The Mods of LifeAftr (
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lifeaftr2019-04-03 08:54 pm
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Entry tags:
- blue exorcist: yukio okumura,
- coco: héctor rivera,
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- critical role: yasha nydoorin,
- final fantasy ix: zidane tribal,
- final fantasy xiv: castor westmoore,
- final fantasy xv: ardyn izunia,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: legion,
- mushi-shi: ginko,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- tales of vesperia: alexei dinoia,
- the good place: michael,
- the league: jules dagger samari,
- undertale: asgore dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ critical role: jester lavorre,
- ✖ guilty gear: faust,
- ✖ kamen rider: kiriya kujo,
- ✖ kamen rider: sakuya tachibana,
- ✖ kamen rider: sayoko fukazawa,
- ✖ my hero academia: izuku midoriya,
- ✖ okami: amaterasu,
- ✖ original: foster van denend,
- ✖ original: nari reno,
- ✖ red vs. blue: agent maine,
- ✖ red vs. blue: agent texas,
- ✖ resident evil: jack krauser,
- ✖ rwby: penny polendina,
- ✖ rwby: pyrrha nikos,
- ✖ tales of vesperia: yeager,
- ✖ the umbrella academy: number five,
- ✖ undertale: muffet,
- ✖ undertale: toriel,
- ✖ voltron: lance,
- ✖ yu-gi-oh: ryou bakura
April Intro: Better Get to Digging
INTRO LOG: APRIL
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: April 4th and onward
Where: Cahypdo
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: April 4th and onward
Where: Cahypdo
Warnings: Mark as needed!

Waking up to the gentle proddings of what appears to be very curious, sentient trees isn't the worst wake up call LifeAftr has to offer. For our newest arrivals, however, it may be a tad…odd.
Situated in the valley between two mountains, Elower is a scenic village filled with the friendly Roaka, tree-like beings that are rather peaceable and happy to assist those who have just arrived. I'’s a peaceful location for one to start their adventures - though, unfortunately, it doesn't stay peaceful for long.
Cahypdo: You'll Bury Me Low
Those who have explored the new island of Cahypdo in the last month will undoubtedly recall the series of quakes that shook the island throughout March. With the arrival of LifeAftr's newest adventurers comes Cahypdo's largest tremor to date, striking without warning and more than enough force to throw even the steadiest and sturdiest of your number to the ground. With a low rumble, the mountains heaped on either side of the island will start to shed an abundance of slag and debris, pouring down their slopes. Anyone who's scaling those peaks risks being flung bodily off them when the outpouring of shale comes roaring down those mountains, and anyone at the mountain bases risks being crushed beneath.
As one might expect, unsuspecting newcomers aren't all that have been shaken up. Though protected by netting and retaining walls, the cliffs around and above the village of Elower can only take so much pressure before giving way - a threshold that has been crossed entirely. With a sound like thunder, rocks fall.
Everyone dies?

For those who become trapped inside any of those abodes, your options appear limited. Work to free yourself, or wait for help to arrive. Though, speaking of help, those outside may think to offer the Roaka a helping hand in getting their trapped people - and yours, at that - a few breaths of fresh air.
Before you suffocate.
Cahypdo: Stay Acting Brave
Such seismic activity will also stir up the local wildlife, of course. Those unfortunate enough to come across them will recognize the restless shark-dragon hybrids, hydrac, now prowling across the shorelines, while the wickedly fanged wabbits will also be far more frequent, traveling in larger numbers in the jungle and at the bases of the mountains. Taking care to avoid them would be wise - though another creature may make that venture much more difficult.

A lorby may be prone to flight rather than fight when encountered solo, but in groups, these feathery critters are far more hostile. A defensive lorby emits a piercing cry alone, but a group is an almost ear-piercing experience, capable of rendering the unfortunate unstable on their feet at best, and unconscious at worst. For the days that follow the severe earthquake that so rocked everyone's foundations, any hope for silence is lost in the infrequent bursts of almighty screeching by colonies of lorbies who have so rudely had their homes overturned and disturbed.
While the lorby is omnivorous, it may not think to take a bite at anything so much larger than them. That doesn't mean that conflict with these fluffy creatures won't attract something much more willing to take advantage of the fact that you may or may not have been reduced to a prone sack of meat. If something else does arrive, you best hope that it's a friendly face.
If you're interested in keeping a lorby for your own, bear LifeAftr's companion limit in mind - two per character, and no more. The lorby is omnivorous and can survive off of most odds and ends: insects, fruits, berries, critters it can dig up in the sand, and more. However, the process of trying to tame a lorby is not always successful. We recommend use of a d10, with the following guidelines:
Rolling a 10: Critical success! This lorby will love and adore you, and may even feel comfortable enough to drape itself along your neck like a beautiful, furry scarf, churring softly all the way.Bear in mind that these are only guidelines; you are free to predetermine successes or failures as you'd like, presuming your character can sustain the companion! Our discord channel has a room for dice-rolls, if you prefer.
Rolling 7-9: This lorby will prove high-strung and timid, even if safely befriended, and will take several weeks to warm up to you. But once it does, it's yours!
Rolling 2-6: Failure. The lorby enters a state of distress and starts screaming. Hope you brought earplugs, or you'll be snoozing for several long hours for your efforts.
Rolling a 1: Critical failure. Not only does the lorby start screaming, but its panic attracts a colony of its friends, and they all start screaming too.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
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[He owes him that much. (How much? How much do you tell him?) Well, he'll figure it out as he goes. Improvising isn't ideal, but sometimes it's the only option you have available. He can at least say he's gotten better at it.]
[Wash jams his helmet back over his head, as if closing the window to the physical shift might make it easier to regard the passage of time, or lack thereof.]
But not here. This place is pretty unstable, and I don't want to be here when another rockslide starts up.
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(Save for the metal dataport at the base of Maine's skull, the back of the big Freelancer's head is bare. "Metastability" isn't a word he knows, let alone a concept that would dominate his life.)
There's a moment spent debating how to best carry everything. Then Maine scoops up both briefcase and knapsack in his left hand, takes his pistol in the other — he'd prefer the Brute Shot, but it's easier to keep that on his back — and turns to Wash with another nod.
Lead the way, Wash. ]
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[But eventually, he nods and starts moving for the island's mana pool.]
You see what's in your pack yet? Everyone gets one when they show up here. Sometimes you get stuff that's useful, and sometimes you get stuff that's...not.
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There'll be time to ask questions later. Right now, he needs to focus on the objective.
When Wash finally moves, Maine follows. Keeps his eyes on their surroundings, alert to any sign of potential threats. Trusts his teammate to navigate — Wash is the only one among them that knows where they're going, after all.
To the question, Maine shakes his head. ]
Just woke.
[ Woke up to an unknown creature prodding him, then nearly attacked it on instinct. Good thing Wash ran so fast. ]
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[He remembers the dream - both of them - but that doesn't mean that the explanation was enough to fully contextualize where they've both ended up. It took Wash, for his part, some days of...adjustment.]
[He had help. He and C.T. were fumbling through it together, until one day they weren't.]
Mana pool's down this way. We can take it back to where I'm...living, I guess you could say.
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Living. Not staying, or camping, or anything that speaks of something short-term. Living.
It's been seven or eight months, Maine reminds himself. It's reasonable that Wash would start calling his base of operations the place that he lives. It may not even hold the same connotation for Wash that it does for Maine.
Still.
Maine falls silent as they move. He's thinking. Processing. Struggling to decide whether he believes this is real or not. It certainly feels real. And he can't imagine why his unconscious mind would spit out an image of Wash looking so … ragged.
When they arrive at the mana pool, Maine finally speaks again: ]
Hallucinating?
[ Which may be a stupid question to ask of a possible hallucination. It's not one that Maine would voice to many, either. But Wash is his friend; Maine trusts him. ]
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[He'd ask, but...he's seen him before. Maine. Maine, as he knew him best, before his throat was torn apart with a full magazine and stitched painfully back together, before his mind was injected with a ball of napalm given voice and given the means to act upon the world. He's seen him when he wasn't certain he'd ever see him again, and he'd known that he wasn't real because everyone was seeing something.]
Hard to verify a...subjective experience. Unless I'm seeing you too. [The word gets a little higher than he means it to, tenuous, close to snapping, but - he reins that back in.]
If it is, it's a pretty consistent one.
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After grunting in acknowledgment, Maine considers Wash's words. Finds himself almost immediately annoyed that there's not something they can do to get a definitive answer. He doesn't like uncertainty. Prefers things to be concrete, or at least actionable.
And so, in the vein of dreams: ]
Could pinch.
[ What? It might work. ]
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Yeah. Yeah, you could. Would verify whether we're both really seeing this, sure thing.
[Whether he's really seeing his friend.]
[(He's seen him so many times, too many times, to know if he's really seeing him.)]
[If a pinch would do it, he won't complain. He'd forgive entirely too much, over and over again, for no reason besides the obvious: that Maine is here, and he's his friend, and he'd give anything it took to hold him back from what waits for him past this exact moment.]
[But he can't.]
[So instead, Wash crouches, picks one of those flowers that always grows near the mana pool, and twirls it between gloved fingertips.]
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Maine puts those feelings aside. Hums in consideration as he mag-locks his pistol to his thigh and picks a flower as well, mimicking his friend once again. The flower is a nice one, Maine thinks. Has a long enough stem that he can hold it between two fingers while he uses his thumb and forefinger to … well. Pinch himself.
Fully armored, there's not a whole lot available to pinch. But unlike most Freelancers, Maine's shoulders aren't covered by an outer shell. So he pinches the black bodysuit covering his upper arms. Grunts a little when he feels it.
Dammit.
Seeking a second opinion, Maine gestures to Wash and taps the same spot — "pinch."
Sure, it's ridiculous. But it's less ridiculous than trusting a giant rabbit. ]
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[Maybe Maine can hear it: the smile in his tone, right-cornered and wry. It's a simple measure, but...it makes sense, the way things here follow their own kind of shitty logic. They met in a dream, and it felt like a dream - a more linear dream than most of his, and less horrifying than his dreams tend to be, but it felt like it enough for him to accept it at face value.]
[Not so much anymore. Can't shrug that away.]
All right, buddy.
[He's quick about it. Reaches up at the black bodysuit and pinches, and - yep. Feels real.]
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Shit. This probably is real.
The big Freelancer nods; he felt that. Then, determined not to think on it too hard until he gets that sitrep, Maine raises the flower.
They throw these in the pool, right? ]
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[Have your existential crises on your own time.]
Think islets. That's where we're at.
[By we he means the Alpha A.I. you probably have no idea even exists and the plant-tiger that our former teammate adopted, but you know what? He's going to save those explanations for when he has to make them.]
[Fast travel now. Explanations later. A good philosophy.]
[Wash tosses his flower in before he can catch himself second-guessing that.]
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"We" gets another look. He hadn't thought to ask Wash who else might be here. But he doesn't interrupt to do it now. He thinks "islets," waits until his friend tosses the flower, then — feeling a little ridiculous — Maine follows suit.
Before Maine can wonder how the hell this is supposed to work, it's already done. ]
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[Breathe out.]
All right. Ground here is solid.
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Fucking shit, he doesn't like that feeling. At all.
To his credit, Maine recovers from the shock quickly enough. But, judging by the dark look he casts the mana pool, he's not eager to travel again.
When Maine looks to his teammate, the nod he gives is an expectant one. All right, they're on solid ground. What now? ]
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[And he was so certain he'd never be doing the anxious friend-hover thing. That was a fucking joke, sure. If he takes his eyes off him for two seconds, the terror that he'll just be gone again is very much real.]
[But he's not.]
[This hallucination isn't dispersing, and he's proven himself alarmingly solid, and there's a weight in the pit of Wash's stomach that won't fade because of it.]
Can be kind of disorienting the first time. We can take a minute if you...need that.
[When has Maine ever needed a minute, Wash. Jesus.]
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The suggestion earns a startled look from Maine. Not offended — there's no growl, huff, or snort of dismissal — but honestly surprised. Like Maine's not sure what to make of it.
He's not critically wounded. He's not at risk of bleeding out. As far as he knows, he hasn't suffered any head injuries. He still doesn't understand the situation, and rectifying that is his top priority.
He can handle disorientation and feeling slightly sick because of it. He's fine.
He's always fine.
So Maine shakes his head. Grunts out: ]
Sitrep.
[ That's what he needs. Not a minute to collect himself. ]
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[He's stalled for long enough.]
[Wash...flounders. For a minute, there might be something familiar in the uncertainty that averts his gaze, has him looking at his feet, fumbling to figure out the right way to say what needs saying. Where to even begin. Feels like being a rookie again, coming up against the barrier of agents who were stronger and smarter and better than him in every way, and that didn't matter so much except when they could hold that over his head and shut him up.]
...right. Okay. So - few months ago, right? I end up here. I'm not alone, either. C.T., she's here too.
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Other Agents might tell Wash to hurry up and spit it out. Maine — who chooses his own words so carefully when he elects to use them — stays quiet. He waits, attentive but not impatient.
He doesn't mind the delay. Never has.
"C.T." takes a second to process. It's a relatively new change, and it's one that Maine's still adjusting to. When he gets it, he nods, encouraging Wash to continue. ]
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She'd been through...a lot. She was from a different point - she'd been somewhere else. We knew her, and then she ended up in a place like this one, but not this one. Somewhere...thousands of years ahead, in the future.
[He hates this. He hates this so much because now having to explain the plot of Airlocked when he wasn't even there is proving nigh impossible.]
If that doesn't make any sense to you, don't worry. It didn't make sense to me either. What mattered is she knew things about...how things were going to end up with the Project, since she was from...later than I was.
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So Maine takes it in stride as best he can. Just asks— ]
Time travel?
[ — to make sure he's following. ]
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[Church told him he was the worst and explanations, and Wash is beginning to suspect that this is true. He's doing a terrible job of explaining this.]
So C.T. was from...later.
And so am I.
[How much later?]
[God but he does not want to say.]
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And stares.
And keeps staring.
Wanna try that one again, buddy? ]
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Time keeps moving back home. We end up here, and things...freeze. According to the Storyteller. If we go back, things keep going. So it's like we were never here, the timeline keeps progressing, and sometimes people get picked from different points in that timeline.
[Probably not that much better.]
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