The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2019-01-24 08:36 pm
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Entry tags:
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- critical role: yasha nydoorin,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- original: chip abaroa,
- original: erika fisher,
- tales of vesperia: alexei dinoia,
- ✖ ffxv: gladiolus amicitia,
- ✖ ffxv: prompto argentum,
- ✖ hollow knight: troupe master grimm,
- ✖ homestuck: dirk strider,
- ✖ original: foster van denend,
- ✖ tales of vesperia: yeager
January Event: Rejection Rooms
JANUARY EVENT: REJECTION ROOMS
Who: Anyone and everyone!
What: Rejecting your Light comes with dire consequences
When: January 25th - 28th
Where: All over Monsun
Warnings: Violence and possible character death; please note any specific content warnings if they come up!
What: Rejecting your Light comes with dire consequences
When: January 25th - 28th
Where: All over Monsun
Warnings: Violence and possible character death; please note any specific content warnings if they come up!

You're Ruled by the Things You Feel
This log is primarily for the Rejection Room portion of the event, for ease and convenience. To quote our event post:
If your Rejection Room opt-in comment did not receive any response or additional discussion from the mod team, consider your Room and moveset approved; we want to allow for retroactive edits to your comments and plans, if those become necessary!
Some useful links, for reference:
This log is primarily for the Rejection Room portion of the event, for ease and convenience. To quote our event post:
Characters intent on rejecting their Light will find themselves irrevocably drawn to Monsun's shores. They might not even be aware of it - driven by their rage, their paranoia, their fear, or all of the above, and more. Monsun, for its part, is happy to receive them. Its landscape has become so warped over time...and those parts of Monsun consumed by shadow will start to distort, molding into structures that such characters are only too happy to hide within: Rejection Rooms.So, simply top-level below with your character if they've signed up for a Rejection Room and prepare for whoever wants to gamble a confrontation. We recommend linking to the comment that details your character's Room, for the benefit of others. Remember to communicate; if your character is still trapped in their Room by the event's end, they will suffer a character death, though characters who merely try and fail to free them will not.
Those who challenge the Rejection Rooms need not worry about death for themselves - damage taken within the rooms will simply translate to exhaustion outside of it, with seemingly mortal wounds leading to expulsion from the room itself, and an inability to re-enter.
The same holds true for the boss of each Room. Failure to beat them into expulsion means that the Room will continue to feed from their wildly catastrophizing mind, until there's nothing left to save at all.
If your Rejection Room opt-in comment did not receive any response or additional discussion from the mod team, consider your Room and moveset approved; we want to allow for retroactive edits to your comments and plans, if those become necessary!
Some useful links, for reference:
[ ♆ ] OOC Event Post
[ ♆ ] Rejection Room Sign-Ups, for information on what Rejection Rooms look like
[ ♆ ] Deaths Page; death penalties have been reduced for the duration of this event, but remember to let us know if your character is still stuck in their Room by the event's end!
Event Timeline
[ ♆ ] January 20th: The monthly Storytelling occurs.
[ ♆ ] January 21st: Shadows of both initial variants appear.
[ ♆ ] January 23rd: Shadows of both initial variants disappear.
[ ♆ ] January 25th Lights and Rejection Rooms appear.
[ ♆ ] January 28th: Lights and Rejection Rooms dissipate. Those still trapped in their Rejection Rooms by the event's end will suffer a character death.
( CODED BY BOOTYCALL )
Chip Abaroa | OTA
"Our Lord, who paints the world in Red and White..."
"Who are these people? I'm surprised they didn't burn themselves on the wards coming in!"
[The pews, though empty, still hold an unseen presence. Voices fill the air, their murmurs only just audible as one passes further and further into the chamber. Though hard to pick out at first, the words become clear the further one ventures. Prayers, gossip, judgement...they pick away at flaws in appearance, stature, morality, unceasing and uncaring.]
"Guide us to our salvation, free us from our earthly sins."
"You know what that type is like. I don't care how devout you are, nothing changes what you were born with!"
[Directly ahead stands the pulpit, seemingly abandoned with a massive bible sitting open upon it. Behind is a mass of solid obsidian that engulfs a massive cross, cracked in half and fused into the fluid curves of the stone. The flow is formed into masses of flesh-like shapes, arms with wicked-looking spurs and mouths containing far too many teeth--almost reminiscent of a Fustercluck, if not for a certain uniformity to it all. In the center is a formation almost like a partially broken egg, hollow inside with a single occupant.]
[Chip scribbles furiously in a notebook, their grip on the marker in their hands white-knuckled with something like fury or grief. Before anyone can pass the third-to-final pew, their head shoots up to stare at the intruders, their eyes pitch black and empty of any light. They grit their teeth and thrust the notebook forward, and a pack of malformed monsters spring out to charge those nearest as Chip screams in defiance:]
GO AWAY!!
no subject
She's just about to speak when their scream rings out, and those things are charging at her. Erika swears under her breath and draws her knife, darting back and to the side to put a little distance between herself and the monsters. Not much chance of getting far enough back to make using any of her limited bullets worth it, no matter how much she's not looking forward to fighting these things up close.] --Chip! It's me, I just-- want to talk!
no subject
[A lash of unseen power whips out from Chip and lodges itself into Erika's throat and spreads into her lungs, robbing her of breath and voice. The scribble beasts, most of which are near formless masses of teeth and claw, leap at her with high-pitched shrieks with a multitude of weapons to bear. To bite, claw, entangle--too much at once to judge exactly what will happen, but none of it is good.]
no subject
She clenches her jaw and, the moment the closest beast is near enough, brings her knife down on it before jerking the blade out and slamming the hilt into another of the monsters. She finds herself going for the handgun in her jacket after all; if Chip is going to be keeping her from breathing during all this, whether consistently or just on and off, she'd like to have some way to defend herself with minimal motion on her part.]
no subject
[One of the beasts manages to get around behind Erika and strike out at a leg, aiming to hinder her movement.]
no subject
She can’t put as much focus on that one as she’d like, of course, and once that shot is fired off it’s time for another stab at the one she got through the skull before, fucking hell she can’t believe it’s still moving.]
no subject
The Knight barely pays them any mind; they straighten their back and lift their head. They are ghosts, or dreams maybe, and if such things cannot touch them then they will pay them no heed.
If they are too weak to bring nail and claw and fang to bear, to be made flesh or dream-real, then such voices may as well not exist.
Chip's eyes are empty again, like theirs. They sit in an egg, much like theirs, and the darkness that crawls from it and from their book and words is given painful shape.
If they can't reach their friend through kindness, it must be combat. And, at least, combat is what they're good at; so they launch themselves forward without fear or hesitation to strike the monsters down. ]
no subject
[Chip glares out at the fight from their sanctuary, bitterness and hate emanating from them in palpable waves--and something in that feeling is gathering, like a viper waiting to strike.]
no subject
(ANCIENT ENEMY their memory helpfully supplies and they push it aside. It's not the same. It's not the same.
They can't be afraid, not in the face of someone else's fear and suffering.)
They use their small size to lever an advantage; they press against the stifling crush of claw and whip with nail gleaming bright, forcing an opening just big enough for them to slip through and past.
They expect to be attacked again, and it will hurt. But it will hurt more if they flee from it, refuse to face it down, so they charge towards Chip with very little caution or care for themselves. ]
no subject
[Chip barrels out of their broken throne with animal-like speed, swinging with an arm that warps itself with sudden growth of muscle and bone into a massive claw. They swipe at the Knight, enough strength behind the blow to knock the tiny vessel right back into the monsters if they aren't careful.]