The Mods of LifeAftr (
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lifeaftr2019-05-09 08:57 pm
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Entry tags:
- coco: héctor rivera,
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- critical role: yasha nydoorin,
- dear evan hansen: connor murphy,
- final fantasy ix: zidane tribal,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: commander shepard,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: erika fisher,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- tales of vesperia: alexei dinoia,
- the adventure zone: kravitz,
- the good place: michael,
- undertale: asgore dreemurr,
- voltron: takashi shirogane,
- ✖ critical role: jester lavorre,
- ✖ drakengard: two,
- ✖ fullmetal alchemist: edward elric,
- ✖ homestuck: marvus xoloto,
- ✖ kamen rider: sakuya tachibana,
- ✖ magnus archives: jonathan sims,
- ✖ my hero academia: izuku midoriya,
- ✖ okami: amaterasu,
- ✖ overwatch: genji shimada,
- ✖ pokemon sun & moon: lillie,
- ✖ red vs. blue: agent maine,
- ✖ red vs. blue: agent texas,
- ✖ rwby: pyrrha nikos,
- ✖ shadowrun: gobbet,
- ✖ tales of vesperia: yeager
May Adventure: I Want to Go Where Everyone Goes
NEW ISLAND: IO
Who: Everyone!
What: Io appears!
When: May 10th and onward
Where: Io
Warnings: The possibility of drug use and alcohol may come up. Otherwise, tag as you go!

What: Io appears!
When: May 10th and onward
Where: Io
Warnings: The possibility of drug use and alcohol may come up. Otherwise, tag as you go!

Things Are Shaping Up to Be Pretty Odd
As of May 10th, the mana pools on Ensō and its islets will now allow for travel to Io. Though you could always opt for sailing, if you wanted. As we mentioned on the island's introductory post, no exploration is necessary! The island is small enough and easily traversed, and with a minimum of dangers, you have plenty of time to visit each of Io's six draws.
The temple is the easiest place to get in touch with the local avatar, though you can contact them just as easily by striking up a conversation with just about any honeybee you see in the vicinity. The lazy drone of them can be heard all over the island, though they're quite complacent, and not at all prone to disturbing adventurers. The temple itself is twined with grapevines and smothered with inlays of rubies, proud and sparkling. Inside, it smells of honey and wine, and seems to exhibit a naturally contented glow. Just outside, numerous fruit trees sprout all about the temple's courtyard, to be sampled at your leisure.
The bathhouses are located just south of the temple, and are prime locations for some rest and relaxation. Bathe, swim, take a spa day! There are innumerable rooms to do exactly that, and more space than be reasonably filled by some sixty-or-seventy people.

For those less keen on mind-altering substances, the tea gardens are a far safer bet. They practically emanate tranquility, with their soft paper lanterns, thickets of tea trees, and a tea room with a seemingly endless supply of every supplement to your drink that you could ask for. And if none of the teabags or tea leaves in there suit your preference, you're free to wander about the gardens yourself and sample whatever you like.
The Honeycomb at the island's heart is much more akin to a play structure or jungle gym than anything else, but its interlocking passageways and erratic, hexagonal architecture aren't for nothing. It's an ideal spot for play or exercise, if you're into that kind of thing - or for getting positively sick on honey sticks.
The campsites ensure that you don't truly have to depart from Io, if you don't want to. Tents full of chairs and cushions and blankets make it a wonderful place to spend the night if you're so inclined, and the lockers full of food and drink are assurances that you won't go hungry. And with all these massive bonfires and firework cannons, why would you ever want to leave?
Welcome to the island of Io! Please, enjoy your stay and make full use of this island's many faculties! For further information in regards to the island, or plotting, the following links may prove handy:
[ ♆ ] OOC info and introductory post
[ ♆ ] Io on the Locations page
( CODED BY BOOTYCALL )
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[Slowly, he forced the worst of the tension out of his shoulders and leaned against Ignis a little more. As inconspicuously as he could, Ardyn raised a hand to his chest to guard the scar sitting dead center from an ancient stab wound.]
You’ve not done anything wrong.
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[Ignis can't see where Ardyn moves his hand to, but he sure can hear the water moving as the action is completed.]
You realize I am the last person who is going to care about your scars, right? Or it is the memory of what caused them that bothers you instead?
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[Ignis moves then so he can float in front of Ardyn and brush a hand along his face.]
Just remember you don't have to hide things from me, okay? It doesn't matter how painful or ugly those parts of you are.
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I suspect we both know there are far worse things about me than a few marks. [Then, after a brief moment of hesitant thought, Ardyn turned around.]
Here--you can see for yourself, if you like. I've no reason to hide anything from you.
[Inasmuch as Ignis saw anything, with a more direct approach. If he did reach out, he'd find a collection of haphazard slashes no doubt from a greatsword, the worst of which ran diagonal from shoulder to waist.]
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[But Ardyn knows that just as he does, so Ignis doesn't push the point. Instead, he floats closer, fingertips brushing lightly over each raised line. His touch is reverent almost for he knows each line holds a life changing amount of pain and betrayal. Once he wanted to heal these wounds, to give Ardyn back what was so cruelly taken from him, but now he understands that some wounds cannot be healed. Indeed, they should not be.
Once he's memorized the lay of those marks across Ardyn's back, he leans forward to press a kiss to the very top of that longest slash. Ignis has no pretty words to say now, for there is nothing pretty about the marks or what they have created, but they are part of Ardyn and so he accepts them just as he has everything else.]
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[It was nice, almost, to finally let him touch marks Ardyn had kept hidden for decades. There was something reassuring to the action, even if Ardyn had no ability to pinpoint what or why.]
...you're far better than I deserve, you realize.
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Believe that as you will, but I believe you deserve more and so I will see to it that you get it for as long as I can, beloved.
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[He answered flatly, with a short and bitter laugh. Still, he didn't even seem to consider pushing Ignis away.]
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I am not sorry for it either.
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...I envy the meaning behind yours. Mine are worthless, gained through foolishness and little else. But you-...this is something you chose, a mark of your conviction. At least you've the ability to say yours are worth something.
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You're being biased. We both know that it was foolish desperation that led me to mine.
[Still, he can't argue it was his choice, foolish or not.]
I wish there was a way to put a better meaning to yours, but all I can think of is something silly like finding a way to be happy despite it all.
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...Sounds highly implausible, dear little flame. But all things considered, the situation at hand currently isn't a terrible one.
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I won't argue with that.