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Entry tags:
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- mass effect: commander shepard,
- npc: mari zalin,
- npc: munin,
- npc: ninth,
- npc: the storyteller,
- voltron: keith kogane,
- ✖ captive prince: laurent,
- ✖ dangan ronpa: hinata hajime,
- ✖ dangan ronpa: komaeda nagito,
- ✖ disney: mickey mouse,
- ✖ ensemble stars: eichi tenshouin,
- ✖ ensemble stars: kanata shinkai,
- ✖ ensemble stars: ritsu sakuma,
- ✖ ensemble stars: shinobu sengoku,
- ✖ fragile dreams: crow,
- ✖ fragile dreams: seto,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ no.6: shion,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: magnus burnsides,
- ✖ the adventure zone: taako,
- ✖ the idolm@ster: takane shijou,
- ✖ undertale: muffet
March Event: De L'autre Côté de L'eau
MARCH EVENT: DE L'AUTRE CÔTÉ DE L'EAU
Who: Everyone condemned to the Water, and those who see fit to rescue them
What: A rescue is implemented!
When:Predominantly on March 19th
Where: Ai'tuoh, and the small islet just off its coast
Warnings: Mark as needed!
What: A rescue is implemented!
When:Predominantly on March 19th
Where: Ai'tuoh, and the small islet just off its coast
Warnings: Mark as needed!

Just Sing For Me All Night
It's time for your captured comrades to be recovered, and by none other than your fine selves! While the Storyteller will detail the elements of said rescue below, they very notably don't say anything about how they plan for you make it through Ai'tuoh, and then to the islet off its coast.
You have their tacit blessing to make your way there however you would like. Through stealth, through diplomacy, by salting and burning the earth...whichever you prefer. It is, as it turns out, awfully difficult to discern the innocent from the perpetrators when they all look alike.
Whatever course of action you choose, bear in mind that there will be consequences. The Storyteller will be sealing off Ai'tuoh's mana pool once everyone who has been retrieved has come through, but that doesn't mean that the island will be gone forever.
It's time for your captured comrades to be recovered, and by none other than your fine selves! While the Storyteller will detail the elements of said rescue below, they very notably don't say anything about how they plan for you make it through Ai'tuoh, and then to the islet off its coast.
You have their tacit blessing to make your way there however you would like. Through stealth, through diplomacy, by salting and burning the earth...whichever you prefer. It is, as it turns out, awfully difficult to discern the innocent from the perpetrators when they all look alike.
Whatever course of action you choose, bear in mind that there will be consequences. The Storyteller will be sealing off Ai'tuoh's mana pool once everyone who has been retrieved has come through, but that doesn't mean that the island will be gone forever.

And If I Shout For You, Never Doubt
While the details of the rescue's mechanics can be found in the Storyteller's explanation below, we ask that, if your character was captured and needs to be rescued, please let us know HERE. This will make it easier for other players to account for who might be their focus, and why!
A few guidelines for each of the groups:
You simply have to trust that they will follow, and that will be what leads them back to you.
While the details of the rescue's mechanics can be found in the Storyteller's explanation below, we ask that, if your character was captured and needs to be rescued, please let us know HERE. This will make it easier for other players to account for who might be their focus, and why!
A few guidelines for each of the groups:
[ ♆ ] Group One will be predominantly busy fending away militia, who you can assume will be pouring forth to protect the Water from these intruders at a fairly concentrated rate. Most of the fighting will likely be grouped around the Water itself, leading to a risk of being forced into the Water or slipping in yourself. The militia largely fight with spears, swords, and shields, but are not above attempting to sedate you if they can get close enough, to make it easier to tip you into the Water.Just remember: once you've found who needs recovering, you cannot, under any circumstances, look back at them while you guide the home.
[ ♆ ] Group Two will be serving as the tether, meaning they will be holding onto the thread the Storyteller has provided. This means physically remaining on our side of the abyss and holding onto the thread very tightly, as well as mentally focusing incredibly hard on the Water itself. When the thread is deposited into the Water, it will open a dark tunnel into the surface itself, leading all the way through to the other side. The Water will not take kindly to this; it will attempt to close, and exert a tremendous mental pressure upon your mind to do so. In order for this portal to remain open, your focus must be wholly devoted to keeping it open. It may feel very much like a mental game of tug-of-war, and you may very well feel a very physical tug on the thread itself as well; you must be actively concentrating on bringing everyone home.
[ ♆ ] Group Three will then have to grab hold of the thread in some way or another and not let go as they're swept into the dimension and through to the other side. As long as they remain in contact with the thread, they will be able to make their way back and be immune to the soporific effects of the strange void, as well as detect the opening the thread makes in the landscape of the netherworld on the other side of the Water. If they let go, they will lose their way and be vulnerable to the somnolent effects, and must be drawn back by someone who is still tethered.
You simply have to trust that they will follow, and that will be what leads them back to you.
Event Timeline
[ ♆ ] March 19th: Characters are taken to the Standing Water, and the rescue is facilitated
[ ♆ ] March 20th: Monthly Storytelling occurs as usual
[ ♆ ] March 31st: Ai'tuoh disappears, and anyone left on it or in the Water will suffer a death
( CODED BY BOOTYCALL )
no subject
[They may not be capable of moving very quickly, but they press onward regardless. Giving up is always unthinkable, but particularly here and now - when the open air is so well within their grasp - it would be anathema.]
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To give himself something to focus on even more, Seto gives himself a reason. He quietly hums something under his breath, something the Drifter may have heard before once in a dream.
He liked Ren's singing and those were the first words Seto ever heard her say. But Ren's song in Seto's voice wasn't going to be the last time he ever heard it.
So he'll keep going until the pair of them break into the light, into open air.
Into freedom.]
no subject
[Tomorrow we will meet again.]
[The air outside is clearer than it was down beneath, in that shadowy nether-realm. The Drifter's breath is coarse and ragged, wracked with stuttering coughs, and one hand cups around their chest as they stagger out and find a tree to lean themself up against, eyes half-slitted shut.]
no subject
It's easier to breathe outside, and warmer too despite the fact the cold of that Water clung to Seto's skin - even if it wasn't actually water. He's not going to be looking forward to any trips to the ocean any time soon after this.
But that's not important. Seto's never been someone who was good at waiting when someone else needed help, but he has a feeling that it's not something that he can physically touch when it came to the Drifter. They hadn't been like this up in the clouds so many something in that water made them sick?
Once again, Seto wishes he had that magic some people here did. Or the first-aid kit but that's gone too for now. Seto was going to go back and get everything when he could.
But for now he's going to wait and keep an eye on the Drifter, to make sure they're okay.]
no subject
[They need a moment. That's all. A moment to slide...down to the base of the trunk and lower their head and breathe.]
[It is only the unsteady rise and fall of their chest and the occasional hiccup of sound that indicates they are not dead.]
no subject
He doesn't crowd the Drifter, as much as he wanted to make sure that they weren't physically hurt on top of whatever was going on inside of them, and instead gives them space. Seto parks himself in a spot nearby so he could keep an eye on both the exit and the Drifter at the same time.
The boy is no tactical genius but he does know to keep an eye on as much as possible. Ghosts could come from anywhere, after all, and he has no idea what could come from the exit.
He'll just keep humming and watching until the Drifter is ready to go again. And then Seto will go back to find everyone else.]
no subject
WAY OFF
[They underline it twice for emphasis.]
no subject
What's way off?
[He gets that it's important, judging from the way the Drifter underlines it, but what exactly they mean is still up for debate. Some more words would be helpful.]
no subject
NEED WAY OFF
no subject
But...]
There are...um, boats on the docks. I think that's what they're called. We could use those.
[If they haven't exploded anyways.]
no subject
[There are boats.]
[They will get to the boats.]
[It's really quite simple.]
no subject
So he'll hold out his hand again.]
I can help you get there, if you want.
no subject
[They make eye contact, and hope that will be enough to communicate that they will need him to lead them. As unfond as they are of relying upon others, it is all they have left to them.]
no subject
But right now, it's enough.]
Okay.
[And Seto will start moving. He knew where the docks and thus the boats were and as long as they didn't pick a fight, it should be okay. Sometimes it was better to run away then stay and fight. And this chaos was their best chance to escape.
He remembered being trapped underground once, under so much rubble and knew that if it wasn't for that cat, he'd still be there. Once the chaos dies down, they'll be stuck.
And that's not going to happen. Not if Seto can help it.]
no subject
[They just need to get out of here. Move, quicker, get somewhere safe, get to their things, and...and maybe then, they could return to be of more assistance than they currently are. A child may be infinitely capable of besting them at soccer, but to require the aid of one to simply walk, and function on some basic level - ]
[It is as it is. Dwelling does nothing to ease that.]
[Their pace speeds when they catch sight of one of the boats, tipping back and forth in the water, however poorly advised that may be.]
no subject
And it's not as if Seto hasn't gone into things before with nothing but 'help this person' as a plan, so this was fine.
He's going to make sure the Drifter gets on the boat first before making sure there's nothing tying the thing down and hopping in himself. Hopefully nobody unwanted notices what's going on right now.]
no subject
[Yes. This is fine.]
[They can just...stay here, until the worst of it is over. Until they can reclaim their possessions.]
no subject
Seto isn't surprised that it's hard for the Drifter to walk on the boat, but doesn't comment on it. Instead he asks something else:]
Do you want me to put you down?
[To make sure that's something they want.]
no subject
[They ease their way out of his grip, transferring the brunt of their weight to the sloping wood of the boat, gloved fingertips hooking over the smoothed wood grain of the edges.]
[A solemn shake of their head. They can manage it.]
[They can make it on their own.]
no subject
Being alone and in pain was probably the worst thing Seto could think of.]
Do you want me to see if I can get the boat moving?
[To keep going?]
no subject
[All they need at the moment is the promise that their things will eventually be returned to them. Deprived of even the means of writing in the dirt, the most they can do is wait.]
[And so they can.]
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I'll wait with you until someone comes.
[So they won't be alone. And while Seto knows he can't offer much in the way of safety, unarmed as he himself is, but it's better then nothing.]
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[The white wolf god, she is purportedly retrieving that which they have lost. All they must do is wait. And if she cannot find them...there are only so many places they could be.]
[For now, they fetch up against the smooth wood of the ship's walls, curling knees up to their fragile chest.]
[Sleep always comes fitfully, but it comes eventually. All they need do is wait.]