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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] lifeaftr2019-05-03 08:54 pm

May Intro: I'll Be Scrolling Through Your Shrine

INTRO LOG: MAY
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō
Warnings: Mark as needed!
With potentially odd dreams connecting you to people you've never met, in addition to the dream-lecture only recently received from a horned rabbit, LifeAftr surely doesn't need to try to be disconcerting upon arrival - and yet, it somehow continues to go the extra mile. While new arrivals will find themselves upon the now (mostly) safe shores of Ensō, there is one, small problem with where, precisely, they've happened to appear.

Chamber of Glyphs: It Was Written On Your Wall
Within the temple of the Storyteller, one may find a very special room. Betwixt the reality of waking and dreams, the Chamber of Glyphs appears to hold many unique features that allow it to appear wherever one may seek it, both in waking and sleep.

It is not, however, a good room to arrive within. Those seeking out the newest members of LifeAftr's adventuring party - and those who are simply looking to draw - will be greeted, upon entering the Chamber of Glyphs, with the most alarming sight. The small pile of backpacks, unattended, might be the first thing you notice, as well as the fact that they all seem to be adorned with names of those you might not know. Or the names of those that you do, but haven't seen in some time. Perhaps you met them in a dream...

And those of you who are newly arrived, you'll be able to see them searching. Unable to break the barrier between you with sound, you might feel the urge to wave your hands for attention, attracting searching eyes to the walls. Walls that you are now a part of. Hopefully this reduction to the second dimension is only temporary.
Those who took part in April's Test Drive Meme may have the benefit of familiarity, for what is etched onto the walls of the Chamber are never lacking life, regardless of the matter used to draw, paint, or sketch those contents.

With maneuverability somewhat akin to a sidescroller - always left or right, up and down, but never outward - the variety of scenes, animals, places, objects, and more are simply all the more to your advantage. Leap to the vantage point necessary to be noticed, as your fellow adventurers may be able to help you out of this predicament with a simple offer of their hand to tug you off the wall. It's an easy solution to your predicament, at least! All they need to do is take your hand to free you from your two-dimensional containment.

If it proves more difficult...well, at the least they know you're there to point out thanks to a very tired Storyteller, who will be certain to let anyone in the vicinity know that you're in need of help within the Chamber of Glyphs, before one of the many, many monsters that have been scribbled onto stone lay claim to you instead.

What kind of monsters, you ask? All of them, of course.

Ensō: Rain Hell
But maybe you don't wake up written on the walls! Maybe you're just relieved to get unstuck from those walls and need a breath of fresh air. Or maybe you don't have any reason to go poking around in search of new arrivals at all. That does not mean, however, that you won't be encountering a new arrival of your own in the interim.

The sky is clouded over and gray, despite the sun overhead and the generally warm weather. The nights are filmed over with a screen of pale dust. This has little to do with the forecast and more to do with the volcanic eruption that occurred just a few weeks prior, on another island in the archipelago. You don't need to worry about the nature of the ash still drifting on the wind currents - aside from the more standard obstruction of sight and airways, it is, at this point, more or less perfectly ordinary. Though if you've got some fragile lungs, you might want to stay out of it as much as possible.

More important is the creature that the hazy cast of ash and dust has coaxed out of hiding. Perhaps you've heard of it in folklore: resplendent with dark gray, furry wings, and glistening red eyes. Or, perhaps, you're less fortunate, and you've no cultural experience regarding the strange monster known colloquially only as...Mothman.
At over seven feet tall and with a wingspan of about fifteen feet, the Mothman makes for far more fearsome a sight than it does a threat. For all intents and purposes, despite the devilish red of its glowing eyes and its large, hairy stature, the Mothman is ultimately quite harmless. It does, however, tend to inspire paranoia in fear in the hearts and minds of those it encounters. And this smokescreen in the air has created the perfect environment for it to hunt.

It doesn't want your flesh, or your bones, or anything so base. It only wants your mind, in a sense; your fear and whatever primal terror it may ignite by preying on your paranoia. It will stalk you, rustling the leaves behind you, snapping twigs to your left, allowing you a glimpse of bright crimson eyes before dispersing into the surrounding, ashy murk. The good news is that once it has you scared, it has no intention of sticking around - and its wings makes it incredibly fast, when it wants to be. Anyone who attempts to attack it directly will discover just how speedy it can be, assuming that the air from its wingbeats don't end up pinning you flat to the ground from the sheer force.

The Mothman can be killed, most likely...but there are a lot of you, and only one cryptid for an entire island. It's not likely to want to stay in one place if it feels it's outnumbered, or that it's about to be attacked by someone who isn't so easily stricken by the fear and suspicion it endeavors to ignite. Those who wish to escape it can at least take heart in the fact that the Mothman abhors open spaces, largely preferring the sanctuary of woodland and greenery; all one has to do is reach Ensō's shores to be largely safe from its influence.

Though you could try killing it too, of course. If you wanted.



All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!

As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.



Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!


LOGSOOCSTORIESMAIN NAVIGATION

( CODED BY BOOTYCALL )
bloodbathing: (f: 034)

[personal profile] bloodbathing 2019-05-20 05:25 am (UTC)(link)
[ Usually, that's something that Maine would dismiss. How could they possibly tell what the creature likes or doesn't like when they can't even see it? And for all Maine knows, the noises that stalk them could be a tactic to herd them into the open — and like fuck is he going to let himself be herded.

Maine isn't a person who runs from danger; he runs towards it.

But Maine hasn't forgotten the way that the Archivist handled himself in those tunnels. And so he doesn't dismiss it. He looks back, studying the other man's expression for a moment. Then he raises an eyebrow curiously, silently asking for more information. ]
the_archivist: (Smoking)

[personal profile] the_archivist 2019-05-20 09:18 am (UTC)(link)
[He's not certain about it of course, but he's become attuned to fear these days., to how it feels, the ebb and flow of it. And it's definitely stronger here than it was in the clearing, with the way the hairs on the back of his neck are standing on end.]

The fear- it's stronger here than it was in the open.
bloodbathing: (f: 138)

[personal profile] bloodbathing 2019-05-25 02:45 am (UTC)(link)
[ Once again, Maine's unfamiliarity with monsters rears its head. He blinks and gives the Archivist a puzzled look, not understanding what the other man's fear has to do with the creature itself. Not sure how to handle someone openly admitting that they're afraid.

(Maine rarely recognizes fear for what it is. He suppresses the emotion. Turns it into something else. Something useful.)

So, rather than understanding what the Archivist means, Maine eventually gestures for the other man to come closer. ]


Stay close.

[ So the Archivist won't be afraid, see? It makes perfect sense. ]
the_archivist: (Earnest)

[personal profile] the_archivist 2019-05-25 08:31 am (UTC)(link)
[Jon is afraid all the time. That hadn't gone away after his becoming. He shouldn't really be surprised by that. He wonders if other Avatars feel it too. Did Mike Crew still feel the terror or had he moved beyond such things? Did Jude Perry ever think of her god and quake?

He gives a soft sigh at the gesture, but moves closer to Maine.]


Yes. I think I will.
bloodbathing: (f: 122)

[personal profile] bloodbathing 2019-05-27 05:30 am (UTC)(link)
[ Not understanding the source of the sigh, Maine nods and continues on. He moves more slowly, wanting to ensure that the Archivist can keep close. And the farther into the trees they go, the more the air itself feels like it's pressing in from all sides.

The sensation is a familiar one. It reminds Maine of the moments just before combat. It tastes like anticipation. Like imminent violence.

(Fear is most useful when he turns it into rage.)

The Freelancer pulls the pistol from his thigh and holds it at low ready. His breath is slow and even, but his shoulders are tense. And when he sees a flash of red eyes—

BAM!

— he snaps the gun up and fires without hesitation. ]