now aside from work to survive this together. We just have to be more careful in the future. Now is not the time for regret. It will gain us nothing when we need everything.
What more would you have me tell the others?
no subject
[Something about this seems to put them on edge. The rabbit straightens, ears standing erect, twitching two and fro as though listening intently.]
[They lay flat a moment later.]
no subject
Does that worry you?
[They're certainly acting on edge.]
You're afraid, aren't you?
1/2
No. No, I...
2/2
[The Storyteller's ramrod posture drops. Something about the whuff of air that escapes that soft little pink nose and the drop to their fuzzy shoulders communicates...exhaustion.]
Truthfully?
I am terrified.
no subject
It's all right. Truthfully, I'm terrified as well, but I faced impossible tasks before I came here. Quests with too little information and odds stacked far too high against us. We move forward one step at a time and trust in each other. It's the only way to get through.
Don't worry. I think no less of you knowing this. In truth, only those who don't understand the risks they face escape feeling fear.
no subject
[The words are almost rueful, and certainly - bitter.]
...but I suppose we have all learned that I am not much for the infallible commentary. Yes. Yes, I...am not fond of water; I am fond of Water even less.
no subject
[Ignis holds out a hand. Were this someone else, he would hug them or at least put his hand on their arm or shoulder to comfort them. With the Storyteller, he has no idea how such an action would be accepted.]
Then, for both the sake of this Story and the one who records it, we will part ourselves from the Water and all who worship it in the most explosive way we can. Perhaps, it will show them that not all are willing to stand by and allow their foolishness to hurt those around them.
no subject
...there are innocents among them. Those who have never known any other life.
no subject
[And just as he sounded so determined before, Ignis' voice is now full of infinite sorrow.]
It's always the innocent who suffer in times like this. I wish I knew a way to avoid it, but I do not. Not when the choice is their innocents or ours.
[He gives the Storyteller several moments to sniff his hand before gently speaking.]
May I touch you?
no subject
[One ear twitches, and then they sit back, lolloping closer by one, two incremental hops.]
If you wish.
no subject
[With permission given, once the Storyteller falls still, Ignis gently runs his hand over their head and ears.]
I don't know if touch is comforting to you, but I wanted to offer anyway. You deserve comfort as much as we do.
no subject
[They fall silent, all the same, when he strokes them. The soft skittering thud of their rabbit heart slows, ever so slightly.]
I had thought you did not think fondly of me.
no subject
I think I've been unfair to you recently. After remembering what happened and what I saw in Altissia...
[He pauses, shaking his head.]
No, even before that. I was so very angry at the games the Astrals were playing with Noctis' life, and I allowed that to color my views of any deity I ran into. Unfortunately, you were the one who popped up the most and so it was simple for me to turn that wrath toward you even though you didn't deserve it. For that I'm sorry. It was a reflection of my own weakness and nothing to do with you.
[A small part of his mind--the angry part--whispers that he shouldn't allow it to be so simple. He shouldn't forgive because this all might be an act just to get him to do so, but the bigger part of his mind wants to believe that the Storyteller is true, that the fear he shows is real.
Ignis is tired of being angry so much of the time.]
no subject
[They're tired, Ignis. Can you tell?]
My role is to preserve stories as they come to me, and then to tell them in turn. To keep the lives of others alive, long after their bodies have become dust. This...fight, this struggle for survival and all else besides, it is not my way.
[And so, yes. They are terrified.]
[So very, very terrified.]
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