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Entry tags:
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: mira delacroix,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- red vs. blue: agent washington,
- the adventure zone: kravitz,
- the league: jules dagger samari,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ bloodborne: the hunter,
- ✖ captive prince: laurent,
- ✖ ffxv: gladiolus amicitia,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fullmetal alchemist: edward elric,
- ✖ no.6: shion,
- ✖ original: nari reno,
- ✖ owlboy: otus,
- ✖ red vs. blue: agent connecticut,
- ✖ rwby: jaune arc,
- ✖ rwby: pyrrha nikos,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ undertale: frisk
June Aftermath: Magic Lantern Strange
JUNE AFTERMATH: MAGIC LANTERN STRANGE
Who: Everyone!
What: A celebration!
When: Evening of June 21st, and well into morning
Where: Ensō, E3 and E4
Warnings: Mark as needed!
What: A celebration!
When: Evening of June 21st, and well into morning
Where: Ensō, E3 and E4
Warnings: Mark as needed!

Slide the Light Off You
As promised, the evening of the 21st finds the Jormun hosting a party on Ensō's largest beachfront. Near immediately, it should be clear that they've spared absolutely no expense when it comes to showing their story-walker brethren a good time.
Of course, they may also be...showing off a little.

Large slabs of driftwood have been laid out to form impromptu tables, bristling with the Jormun's culinary expertise: fried squid, seaweed wraps, spicy pickled kelp, kebabs of roasted eel, hard-boiled snapling eggs, and so on. The vegetables and meats of the sea have been laid out for all to enjoy, so tuck in!
Throughout the evening the air will be filled with the sound of music, with multiple Jormun eager to show off their skill in instrumentation. Conch-shell horns, carved driftwood flutes, urchin-needle harps, and countless more contraptions engineered by a deep sea-dwelling people fill the air with the most peculiar but nonetheless not unpleasant sound. Most of the bands will be set up in the shallow waters, however, as their instruments are not made to be used in open air - try playing them above the surface of the water at your own risk.
Of course, there's plenty more to entertain even the most difficult of people.
You're Living the Strobe Light
Those interested in proving their strength and skill will be encouraged to enter one of the many tournaments across the shoreline. The tournaments vary, featuring such challenges as play fights with the schlacknorkcvic to prove who is the greatest warrior, timed events to see who can stay on a bucking tigershark for the longest, and even a tourney of brovonkosshk, a board game somewhat similar to chess. Don't see anything you're interested in? Make your own. If you can think it, the Jormun will happily accommodate it - impromptu challenges are the highlight of such evenings, after all, though the Jormun won't be taking any responsibility for the first poor soul that decides to usher in a drinking contest.
A small variety of walker games are also available. Jormun children are more than eager to play such games as hide-and-seek or red light, green light, while Connor Murphy will be bringing his Cards Against Humanity deck, for those ready to completely screw with the idea of a fourth wall. There's even a game of Spin the Bottle... except the bottle is being spun overhead like a mace. Being hit by said bottle requires you to do a stupidly ridiculous task, so perhaps it's best to avoid that particular adaptation...
And of course, there's the lightshow.

Additionally, skilled Jormun will be happy to assist those who care to dress up for the event with intricate applications of shellivthiss - a style of waterproof body paint that is not only bright, but luminescent. Something the Jormun may forget to mention, however, is how similar shellivthiss is to henna; should you decide to get all dolled up, except to shine bright light a diamond for weeks to come.
Lastly, those who wanted to bring their own adventures are welcome to as well! Supplying some dope roast? Bringing those sweet, sweet greens? Have some alcohol to supply? All is welcomed by the Jormun - and undoubtedly, your fellow adventurers as well.
You May Find Some Peace
Feeling a tad adrift? Make sure to check the OOC Event Post, which has details regarding the event timeline!
( CODED BY BOOTYCALL )
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[The Drifter watches the words unfurl, sketched out into the sand; a solemn, grim sort of poetry.]
[Their older sibling. The Hollow Knight.]
[They were chosen. Chosen seems a cruel word for it.]
chosen
or doomed?
no subject
BOTH
THEY-WERE-LOVED
BUT-DID-NOT-HELP
SACRIFICE-DID-NOT-WORK
[ They lower their hands, bowing their head. One hand goes to their face for a moment, like they're waiting for a reaction they can't have. Their shoulders are slumped. Everything about their body language suggests sadness. ]
CHOSEN-VESSEL-PRISON
FOR-LIGHT-GOD
SHE [ the Knight would wince, if they could, but they just sort of shudder, as if it's only now that they can comprehend the full horror of what they'd witnessed. Their fingers curl, they momentarily stop - and then they complete the words they'd meant to say. ] BROKE-FREE
NOT-WHOLE-WAY
BUT-CLOSE
[ They hadn't really thought about it. Everything had happened very quickly.
Well, now they're thinking about it. They don't appear to find this a pleasant experience. ]
no subject
[Light god.]
[Gods are meant to be...creatures one trusts. They are meant to be creatures that one worships. They are not meant to be things that exact chaos, and yet - the Immortal Cell had been a sort of god in the eyes of some. A being of light and of liquid shadow, flaring out in spiraling trails, thickening the blood of the world with its poison.]
what does that mean for you
[What does that mean now.]
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Maybe it's their new form, maybe it's just - thinking about it. They've never thought so much.
What does it mean to be a vessel...ah, they can answer this one. ]
JUST-MEMORIES
BUT
ALSO-A-VESSEL
LIKE-SIBLING
CAN-HOLD-SOMETHING-ELSE [ An infection, or magic, or something destructive. They could take it into themselves, imperfect for the purpose though they are.
They can become a living prison. That is what it means to fulfill their purpose, to be what they were made to be. ]
GOD-MADE-SICKNESS
SIBLING-HELD-GOD-INSIDE
STOPPED-SICKNESS-BUT
SIBLING-BECAME-VERY-SICK
[ They're struggling to convey the concept in the limited words they have. But they have to speak like this, if they want to get better. It's becoming a little frustrating, but they continue.
They want to convey this information -- because someone asked. Because nobody has ever asked, or wanted to know before.
(It's not inaccurate to say that by teaching them how to sign, the Drifter gave them a voice.) ]
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[An Immortal Cell could never be contained in a vessel, no matter how perfect. It swallowed everything it touched whole and clawed hungrily for more.]
not a vessel now
[It is both a question and a concern given words - a first, for them, in many ways.]
[It seems the day is one for many firsts.]
not sick
[Now, it seems, the Knight's concern for the Drifter's illness has crystalized into something far greater than simple worry for someone's failing health. They'd not thought it anything more than that.]
[They'd simply assumed.]
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The Hollow Knight was doomed from the start. Countless dead children litter the floor of the Abyss for a futile plan that could never have worked. An ultimately pointless cruelty.
At the question, the Knight shakes their head, elaborating with words. ]
BORN-VESSEL
ALWAYS-WILL-BE
BUT
DO-NOT-HAVE-TO-BE
OK
[ It was their whole reason for being. They could imprison something inside, if they so chose. They are quick to reassure, at least, that the choice would be their own.
Though perhaps that's not much comfort, considering what the Drifter knows about them.
But sickness...well. Perhaps they could tell a story there, but even deep in this conversation, they don't want to speak of it in much detail. They raise their hands to speak again, and then shake their head. Writing is easier to understand, for this. They wipe away the words they had written and replace them with new ones.
i was never sick
other bugs became sick/ siblings were sick/ friend became sick
sickness = became empty, trapped inside self, god controlled them
i = made from void
god = made from light
light + void = enemies
everything that was sick = tried to kill me
god = wanted to kill me
A pause. They stare down at the words, and then force themselves to admit that scared thought, deep inside, that they had never found courage to voice. It had preyed on them for a long time, as long as they knew the Drifter.
afraid
that your sickness = same as theirs
that you would be empty too
in time ]
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[The Drifter reads the words swiftly, beetle-black eyes darting back and forth. Then they go back and read them again. They straighten, eyes slitting half-shut.]
[They had never thought to ask. They never think to...who are they to impose? Who are they to venture questions such as that? They are merely some ghost, some fragment of another species, passing through like some zephyr and then gone, just as quickly; ephemeral, unimportant, and unneeded.]
[Not for the first time, they must question the wisdom of this: of being placed in a realm where they cannot wander to the fullest extent of their occupation. It is almost as though they have no choice but to grow...attached.]
not empty
[They can assure that much, at least. Their sickness is not the same as the Knight's sort of sickness. And the Knight...the Knight need not be a vessel. That is preferable. Preferable by far.]
simply a sickness that kills
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They can't do much, if anything at all, to ease the Drifter's pain. It makes them feel helpless, but then - that is not their burden to carry. They had thought about it, more than once, attempting to carry sickness inside them, but they know now it would make the Drifter - upset. Would do more harm than good.
If they had known the thoughts going through their friend's head at that moment, they would have rebuked it instantly. Though people are often transient - the Knight has kept their own company for years, has grown used to passing by others - it just means they should hold on tightly, all the more. Treasure what little contact there is, preserve it, savor it.
None of this is something they can express, of course. Instead, they clear the sand again, writing more words. It feels quieter.
your friend
can you tell me?
They are asking about the Guardian, now. Someone who was important to the Drifter, who they never got to see. Whose existence was pivotal to that dream.
can tell you
about mine too
in return
if it helps ]
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[They don't speak of those who they've lost - the single, single person they have lost who had the audacity to matter in a capacity they could not fully comprehend until long after their passing. It would be pointless to be angry over a thing like that, to be bitter over a thing like that, to feel cheated or - it would make little sense, and so they disregard it.]
[Their friend.]
[The sole person they could call friend, in Buried Time.]
[The Drifter kneels on the sand. Retrieves a stick of driftwood, and begins to sketch out a silhouette: a helm concealing all features but the twin points of peering eyes, a cloak with a thick ruff of fur about the neck and shoulders, a broad-shouldered shape with a powerful stance.]
did not know them long
[That is a sorry admission to make, but a true one. They didn't know them long, really.]
[Just long enough to miss them.]
no subject
It hadn't worked for its inhabitants. But the seals, the words of long ago, still stood. Still spoke.
time does not matter
still precious
They had known Hornet, Quirrel, the old stag, those others they had met - very little time at all, it seemed. The space of an adventure, their final journey. It was still - important.
They pause, and then:
made you happy ?
Why else would that dream have fallen apart when the Knight admitted they could not remember the Guardian? Why else would the Drifter be so sad about them, reflected in their pained expressions? ]
no subject
[That had been the crux of it.]
[They had not known them. They could not have known who this drifter was, who stumbled, blue-skinned and wheezing, and collapsed upon the ground with their blood pooling underneath their mantle. They could only have known their occupation and their illness - and their race, evident by their cobalt tint.]
[Any individual one of those things would have been, had been, more than enough for entire villages to turn them aside.]
[But not this one. Not this one.]
few were
no subject
The simple fact that such kindness is a rarity to their brave friend, struggling with their own burdens, quiet and fragile and wishing only for peace--
Well. It does make them sad, true. But there is a certain sharpness to it, the same feeling that dwells in them if they think too long about certain injustices.
A bitter, angry flame.
kind is good
but others not fair
you deserve kindness always
Has the Knight ever expressed anger? Not particularly. But in the set of their body now there is a certain tension. ]
no subject
[It is not something they are certain they know how to explain - how to contextualize to a creature who does not have skin to speak of, let alone one of a unique, easily-recognizable shade.]
that is how it was
they did not seem to care
[And that, in and of itself, had been extraordinary.]
no subject
Bugs had their own ideas about outsiders, of course. But it was...more visceral, often to do with diets and hunting habits, and so not the same at all.
They are not sure how to respond. That brief flare of anger is already cooling. The past is the past; the Drifter has their own situation that they find normal, acceptable, where the Knight is at odds with it.
They don't want to move past this part of the conversation quite yet, but it takes a while for a response to come.
can make something for them
memorial
if you want
Grief is important. Acknowledging the dead is important, especially if they were precious to you. ]
no subject
[Only for a moment.]
[No one here has really met them. Even those who stepped into the perfect reality their mind had created hadn't really met them. There was little more than the mere ghost of their presence, the echo of what they had meant - a house, as solemn and bereft as it had been that final day they had advanced into the southern wastes.]
[As though the Guardian had known that they would not be returning to it.]
they have people to remember them
at home
[The Drifter is the one that would sooner be forgotten.]
no subject
It had meant something. All of that had meant something. The dead needed little; graves, memorials, those elaborate things, were meant for the living. To remember.
you can honor them here
as well
remembering for yourself
as well as another
Sometimes they wonder if the Drifter knows just how much of a mark they have left on the Knight already. Perhaps not; they don't seem to ascribe much presence to themselves at all. ]
no subject
[That had been the...the purpose of such a garden, hadn't it? Remembering those that came and left, that echoed and departed. Friends in some respects. Mere acquaintances in others. Adventurers who braved foreign lands with unfamiliar comrades, purely because that was something that needed doing.]
[What right would they have to take up valuable space to mourn someone that no one here, save the Drifter, has ever really met?]
[No one here has even really seen them. Just - memories. Shadows.]
[One should never be a mere shadow.]
no subject
you remember them
so they are here
They lean forward, placing their hand on the Drifter's head in an almost comical imitation of what the Drifter had done for them, once. It's a light touch, and then they withdraw.
It is something they feel more keenly than they can coherently explain. They were gifted another's rage, surged with the power of a void united. So many ghosts, so many memories, carried within them. All things want to be remembered.
Do they need permission, somehow?
OK
to mourn
They don't know the exact circumstances. They don't want to press too much. But if the Drifter was so affected, surely it's all right.
(It is a strange contrast, to have this joyful revelry around them both, while they communicate about something much heavier.)
the dead like it
when they are remembered
And that's a tad creepy but ok child you do you. ]
no subject
[What use is dwelling?]
[The Drifter blinks. A smooth hand slides off the top of their helm before they can truly process it.]
[Perhaps it is fair to mourn, but that has never been their intention way. Buried Time was paved with corpses, both drifter and otherwise, many gone unclaimed or unnoticed or simply - unknown.]
[The Drifter lowers their gaze to stare at the sand, colored deep teal in the dimming half-light. What does it mean, that the dead like it? Is that not he point? That they are dead]
i do remember
i do as they did for me
an act of kindness carried out
this is how i remember
no subject
Perhaps it is just another difference between them, one they can't bridge - not yet. But that isn't a bad thing.
They do notice the Drifter's staring at their most recent words. They're not entirely sure why (being able to see the dead, to listen to their voices, is something they grew accustomed to), but it's only fair that their friend get to ask too.
have question ?
can ask
This is the longest they've 'talked' to another, really. In a way, they're hungry for it in the way of someone filling a gap they didn't realise they had. ]
no subject
[A great deal questions go...unasked. If the answer has not presented itself to them, then they do not pursue it. It is not their duty to do so, and so - they do not. The learn things about the history of others, piece together the broken things that old civilizations long fallen once committed to monoliths and tablets and libraries, and learn what they can of those that can no longer speak for themselves.]
[So now that it's been proposed to them - where do they even begin?]
[They begin with someone else.]
tell me about you?
no subject
The answer takes a while to come, because they are not sure what it means, to talk about themselves. The Drifter knows they are a vessel already, a little of their past; they need not repeat it. But they are mostly...accomplishments.
have fought many others
have helped many
have seen many things . fought in dreams . seen many ghosts
no name
They are slow to write. This isn't someone used to actually being asked about themselves.
...
good
listener ? It's almost comical how hard they're clearly having to think about this. ]
no subject
[One thing arrests their attention. They tilt their head to one side, considering the words. Considering their earlier pronouncement, as though the dead are concerned over how the living might perceive them.]
[The dead have never been accessible to the Drifter. There was no afterlife they were aware of, nor was it particularly a topic they concerned themself over. It was simply...life, and then the absence of it.]
ghosts?
no subject
They are finding that there is much to think about, and they need time to do it in. So later, they think. Later, they will be better. Later, they will find the words, because suddenly they have that perception, that desire to share.
They will tell more stories, about the place they came from. Someday.
But for now, they'll speak of ghosts.
yes
dreams maybe
some died long ago
others infected that i killed
all wanted something
want to be worthy
to not be sick
or lonely
Some had been - accepting, of what they represented. Others were almost fearful. (Some they had left alone.) Some had...
some of them
did not know they died
i put them to rest
helped them sleep
They were the void in miniature. A place where no light could reach. An escape from a sickness that burned them from inside and plagued their dreams.
They had taken those ghosts into themselves, let them sleep at last. ]
no subject
[Does putting them to rest...does that help, then? It sounds like it would be the opposite. But that's not what truly gives them pause, because then they add, a moment later:]
why did you
[The pros of communicating almost purely via text: a complete neutrality of tone, which is precisely what they intend to express. No judgment. No fear. No uncertainty. Simply an even-keeled curiosity.]
[Why would someone, who already carries the weight of death siblings and an unceasing infection and a tired kingdom, seek to give the due to the dead - the dead who already seemed to be mere echoes of who they were?]
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