The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2018-07-04 08:48 pm
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Entry tags:
- coco: héctor rivera,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- mass effect: legion,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- red vs. blue: agent washington,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- ✖ captive prince: damianos,
- ✖ dangan ronpa: hinata hajime,
- ✖ dangan ronpa: komaeda nagito,
- ✖ fullmetal alchemist: edward elric,
- ✖ hollow knight: troupe master grimm,
- ✖ legend of zelda: zelda,
- ✖ nge: kaworu nagisa,
- ✖ no.6: shion,
- ✖ okami: amaterasu,
- ✖ pokemon sun & moon: lillie,
- ✖ red vs. blue: agent connecticut,
- ✖ rwby: pyrrha nikos,
- ✖ the adventure zone: lucas miller,
- ✖ undertale: muffet,
- ✖ undertale: papyrus
July Intro: Upsy-Daisy!
INTRO LOG: JULY
Who: New arrivals, your lif᷆t̕i͗n᷅ģ f̧̞ͅr̡̦̃ḭ̅ͭe̩᷅̂n̟̣̤d̨̬̏, and you!
What: New souls arrive to the archipelago of LifeAftr, and everyone makes a new friend!
When: July 5th and onward
Where: All over Ensō
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr, and everyone makes a new friend!
When: July 5th and onward
Where: All over Ensō
Warnings: Mark as needed!

Like a Bat Out of Hell
At this stage, the appearance of new arrivals to Ensō's shores is hardly a surprise to anyone but the arrivals themselves. Whatever mysterious force is responsible seems to have taken a vaguely nostalgic route this month, depositing the new and unconscious across the shoreline of the beach closest to the tumbled stone bastion of the Storyteller's temple. At first, that seems to be all there is to it. The arrivals stir to the smell of salt and the summer sea air, and the cycle of questions, searching, and settling begins.
For about five minutes. Perhaps ten.
Almost like an afterthought, something else shows up, plummeting straight out of the sky and landing with a veritable explosion of water some hundred feet from the shore. A large, rectangular shape breaches the surface after a few moments, bobbing, cork-like, in the foam-crested waves before ever so slowly beginning to sink into those aquamarine depths. For those familiar with such objects, it makes for a rather odd sight. That most certainly was an elevator, or you can be...fairly sure it was?
Give it another minute, and you'll be certain. The elevator streaks out from the ocean like a creature possessed. Maybe, in those split seconds prior to its approach, you'll be able to note the elevator's distinct features: a disturbingly smiling face on its doors, and a set of teeth framing a very organic mouth.
Meet Upsy, your lifting friend.

Hopefully, the same can be said for wherever you end up Ensō hosts a great deal of predators, environmental hazards, and worse. Though you could always end up belched into the ocean. Hope you can swim!
When the Metal is Hot and the Engine is Hungry
Upsy’s reign of terror isn't restricted to mere adventurers. Those with livestock or animal companions may be in for a small shock or, perhaps more likely, a very large one, when flying elevator sucks up those cuddly critters with a grin and spirits them off into the great unknown.

Whether you're out searching for an animal or not, be careful traversing Ensō for the next three days. If Upsy is empty, they'll most certainly snap you up. And if they aren't? You may find anything from birds to horses spat out at you.
The velocity of these organic projectiles tends to vary. Dramatically. Upsy's reign of terror will end on the evening of July 9th. At that point, the elevator will fly off to greener pastures...and our RNG spreadsheet for potential encounters in future. Sweet dreams.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
the drifter | ota | i'll match your format!
[Unfortunately for them, things aren't about to get easier once they manage to get their feet on solid ground.]
[Upsy has deposited them in the H2 square, which hosts a very particular creature the Drifter has not yet encountered directly: lungblossoms. While they've battled their share of unkind plants in the past, these foes require considerable adjustment - due in no small part to their tendency to generate hallucinations for those they've targeted.]
[When the greenish fog starts to cloud their vision, they dismiss it with a shake of their head, aiming to charge forward and prune the monsters where they sit.]
[Either they're oblivious to the way the lungblossom gasses have begun to light up the dark places of their brain, or they've chosen to dismiss it entirely. But it won't remain ignored forever. Particularly not when they begin to see familiar shadows of a Cell long-dead.]
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But after seeing Upsy flying here and there, spitting people out, they figure it's their duty to go into the more forested areas and at least try to help. But their small sword can only do so much, so by the time they reach the Drifter, lungblossom gases are already beginning to haze the area.
They don't have any experience with this sort of effect; things that hurt them come with visible, immediate pain. So they greet the Drifter normally, if in slight confusion because they don't really know what this is, at least at first.
(The changes are slow, and subtle. They haven't yet noticed what their mind is being forced to dredge up.) ]
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[The foggy pea-soup green makes visibility difficult, and so they instead opt to speak with hands:]
Danger up ahead.
Plants.
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The haze brings back - memories, visions. Of a deep, dark place, full of chittering and writhing and movement, the constant feeling of being watched, rumbling beneath their feet. Orange eyes glowing in the dark--
(Were their surroundings always this dark? Is that a hint of sickly orange they can see? They're -- suddenly not sure.)
They flinch, visibly, as they brush past a plant, head turning quickly to look in that direction before continuing on (nothing there). It's more reaction than the Knight usually shows to anything, and therefore unusual. ]
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See something?
[If there is something else at their backs, they should deal with that first. Shouldn’t they?]
[Their head has begun to ache.]
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Light dancing through the trees, the noises of creatures in the jungle. Distant calls from far away. Each of these things is -- a burning radiance that hurts like a brand, predators in the deep, the murmuring voice of someone they would rather strike from their mind.
Their progress slows, and eventually it meanders. The Knight jumps at the flicker of light through the canopy and cries from creatures far away, whirling in clear disorientation at what appears to be absolutely nothing. ]
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[A black spike of Judgment shatters their calm and their uncertainty with the shrilling, discordant tone of an emergent Cell. Inky tendrils wind up the Drifter's boots, garroting about their waist, bringing them sharply to their knees.]
[This. This, then. This must be what they're seeing.]
[Their blade is too large and unwieldy; in severing the Knight free from Judgment's ropy grasp, they may very well damage their friend in the process.]
[And so the Drifter draws a knife from their pack and starts to advance.]
[To cut them free.]
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Then-from above? A noise? More noises? Can this thing fly? Does it climb trees? It wouldn't shock her in the slightest and she drops to the ground, flipping the poncho hood over her head so it doesn't see her shiny hair and-
Glances up to see someone way better than a talking elevator. Caught in the branches is the friendly neighborhood Driftybean and she can't help to feel a surge of relief.]
Do you need help?
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[Their chagrin may very well be palpable, their eyes narrowed to disgruntled slits.]
[Thankfully, their companion can still project just fine.]
can reach pack?
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She's scared of many things, but heights, thankfully, aren't on that long list. Ya gurl can climb a tree and try to reach that pack for them. Up she goes, jumping to reach the first branch and slowly pulling herself up, snapping a little twig into her hands along the way.
Well, she's gonna poke this dingus thing free with said stick, using its incredible power to her advantage. Poke, poke motherpacker.]
Are you hurt? Are you okay?
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[That is the closest they have ever gotten to admitting yes, actually, I'm in quite a pickle and would very much be grateful for the assistance. They've yet to actually ask for help, but at the moment, they're mostly bent on simply untangling their cloak from the branches so it does not tear when they eventually get down.]
[They no longer have only the one, but it is an important piece of equipment. It would not do to spend a story simply to have it repaired.]
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[They're more important than a treasure pack, but she understands the Need to know whether your items are safe and sound. If they don't manage to get out by the time she maneuvers across the branches and stabs this pack free, she's going to head for them next. Get ready to be poked free.
After some careful, cautious prodding, the bag wiggles loose and while she tries to catch with the stick's end, it sorta just plops to the ground. Oh well, problem one down.]
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[Their hard light blade spritzes to life, and a cyan whirlwind begins to shed twigs and branches at a startling rate. With a loud splintering crack, the Drifter drops from the tangle of branches like a ripe fruit, and fwumps to the ground with a snowing of leaves and dirt.]
[They do not land gracefully, but they land, and that is the important thing.]
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She debates trying to slip past, just in case, but...well, how could she just leave them there? Luna would never have passed up the opportunity to help a stranger. She owes it to Luna to be brave, at least once, for someone, somewhere.]
Um...Are you alright? Do you need help...?
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[They have been discovered by a kind stranger if a far less optimal state of affairs, it is true, but that was at least a sort of situation that a fellow drifter could recognize - stricken by illness and keeled over on the ground.]
[This? This is just mortifying.]
[The Drifter twists, trying to reposition without much success. Their sprite, at least, remains unimpeded. It swoops lower toward the ground to issue a line of slightly transparent text - ]
lost pack
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But it has to be Lillie at the moment, doesn't it?
Luna would do it.]
Oh, okay. Hold on, I'll try to reach it for you.
[Placing both of her bags and her oversized hat gently at the base of the tree, Lillie starts to scale the lower branches. She tests each branch about four times before putting her weight on it and has to free her hair from the leaves and twigs multiple times, but after a good several minutes she's able to reach out and weasel the pack free.
Unfortunately, she looks down, and instead of swelling with pride in her accomplishment (she climbed a tree!!!) she immediately feels like a fool for putting herself in such a dangerous situation and seizes up.
The look on her face makes it apparent: They are both stuck in a tree, for the time being.]
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[Their hard light blade hums to life, and they begin to hack at the branches surrounding them with ruthless efficiency.]
[With enough work, they'll free themself, and then they can move on to free her as well, surely.]
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Once both feet hit the ground, she stands beneath the other tree with clear uncertainty. Should she hand them their pack? Try to tear at the branches? Just try to help them untangle their cloak?
Please be patient with her, she's not used to taking initiative...]
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[They've endured worse. They'll walk it off.]
[Still, they give their head a bracing shake, as if to clear it, before squinting at their assistance. They don't recognize her, they decide.]
name?
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His cursing becomes ever louder, and he yanks out a pokeball from inside his hoodie, which nearly slips from his grasp from the slickness of Upsy's goddamn spit, but it clicks open regardless, and out pops Ariados.]
Ariados, take out that plant - don't get too close to it, darlin', ranged attacks if you can. [The spider nods her head and scurries around the opposite side of her trainer, trying to find a good vantage point - a tree, a wall, anything she can climb to get a better range for her attacks. Meanwhile, Guzma removes his hoodie, shakes it off, and uses the not-so-damp part to cover his nose and mouth.] Yo, Blue...hey. It's your boy, Guzma. C'mon, y'all need'a back up away from that there plant. Can y'hear me?
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[Which is when they see it behind him, black and unfurling. It hunkers like a drifter in profile, blown into something larger and bristling with ragged-cloth edges.]
[The symbol glistens in the center of that seething mass.]
[Judgment.]
[They draw their blade, a blaze of cerulean, scrambling backwards. Does he not see it? Behind - behind him?]
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Ariados, don't! [Guzma nearly howls, and the spider shrinks, looking guilty, confused, and very worried.] C'mon, homie, there's nothing else here...just you n'me. That stupid plant's messing with you, bro, it's all sorts of messed up. Just...just put that thing away and we'll walk outta here together, yeah?
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[What they learned was this: the things you see, the shadows in your vision, the snakelike grasp of a perfect Cell's reaching tendrils, they are not real. But they hurt and pierce as though they were, and wake you up with your breath fogging your throat, retching pink and reeling.]
[They still remember the first time Judgment impaled them on the spikes of its creation, the sensation of their oily blackness sliding down through their lungs and pinching the angry trench of their spine.]
[Their gaze locks onto a point just above Guzma's head, and to the left: a glaring eye leaking pink fumes, looming and ready to tear his head from his spine. They remember how it felt, you see. They remember every moment of tearing fabric and ripping skin and rupturing muscle, until the pendulumic weight of the rattail of their spinal column was ripped free.]
[They charge, their blade a cyan whirlwind, to rush for the thing behind him.]
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That doesn't happen, however, because despite her trainer's orders, Ariados disobeys. A line of her thick, sturdy, sticky thread is shot from her mouth to try and encase the Drifter's arm - the one holding the blade. If it sticks, she'll yank back the restraint to keep that sword out of range of her trainer, struggling on all her legs to keep steady. Her hiss is almost feral, venom dripping from her fangs. She won't use her poison thread, not yet, but if he threatens Guzma again, she very well may use her more lethal attacks.]
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[They will cut themself free, if they must, to save him from it.]
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