The Mods of LifeAftr (
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lifeaftr2019-05-09 08:57 pm
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Entry tags:
- coco: héctor rivera,
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- critical role: yasha nydoorin,
- dear evan hansen: connor murphy,
- final fantasy ix: zidane tribal,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: commander shepard,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: erika fisher,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- tales of vesperia: alexei dinoia,
- the adventure zone: kravitz,
- the good place: michael,
- undertale: asgore dreemurr,
- voltron: takashi shirogane,
- ✖ critical role: jester lavorre,
- ✖ drakengard: two,
- ✖ fullmetal alchemist: edward elric,
- ✖ homestuck: marvus xoloto,
- ✖ kamen rider: sakuya tachibana,
- ✖ magnus archives: jonathan sims,
- ✖ my hero academia: izuku midoriya,
- ✖ okami: amaterasu,
- ✖ overwatch: genji shimada,
- ✖ pokemon sun & moon: lillie,
- ✖ red vs. blue: agent maine,
- ✖ red vs. blue: agent texas,
- ✖ rwby: pyrrha nikos,
- ✖ shadowrun: gobbet,
- ✖ tales of vesperia: yeager
May Adventure: I Want to Go Where Everyone Goes
NEW ISLAND: IO
Who: Everyone!
What: Io appears!
When: May 10th and onward
Where: Io
Warnings: The possibility of drug use and alcohol may come up. Otherwise, tag as you go!

What: Io appears!
When: May 10th and onward
Where: Io
Warnings: The possibility of drug use and alcohol may come up. Otherwise, tag as you go!

Things Are Shaping Up to Be Pretty Odd
As of May 10th, the mana pools on Ensō and its islets will now allow for travel to Io. Though you could always opt for sailing, if you wanted. As we mentioned on the island's introductory post, no exploration is necessary! The island is small enough and easily traversed, and with a minimum of dangers, you have plenty of time to visit each of Io's six draws.
The temple is the easiest place to get in touch with the local avatar, though you can contact them just as easily by striking up a conversation with just about any honeybee you see in the vicinity. The lazy drone of them can be heard all over the island, though they're quite complacent, and not at all prone to disturbing adventurers. The temple itself is twined with grapevines and smothered with inlays of rubies, proud and sparkling. Inside, it smells of honey and wine, and seems to exhibit a naturally contented glow. Just outside, numerous fruit trees sprout all about the temple's courtyard, to be sampled at your leisure.
The bathhouses are located just south of the temple, and are prime locations for some rest and relaxation. Bathe, swim, take a spa day! There are innumerable rooms to do exactly that, and more space than be reasonably filled by some sixty-or-seventy people.

For those less keen on mind-altering substances, the tea gardens are a far safer bet. They practically emanate tranquility, with their soft paper lanterns, thickets of tea trees, and a tea room with a seemingly endless supply of every supplement to your drink that you could ask for. And if none of the teabags or tea leaves in there suit your preference, you're free to wander about the gardens yourself and sample whatever you like.
The Honeycomb at the island's heart is much more akin to a play structure or jungle gym than anything else, but its interlocking passageways and erratic, hexagonal architecture aren't for nothing. It's an ideal spot for play or exercise, if you're into that kind of thing - or for getting positively sick on honey sticks.
The campsites ensure that you don't truly have to depart from Io, if you don't want to. Tents full of chairs and cushions and blankets make it a wonderful place to spend the night if you're so inclined, and the lockers full of food and drink are assurances that you won't go hungry. And with all these massive bonfires and firework cannons, why would you ever want to leave?
Welcome to the island of Io! Please, enjoy your stay and make full use of this island's many faculties! For further information in regards to the island, or plotting, the following links may prove handy:
[ ♆ ] OOC info and introductory post
[ ♆ ] Io on the Locations page
( CODED BY BOOTYCALL )
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[He twists his head back on, amused for a completely different reason.] Okay, it's safe to look now.
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[Ginko looks back, giving a couple soft clicks from the back of his throat.] Thank you. How long would you say it takes the average dead person to get used to seeing people do stuff like that?
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Uh... [He settles back down in the water next to Ginko, turning that question over in his nonexistent brain.] Not long. You get over it once you've been knocked down a few times and everything falls apart.
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[That, though, gets a shudder.] Rrright. Guess you'd have to, wouldn't you. [But also, Hector, you don't get to judge him for being used to mushi.]
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[Because being a skeleton is great, when you're well remembered! Much much better than being hooked on mushi. He's judging. He is so judging. Dislocating your bones is painless, useful and sometimes even funny. His bones are tools.]
Didn't take me long. It comes in handy and it's fun.
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[Look, there might be a lot that Ginko hates about his own appearance, but he does kinda like having skin.]
Absolutely cannot imagine how it'd be fun, but - I guess it being useful makes a little more sense. I do have to wonder how so, though.
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[Bit of tease in his voice. Yeah, sure, he can run through all his silly skeleton tricks, if Ginko can handle it.]
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[PLEASE do not pop your head off again, Hector.]
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Let's say I need to get past someone--usually they don't know what to do if I leapfrog over them and my legs just keep running. [That took more practice than you'd think!] Or if you can't reach something and you're too lazy to get up, just pop an arm off.
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Though, when you talk about getting past 'someone', you might as well just say law enforcement, since I'm guessing that'd usually be them? [Given Hector's apparent CRIMINAL PAST. Not that Ginko has room to talk about Crimes.]
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[Especially since the van incident.]
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You said you think it can be funny, too, right? Show me one example.
[Just one, but maybe if he sees it when he's expecting to he'll be able to work on getting used to it.]
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He twists around so his hands can pop off and walk around on the edge of the tub, one finger bent out of the way so they look more like little people. Little people hugging each other. Aww.]
Puppet shows!
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Alright, yeah, I'll give you that one. How much control do you have over the parts that are detached? Can you still feel them?
[Another way to keep from getting too disturbed: Get caught up in details!]
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Oh, sí. Like they're still attached. I don't have to be watching. It's no harder than trying to tie knots behind your back, or something.
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[You know. Just an example of something that's happening right in front of him right now.]
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It stopped being weird a long time ago, like I said.
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I've been a skeleton a lot longer than, uh... anything else.
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That really is some impressive coordination you've got there, though. [Just-- focusing on that part.]
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Gracias. But it just takes practice, anyone could do it.
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It might not say anything good, but it does say something, and it sure is interesting to watch.]
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Aaand he's grinning in a horrible mischievous way. Be afraid, be very afraid.]
Want to see something more impressive?
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[He is VERY AFRAID, indeed.]
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He stands up, beaming like the goober he is, and pops his arm off with zero warning. Leaning backward, slotting the top end of it into his suspenders and drawing it back like a bowstring... and he lets go. Nyooooom~ There goes his arm, straight up into the air. And back down it comes, naturally, gravity still works. He catches it neatly and snaps it back into place, flexing.
What a magnificently stupid thing to practice till it's perfect.]
Tarán!
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