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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] lifeaftr2018-07-04 08:48 pm

July Intro: Upsy-Daisy!

INTRO LOG: JULY
Who: New arrivals, your lif᷆t̕i͗n᷅ģ f̧̞ͅr̡̦̃ḭ̅ͭe̩᷅̂n̟̣̤d̨̬̏, and you!
What: New souls arrive to the archipelago of LifeAftr, and everyone makes a new friend!
When: July 5th and onward
Where: All over Ensō
Warnings: Mark as needed!

Like a Bat Out of Hell
At this stage, the appearance of new arrivals to Ensō's shores is hardly a surprise to anyone but the arrivals themselves. Whatever mysterious force is responsible seems to have taken a vaguely nostalgic route this month, depositing the new and unconscious across the shoreline of the beach closest to the tumbled stone bastion of the Storyteller's temple. At first, that seems to be all there is to it. The arrivals stir to the smell of salt and the summer sea air, and the cycle of questions, searching, and settling begins.

For about five minutes. Perhaps ten.

Almost like an afterthought, something else shows up, plummeting straight out of the sky and landing with a veritable explosion of water some hundred feet from the shore. A large, rectangular shape breaches the surface after a few moments, bobbing, cork-like, in the foam-crested waves before ever so slowly beginning to sink into those aquamarine depths. For those familiar with such objects, it makes for a rather odd sight. That most certainly was an elevator, or you can be...fairly sure it was?

Give it another minute, and you'll be certain. The elevator streaks out from the ocean like a creature possessed. Maybe, in those split seconds prior to its approach, you'll be able to note the elevator's distinct features: a disturbingly smiling face on its doors, and a set of teeth framing a very organic mouth.

Meet Upsy, your lifting friend.
In case it wasn't obvious by now, Upsy is far from a conventional elevator by any standards. What's more, Upsy has not taken to LifeAftr as well as some others. Armed with the ability to move in any direction, the rogue contraption takes no prisoners - by which we mean, they take as many prisoners as possible. Upsy proceeds to swoop across the shoreline, combing the beach in the most haphazard and patternless path possible, scooping up anyone slow enough to be caught in their maw. Once you're caught up in their jaws, it comes down to the winds of fortune, in regards to wherever Upsy proceeds to spit out their cargo. While the journey itself will be rough and...sticky, it is not inherently dangerous.

Hopefully, the same can be said for wherever you end up Ensō hosts a great deal of predators, environmental hazards, and worse. Though you could always end up belched into the ocean. Hope you can swim!

When the Metal is Hot and the Engine is Hungry
Upsy’s reign of terror isn't restricted to mere adventurers. Those with livestock or animal companions may be in for a small shock or, perhaps more likely, a very large one, when flying elevator sucks up those cuddly critters with a grin and spirits them off into the great unknown.


Though your phoenix, chocobo, or tigerlily may not be where you saw them last, you can at least be assured that they are still on Ensō. All you need to do is round them up. And if this isn't good enough news, well...at least you don't keep bludrocs.

Whether you're out searching for an animal or not, be careful traversing Ensō for the next three days. If Upsy is empty, they'll most certainly snap you up. And if they aren't? You may find anything from birds to horses spat out at you.

The velocity of these organic projectiles tends to vary. Dramatically. Upsy's reign of terror will end on the evening of July 9th. At that point, the elevator will fly off to greener pastures...and our RNG spreadsheet for potential encounters in future. Sweet dreams.


All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!

As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.



Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!


LOGSOOCSTORIESMAIN NAVIGATION

( CODED BY BOOTYCALL )
lightlessfuture: (i heard a nostalgic song) (♪ jag hörde en nostalgisk sång)

[personal profile] lightlessfuture 2018-07-10 04:51 am (UTC)(link)
[ They nod, slowly, shifting their cloak aside to reveal the wound on their side that still sluggishly 'bleeds' shadow. ]

WOUND-WILL-HEAL

TIRED


[ They need time to rest and recover. If they need to, they'll walk all the way, but for once pushing themselves is looking supremely unattractive.

(They'll do it, of course. But they won't really be happy about it, and that in itself is something new.)
]

ARE-YOU-OK
Edited 2018-07-10 06:15 (UTC)
hyperlit: (why won't you trust me with)

[personal profile] hyperlit 2018-07-10 06:16 am (UTC)(link)
[They remember, from their days spent sparring - the wound gradually came to mend itself over time, a trait that the Drifter would envy were that a flaw they to which they were predisposed.]

will live
cannot walk?


[That's the next course of action - getting them out of here. Perhaps the danger has passed, but it would be a very poor idea indeed, to risk their friend's safety on a wager. So if they cannot walk...]

[If they cannot walk, the Drifter will carry them. As their Guardian once did.]
lightlessfuture: (it stirred deep within my heart) (♪ den rörde djupt i mitt hjärta)

[personal profile] lightlessfuture 2018-07-10 06:24 am (UTC)(link)
[ The Knight has been thankful, time and time again in their travels, for the ability to heal this way. That healing was simply a matter of focus rather than time, and bandages, and loss of fluid.

It's something they wish they could pass on to others, sometimes. But they do not think that would go well.

To answer the Drifter, they attempt to stand, to take a few steps more. They don't get further than one or two wobbling attempts before they abruptly go down again.

From their position face-down on the ground, they shake their head, pushing themselves back into a sitting position and scrubbing at their face a bit. It appears like walking is out of the question.
]

CANNOT

SORRY
hyperlit: (you're a rascal)

[personal profile] hyperlit 2018-07-10 06:28 am (UTC)(link)
[The apology feels both unwarranted and unnecessary, but they lack the vocabulary or general understanding to relay the concept. So instead, they let it lie, and rise, shakily. Their blade digs into the earth, torn in furrows from the struggle, to support them as they straighten, and then crouch.]

will carry

[They can walk. The Knight cannot. The Knight is small, and can be carried.]

[The arithmetic is simple, and the solution presented easily.]
lightlessfuture: (and i returned) (♪ och jag kom tillbaks)

[personal profile] lightlessfuture 2018-07-10 05:26 pm (UTC)(link)
[ Oh. The Knight seems a bit hesitant at first, watching the Drifter's shaky movements, but --

They're not much better themselves. In other times, they have painstakingly crawled to a hiding spot until they were able to recover, shivering in some dark, damp place.

But this is...different. They could refuse, still, but -- no. They are no longer a lone traveler, with only their blade and what little else they had to carry them through the wild. If someone offers, they should accept.

After a moment, they push themselves to a sitting position, holding their arms up in a clear signal, despite their weariness. They are Ready for Up.
]
hyperlit: (you need a seller that sells)

[personal profile] hyperlit 2018-07-10 07:23 pm (UTC)(link)
[it’s easier to see it, now that they know - the Knight truly is a child, and was never allowed to be grow in any conventional way. The Drifter is nonetheless careful as hey lift their friend, position them atop the knapsack at their back. There are plenty of loops and buckles for the Knight to cling to if they must.]

[Progess will not be as fast as they like, but the Drifter sets off regardless. They’ll locate the nearest mana pool, if possible.]

[Their breath is still static in their lungs, a mosquito-buzz of blood and phlegm. They swallow it down.]

[Keep moving.]