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lifeaftr2019-05-09 08:57 pm
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Entry tags:
- coco: héctor rivera,
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- critical role: yasha nydoorin,
- dear evan hansen: connor murphy,
- final fantasy ix: zidane tribal,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: commander shepard,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: erika fisher,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- tales of vesperia: alexei dinoia,
- the adventure zone: kravitz,
- the good place: michael,
- undertale: asgore dreemurr,
- voltron: takashi shirogane,
- ✖ critical role: jester lavorre,
- ✖ drakengard: two,
- ✖ fullmetal alchemist: edward elric,
- ✖ homestuck: marvus xoloto,
- ✖ kamen rider: sakuya tachibana,
- ✖ magnus archives: jonathan sims,
- ✖ my hero academia: izuku midoriya,
- ✖ okami: amaterasu,
- ✖ overwatch: genji shimada,
- ✖ pokemon sun & moon: lillie,
- ✖ red vs. blue: agent maine,
- ✖ red vs. blue: agent texas,
- ✖ rwby: pyrrha nikos,
- ✖ shadowrun: gobbet,
- ✖ tales of vesperia: yeager
May Adventure: I Want to Go Where Everyone Goes
NEW ISLAND: IO
Who: Everyone!
What: Io appears!
When: May 10th and onward
Where: Io
Warnings: The possibility of drug use and alcohol may come up. Otherwise, tag as you go!

What: Io appears!
When: May 10th and onward
Where: Io
Warnings: The possibility of drug use and alcohol may come up. Otherwise, tag as you go!

Things Are Shaping Up to Be Pretty Odd
As of May 10th, the mana pools on Ensō and its islets will now allow for travel to Io. Though you could always opt for sailing, if you wanted. As we mentioned on the island's introductory post, no exploration is necessary! The island is small enough and easily traversed, and with a minimum of dangers, you have plenty of time to visit each of Io's six draws.
The temple is the easiest place to get in touch with the local avatar, though you can contact them just as easily by striking up a conversation with just about any honeybee you see in the vicinity. The lazy drone of them can be heard all over the island, though they're quite complacent, and not at all prone to disturbing adventurers. The temple itself is twined with grapevines and smothered with inlays of rubies, proud and sparkling. Inside, it smells of honey and wine, and seems to exhibit a naturally contented glow. Just outside, numerous fruit trees sprout all about the temple's courtyard, to be sampled at your leisure.
The bathhouses are located just south of the temple, and are prime locations for some rest and relaxation. Bathe, swim, take a spa day! There are innumerable rooms to do exactly that, and more space than be reasonably filled by some sixty-or-seventy people.

For those less keen on mind-altering substances, the tea gardens are a far safer bet. They practically emanate tranquility, with their soft paper lanterns, thickets of tea trees, and a tea room with a seemingly endless supply of every supplement to your drink that you could ask for. And if none of the teabags or tea leaves in there suit your preference, you're free to wander about the gardens yourself and sample whatever you like.
The Honeycomb at the island's heart is much more akin to a play structure or jungle gym than anything else, but its interlocking passageways and erratic, hexagonal architecture aren't for nothing. It's an ideal spot for play or exercise, if you're into that kind of thing - or for getting positively sick on honey sticks.
The campsites ensure that you don't truly have to depart from Io, if you don't want to. Tents full of chairs and cushions and blankets make it a wonderful place to spend the night if you're so inclined, and the lockers full of food and drink are assurances that you won't go hungry. And with all these massive bonfires and firework cannons, why would you ever want to leave?
Welcome to the island of Io! Please, enjoy your stay and make full use of this island's many faculties! For further information in regards to the island, or plotting, the following links may prove handy:
[ ♆ ] OOC info and introductory post
[ ♆ ] Io on the Locations page
( CODED BY BOOTYCALL )
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Y'know, where you have to wait a bit and then you come back and there's usually something wrong with you that gets fixed after the fact. This time you just woke up right after dying and you got to try again. But you had a limited number of...lives, I guess? After dying too many times, you died for real. Had to deal with the same shit as usual.
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[Well, that's going to be hard to process.]
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[Shit, did no one tell him? Someone definitely should've told him.]
Death isn't permanent. Sometimes, anyway. Sometimes you come back wrong, and sometimes you don't come back at all, but usually you come back.
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Hmmm....it sounds like a bad joke to me. But maybe that’s because I haven’t seen it for myself, I guess. Is dying and coming back something that happens a lot in this place?
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Pretty common in places like this. It's like whoever brought us here wants to make sure it gets its full use outta us.
[It was like that in Sol, for the most part. Though Tim was...he didn't have to experience that. Chara made sure that he didn't. Cremation was a hell of a way to make sure the Queen didn't get her hands on a dead body to twist into one of her soldiers.]
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[Which is why they can't just die, huh. That would fix shit for sure.]
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Whatever the case, he has a serious look in his eyes.]
So we could be going through whatever crap happens here just for the sake of telling stories? Man, I will wanna wipe the floor with whoever is responsible if we are. [Which could be the Story teller but considering what Zidane has heard about them, he can't be too sure of that.]
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[Which just complicates things so fucking nicely, and he's not about it.]
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Still, if death happens that frequently, even if we do come back....it sounds like hell. All the more reason to find out how to get home, however long that takes.
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[Tim, for his part...doesn't really care if he goes home or not. He doesn't want to go home at all, actually, if he can help it. He has other places he'd rather be. Like...literally anywhere else.]
Whenever you come back wrong, it wears off after a while. It just kinda sucks.
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[The number of deaths you could have would vary, depending on what Trial it was. Tim was lucky. He didn't have to weather many of them, and he made it out without total failure.]