lifeaftr_mods: (Default)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] lifeaftr2018-03-17 08:54 pm

March Event: De L'autre Côté de L'eau

MARCH EVENT: DE L'AUTRE CÔTÉ DE L'EAU
Who: Everyone condemned to the Water, and those who see fit to rescue them
What: A rescue is implemented!
When:Predominantly on March 19th
Where: Ai'tuoh, and the small islet just off its coast
Warnings: Mark as needed!
Just Sing For Me All Night

It's time for your captured comrades to be recovered, and by none other than your fine selves! While the Storyteller will detail the elements of said rescue below, they very notably don't say anything about how they plan for you make it through Ai'tuoh, and then to the islet off its coast.

You have their tacit blessing to make your way there however you would like. Through stealth, through diplomacy, by salting and burning the earth...whichever you prefer. It is, as it turns out, awfully difficult to discern the innocent from the perpetrators when they all look alike.

Whatever course of action you choose, bear in mind that there will be consequences. The Storyteller will be sealing off Ai'tuoh's mana pool once everyone who has been retrieved has come through, but that doesn't mean that the island will be gone forever.
And If I Shout For You, Never Doubt

While the details of the rescue's mechanics can be found in the Storyteller's explanation below, we ask that, if your character was captured and needs to be rescued, please let us know HERE. This will make it easier for other players to account for who might be their focus, and why!

A few guidelines for each of the groups:
[ ♆ ] Group One will be predominantly busy fending away militia, who you can assume will be pouring forth to protect the Water from these intruders at a fairly concentrated rate. Most of the fighting will likely be grouped around the Water itself, leading to a risk of being forced into the Water or slipping in yourself. The militia largely fight with spears, swords, and shields, but are not above attempting to sedate you if they can get close enough, to make it easier to tip you into the Water.

[ ♆ ] Group Two will be serving as the tether, meaning they will be holding onto the thread the Storyteller has provided. This means physically remaining on our side of the abyss and holding onto the thread very tightly, as well as mentally focusing incredibly hard on the Water itself. When the thread is deposited into the Water, it will open a dark tunnel into the surface itself, leading all the way through to the other side. The Water will not take kindly to this; it will attempt to close, and exert a tremendous mental pressure upon your mind to do so. In order for this portal to remain open, your focus must be wholly devoted to keeping it open. It may feel very much like a mental game of tug-of-war, and you may very well feel a very physical tug on the thread itself as well; you must be actively concentrating on bringing everyone home.

[ ♆ ] Group Three will then have to grab hold of the thread in some way or another and not let go as they're swept into the dimension and through to the other side. As long as they remain in contact with the thread, they will be able to make their way back and be immune to the soporific effects of the strange void, as well as detect the opening the thread makes in the landscape of the netherworld on the other side of the Water. If they let go, they will lose their way and be vulnerable to the somnolent effects, and must be drawn back by someone who is still tethered.
Just remember: once you've found who needs recovering, you cannot, under any circumstances, look back at them while you guide the home.

You simply have to trust that they will follow, and that will be what leads them back to you.

Event Timeline
[ ♆ ] March 19th: Characters are taken to the Standing Water, and the rescue is facilitated
[ ♆ ] March 20th: Monthly Storytelling occurs as usual
[ ♆ ] March 31st: Ai'tuoh disappears, and anyone left on it or in the Water will suffer a death
LOGSOOCSTORIESMAIN NAVIGATION

( CODED BY BOOTYCALL )
scourgingstars: (you're gonna bring yourself down)

[personal profile] scourgingstars 2018-03-26 06:40 am (UTC)(link)
[maybe a little]

Oh, I never tire of seeing pawns struggle to break free of their purpose. Just ask the High Commander--why, dear Ravus was near-endless entertainment for me.
shatteredlenses: Silhouette (Silhouette)

[personal profile] shatteredlenses 2018-03-26 06:58 am (UTC)(link)
Goodness, I have big shoes to fill, don't I? I suppose I best get to work on surprising you so you don't get bored.

[Perhaps tired of being surrounded on all sides, Ignis dismisses his daggers and summons his spear in the span of a heartbeat. Despite the quickness, one guard manages to open a slice down his arm with his sword. Ignis doesn't act like he's even felt it as he launches himself up into the air.]
scourgingstars: (and not have to face the facts)

[personal profile] scourgingstars 2018-03-26 07:12 am (UTC)(link)
[Meh, he wasn't about to play first aid today. (Ardyn idly noted that he had a bad habit of doing that where Ignis was involved. He'd need to work on that.)]

Instead, he cleared out his own immediate space with another Blizzard, twirling the greatsword in hand as if it were weightless.]
shatteredlenses: Stealthing (Stealthing)

[personal profile] shatteredlenses 2018-03-26 07:26 am (UTC)(link)
[It's probably fortunate that Ardyn has no intention of playing healer today because Ignis has no intention of stopping his attack over such a minor wound. He comes back down from the air, knocking back several guards and then follows through with a rather impossible looking cartwheel that lets him bring the spear around to take down the remaining guard that foolishly moved forward when the others went back. Spear swung around behind him, braced as if ready for another attack, Ignis stops to listen and then laughs.]

We may need a new battle ground.
scourgingstars: (and the city is out of time)

[personal profile] scourgingstars 2018-03-27 01:42 am (UTC)(link)
...hmph. They can't even provide a challenge through sheer numbers? How terribly boring.
shatteredlenses: Of Course (Of Course)

[personal profile] shatteredlenses 2018-03-28 04:26 am (UTC)(link)
Shall I request one of them sedate you?

[The corner of Ignis' mouth quirks upward.]

I'm sure that will make battle a least a little more challenging for you.
scourgingstars: (i see my red door)

[personal profile] scourgingstars 2018-03-28 04:38 am (UTC)(link)
I've my genuine doubts that would work, without a functioning bloodstream.
shatteredlenses: Really (Really)

[personal profile] shatteredlenses 2018-03-28 04:48 am (UTC)(link)
[Ignis sighs, and his tone is one of a person this close to rolling their eyes.]

That was a joke. You do know what those are right?

[Like he would actually allow a guard to sedate one of his...fellows.]
scourgingstars: (taking my sulking to the masses)

[personal profile] scourgingstars 2018-03-28 04:49 am (UTC)(link)
Oh, but if I was wrong I might actually be able to get some sleep. Wouldn't that just be delightful?

[too late ignis]
shatteredlenses: Question (Question)

[personal profile] shatteredlenses 2018-03-28 05:00 am (UTC)(link)
[Why must you be like this, Ardyn?]

You take a nap in the middle of this and I cannot promise I won't use your lanky arse as a place to sit.

[Make your choice.]
scourgingstars: (all a fire needs is a single spark)

[personal profile] scourgingstars 2018-03-28 05:02 am (UTC)(link)
Hardly fair. Denying me one of the only opportunities I might ever have to rest, how terribly cruel.
shatteredlenses: Profile Smile (Profile Smile)

[personal profile] shatteredlenses 2018-03-28 05:10 am (UTC)(link)
Oh, I'm hardly denying you anything. I'll sit...quietly.