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lifeaftr2019-05-09 08:57 pm
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Entry tags:
- coco: héctor rivera,
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- critical role: yasha nydoorin,
- dear evan hansen: connor murphy,
- final fantasy ix: zidane tribal,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: commander shepard,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: erika fisher,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- tales of vesperia: alexei dinoia,
- the adventure zone: kravitz,
- the good place: michael,
- undertale: asgore dreemurr,
- voltron: takashi shirogane,
- ✖ critical role: jester lavorre,
- ✖ drakengard: two,
- ✖ fullmetal alchemist: edward elric,
- ✖ homestuck: marvus xoloto,
- ✖ kamen rider: sakuya tachibana,
- ✖ magnus archives: jonathan sims,
- ✖ my hero academia: izuku midoriya,
- ✖ okami: amaterasu,
- ✖ overwatch: genji shimada,
- ✖ pokemon sun & moon: lillie,
- ✖ red vs. blue: agent maine,
- ✖ red vs. blue: agent texas,
- ✖ rwby: pyrrha nikos,
- ✖ shadowrun: gobbet,
- ✖ tales of vesperia: yeager
May Adventure: I Want to Go Where Everyone Goes
NEW ISLAND: IO
Who: Everyone!
What: Io appears!
When: May 10th and onward
Where: Io
Warnings: The possibility of drug use and alcohol may come up. Otherwise, tag as you go!

What: Io appears!
When: May 10th and onward
Where: Io
Warnings: The possibility of drug use and alcohol may come up. Otherwise, tag as you go!

Things Are Shaping Up to Be Pretty Odd
As of May 10th, the mana pools on Ensō and its islets will now allow for travel to Io. Though you could always opt for sailing, if you wanted. As we mentioned on the island's introductory post, no exploration is necessary! The island is small enough and easily traversed, and with a minimum of dangers, you have plenty of time to visit each of Io's six draws.
The temple is the easiest place to get in touch with the local avatar, though you can contact them just as easily by striking up a conversation with just about any honeybee you see in the vicinity. The lazy drone of them can be heard all over the island, though they're quite complacent, and not at all prone to disturbing adventurers. The temple itself is twined with grapevines and smothered with inlays of rubies, proud and sparkling. Inside, it smells of honey and wine, and seems to exhibit a naturally contented glow. Just outside, numerous fruit trees sprout all about the temple's courtyard, to be sampled at your leisure.
The bathhouses are located just south of the temple, and are prime locations for some rest and relaxation. Bathe, swim, take a spa day! There are innumerable rooms to do exactly that, and more space than be reasonably filled by some sixty-or-seventy people.

For those less keen on mind-altering substances, the tea gardens are a far safer bet. They practically emanate tranquility, with their soft paper lanterns, thickets of tea trees, and a tea room with a seemingly endless supply of every supplement to your drink that you could ask for. And if none of the teabags or tea leaves in there suit your preference, you're free to wander about the gardens yourself and sample whatever you like.
The Honeycomb at the island's heart is much more akin to a play structure or jungle gym than anything else, but its interlocking passageways and erratic, hexagonal architecture aren't for nothing. It's an ideal spot for play or exercise, if you're into that kind of thing - or for getting positively sick on honey sticks.
The campsites ensure that you don't truly have to depart from Io, if you don't want to. Tents full of chairs and cushions and blankets make it a wonderful place to spend the night if you're so inclined, and the lockers full of food and drink are assurances that you won't go hungry. And with all these massive bonfires and firework cannons, why would you ever want to leave?
Welcome to the island of Io! Please, enjoy your stay and make full use of this island's many faculties! For further information in regards to the island, or plotting, the following links may prove handy:
[ ♆ ] OOC info and introductory post
[ ♆ ] Io on the Locations page
( CODED BY BOOTYCALL )
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[He can't help it he needs to know. He only just manages to bite down the hum on his lips that wants to make this stranger tell him everything.]
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[If you couldn't tell by the grimace.]
The Storyteller isn't immune to the shit that happens here, it turns out. People were getting older and younger all over the place, and apparently they got caught up in it.
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[Jon mutters this, a little amused, although the actual idea is sort of horrifying.]
Gods being affected though... suggests more... pantheonic Greek-myth style gods. Not exactly omnipotent all powerful creatures.
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[His real age.Implies there's something going on there, though Wash isn't straightforward enough to just come out and say it. He doesn't have an end goal in mind for this conversation, doesn't have a set reason to go out and bluntly ask. Probably best.]
You dealt with that before?
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Something like that. Um, I work for a place called the Magnus Institute. We research the esoteric and paranormal. Things crop up.
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[He doesn't love that. Didn't love that. That's the whole reason he's here, trying to ease some of the knots of tension sitting up against his back. It's a doomed effort, though. Nothing's going to ease a strain like that, something that's been parked there for years.]
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No. Nothing like that. I just... the grey hair and scars and the perpetual exhaustion. People tend to peg me about a decade older than I am.
[He'd always been like that, but it's worse since he took the Archives job. Although there is a question of how ageing is going to work going on. Is he immortal now? Or just... very hard to kill?]
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[War, real war, that's what carves decades out of you, stitches perceived years in keloid tissue and bone. It's what's darkened Wash's roots to a muted gray.]
[It doesn't have to be war to leave an impact.]
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[The fear never goes away. Even after the coma, after making the choice to become something Other, he's still scared.
He gives the man a small smile.]
I'm Jonathan Sims by the way. Jon.
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[He dropped the "Agent" a long time ago. It's easier to avoid explaining it, and he's taking full advantage of the fact that he, and everyone else from home, aren't so much household names here. Or - whatever they came to be, back on Chorus.]
[It's awkward trying to manage a handshake in what is essentially a glorified hot tub, so Wash settles for a two-fingered salute.]
Most people go with "Wash."
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[He misses people using his name. Most new people he meets, well, they call him Archivist.
Washington... It's not that uncommon a name is it? Still, coincidence. He doesn't believe in those anymore.]
You don't know a person named Maine do you?
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Friend of mine. [Teammate. Friend. A complication, snared in temporal streams and locked in a point just before everything well and truly went to hell.]
["Friend" covers that all pretty nicely.]
We're from the same place, I guess you could say.
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[He is pleased at having guessed, but now he's curious about the names. Can't be real.]
He helped me out.
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How, uh, did he manage that?
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I was trapped in a save. Panicking a bit. Bad experience not long ago. He helped me out.
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[He's fine. It's fine. Makes sense he'd come to that conclusion, but most people, when confronted with the sizable mass that is Maine, don't just up and think: he seems nice.]
Dug you out, huh?
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We found our way through the tunnels. It was good to not be down there alone.
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You showed up underground or something?
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Place wasn't in a dream, was it?
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I take it that is a common occurrence as well?
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[Wash, for his part, isn't about to complain. It's a lot more benign than the typical nature of his dreams.]
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[If the Storyteller is an aspect of the Beholding, it won't make any difference. If it's another god, well, his dreams already belong to one. He's not sure how that works.]
What kind of things?
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[Like he said - easier than trying to get everyone together in the physical world.]
Place is called Mu.
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[He supposes if this place is governed by a Storyteller god, it makes sense that it's named after a myth.]
When you tell your stories, what's it like? Are you compelled? Does it feel- unusually in depth and eloquent?
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