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Entry tags:
- dear evan hansen: connor murphy,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- mass effect: commander shepard,
- npc: mari zalin,
- npc: munin,
- npc: ninth,
- npc: the storyteller,
- voltron: keith kogane,
- ✖ captive prince: laurent,
- ✖ dangan ronpa: hinata hajime,
- ✖ dangan ronpa: komaeda nagito,
- ✖ disney: mickey mouse,
- ✖ ensemble stars: eichi tenshouin,
- ✖ ensemble stars: kanata shinkai,
- ✖ ensemble stars: ritsu sakuma,
- ✖ ensemble stars: shinobu sengoku,
- ✖ fragile dreams: crow,
- ✖ fragile dreams: seto,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ no.6: shion,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: magnus burnsides,
- ✖ the adventure zone: taako,
- ✖ the idolm@ster: takane shijou,
- ✖ undertale: muffet
March Event: De L'autre Côté de L'eau
MARCH EVENT: DE L'AUTRE CÔTÉ DE L'EAU
Who: Everyone condemned to the Water, and those who see fit to rescue them
What: A rescue is implemented!
When:Predominantly on March 19th
Where: Ai'tuoh, and the small islet just off its coast
Warnings: Mark as needed!
What: A rescue is implemented!
When:Predominantly on March 19th
Where: Ai'tuoh, and the small islet just off its coast
Warnings: Mark as needed!

Just Sing For Me All Night
It's time for your captured comrades to be recovered, and by none other than your fine selves! While the Storyteller will detail the elements of said rescue below, they very notably don't say anything about how they plan for you make it through Ai'tuoh, and then to the islet off its coast.
You have their tacit blessing to make your way there however you would like. Through stealth, through diplomacy, by salting and burning the earth...whichever you prefer. It is, as it turns out, awfully difficult to discern the innocent from the perpetrators when they all look alike.
Whatever course of action you choose, bear in mind that there will be consequences. The Storyteller will be sealing off Ai'tuoh's mana pool once everyone who has been retrieved has come through, but that doesn't mean that the island will be gone forever.
It's time for your captured comrades to be recovered, and by none other than your fine selves! While the Storyteller will detail the elements of said rescue below, they very notably don't say anything about how they plan for you make it through Ai'tuoh, and then to the islet off its coast.
You have their tacit blessing to make your way there however you would like. Through stealth, through diplomacy, by salting and burning the earth...whichever you prefer. It is, as it turns out, awfully difficult to discern the innocent from the perpetrators when they all look alike.
Whatever course of action you choose, bear in mind that there will be consequences. The Storyteller will be sealing off Ai'tuoh's mana pool once everyone who has been retrieved has come through, but that doesn't mean that the island will be gone forever.

And If I Shout For You, Never Doubt
While the details of the rescue's mechanics can be found in the Storyteller's explanation below, we ask that, if your character was captured and needs to be rescued, please let us know HERE. This will make it easier for other players to account for who might be their focus, and why!
A few guidelines for each of the groups:
You simply have to trust that they will follow, and that will be what leads them back to you.
While the details of the rescue's mechanics can be found in the Storyteller's explanation below, we ask that, if your character was captured and needs to be rescued, please let us know HERE. This will make it easier for other players to account for who might be their focus, and why!
A few guidelines for each of the groups:
[ ♆ ] Group One will be predominantly busy fending away militia, who you can assume will be pouring forth to protect the Water from these intruders at a fairly concentrated rate. Most of the fighting will likely be grouped around the Water itself, leading to a risk of being forced into the Water or slipping in yourself. The militia largely fight with spears, swords, and shields, but are not above attempting to sedate you if they can get close enough, to make it easier to tip you into the Water.Just remember: once you've found who needs recovering, you cannot, under any circumstances, look back at them while you guide the home.
[ ♆ ] Group Two will be serving as the tether, meaning they will be holding onto the thread the Storyteller has provided. This means physically remaining on our side of the abyss and holding onto the thread very tightly, as well as mentally focusing incredibly hard on the Water itself. When the thread is deposited into the Water, it will open a dark tunnel into the surface itself, leading all the way through to the other side. The Water will not take kindly to this; it will attempt to close, and exert a tremendous mental pressure upon your mind to do so. In order for this portal to remain open, your focus must be wholly devoted to keeping it open. It may feel very much like a mental game of tug-of-war, and you may very well feel a very physical tug on the thread itself as well; you must be actively concentrating on bringing everyone home.
[ ♆ ] Group Three will then have to grab hold of the thread in some way or another and not let go as they're swept into the dimension and through to the other side. As long as they remain in contact with the thread, they will be able to make their way back and be immune to the soporific effects of the strange void, as well as detect the opening the thread makes in the landscape of the netherworld on the other side of the Water. If they let go, they will lose their way and be vulnerable to the somnolent effects, and must be drawn back by someone who is still tethered.
You simply have to trust that they will follow, and that will be what leads them back to you.
Event Timeline
[ ♆ ] March 19th: Characters are taken to the Standing Water, and the rescue is facilitated
[ ♆ ] March 20th: Monthly Storytelling occurs as usual
[ ♆ ] March 31st: Ai'tuoh disappears, and anyone left on it or in the Water will suffer a death
( CODED BY BOOTYCALL )
threadjacking encouraged probs?
She paces by the fire, angry and focused. Breaking the prisoners out on the way to the execution or whatever was always gonna be their best shot, those barracks are impossible to get into and even just skulking around their perimeter, the elves could feel the magical nullification field screwing with them. Not their first dance with one of those, after all, and they knew they'd have been useless in there.
The rabbit's plan sounds ominous as fuck and they haven't even explained it yet, but they have to get there first. "Do you know where the Standing Water even is? Nobody in the city would tell us, and there was jack shit about it in the library."
no subject
Just off the coast of it is a blob of land.
"An islet," says the Storyteller softly. "Not unlike the sort upon which you are housed. I fear that sailing may be the only direct means of access."
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It's quiet, because he's still not used to offering up information about himself. He honestly doesn't want to offer information now, because this isn't his fight. These aren't - he doesn't fucking care what happens to these people, but he decided he was going to try and be better. Being better means that you don't just ignore things that don't personally concern you, probably.
"I have a distraction to cause first, but after - after you free them, I'll be there."
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"Especially with a distraction", she adds and throws Conner an encouragingly devious grin. "Just make sure to be back for the last boat out. City's gonna get too hot to handle in no time, my dude."
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It's clear that, like Connor, the Storyteller is unused to offering this sort of information into a public setting. Making suggestions. Trying to help, in what little, incremental ways they can.
"The more targets in play, the more divided their attention will have to be."
no subject
I'm hesitant to focus the majority of our damage on the docks, specifically- they seemed to be the part of the city with the loosest attachment to their horrible laws, and one of the proprietors of an inn there was the only person who appeared to be willing to actually warn outsiders that they might be walking into danger instead of simply standing back and allowing their guards to take them.
[Let's not set the innkeeper guy on fire, okay? They seemed nice.]
Our main goal is freeing our friends, of course, but I'm a bit worried about what we'd be leaving behind us afterward- if more travelers are unlucky enough to find the place in the future, I'd prefer they not come to a nasty end because we attacked the only ones who would have been inclined to sympathy.
[She pauses, a thought occurring to her.]
Although... if you were willing to take a greater risk for a distraction, I do recall one notably flammable location, given that it was one of the few places in the city that had large amounts of paper on the premises.
It pains me to suggest burning a library, even one with such regrettably repetitive taste, but it would certainly draw their attention.
no subject
He pauses though. For as much as he seems like a ruthless person, there's something bothering him about the idea of burning an entire city down. There's something -
"We shouldn't burn the boats though. I -" Connor rubs his neck nervously. "The people living there shouldn't be blamed for the rules they have to follow. If they want to escape, maybe we should let them. And maybe we should burn their library down, so they know that the rules aren't necessary."
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"Listen, I wasn't gonna even go after the inn or whatever? My main concern here is being pursued, like, I'd rather squash a boat chase in the bud if I can. Sure, some hypothetical future visitors are gonna be fucked once we're done with the place, but they were always gonna be. I mean, so were we? You really think we can actually make their shitty system even worse?"
She looks at Muffet, a fire burning in her gaze though her anger isn't meant for the spider at all. "The innkeeper wasn't gonna stand up for you if somebody decided to drug and drown you, were they?" She turns to Connor with the same intensity. "Let's not forget these people, they don't just live with the law, they look away when their kids are drowned for laughing! Show me some kinda underground resistance, revolution or something? Sure, sign me the fuck up for not kicking their asses! But they've had plenty of time to get rid of their fucking laws themselves, it's not our job to excuse their complicity."
After that little outburst, Lup takes a breath, resettles her ears like ruffled feathers, and shoots Muffet a finger gun. "Burning down the library, though? Dope idea, hell yeah. Maybe that'll give them the push they need to wake the fuck up, but by then we'll be back to sipping coconut martinis in our lawless island commune."
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"They are a people who have lived in fear for most of their lives," the Storyteller says, quietly. "It is not merely the force of law that keeps them in line. It is the threat of the deity that offered them that 'gift' to begin with. Given what the Water...may be capable of, that fear might be well-placed."
Again their fur prickles, standing on end along the ridge of their spine.
Yes.
They are not so very fond of the water.
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How would we know if there was a resistance or not? We've barely even spoken to these people, anyone defying those so-called laws would have no reason to trust us with a secret that could get them killed.
[She shakes her head.]
I don't know if their system can get worse, but I certainly don't trust it enough to say that it won't.
[Literally fuck everything about Ai'tuoh, okay, she's not putting anything past these people.]
And speaking of things I don't trust, I'm also not entirely certain I trust the safety of a sailing ship if our enemy is the water. I assume they don't control anything that simply happens to be liquid, wherever and however they please, but...
[She looks over at the Storyteller, and though her words are firm, her expression is gentle. She's grateful for their help, and wishes she didn't have to ask about a topic they clearly seem to find upsetting. Wishes she could help them more.]
What are they capable of, that you know? Is there anything else that you can tell us about this deity?
no subject
“What makes you think the citizens will side with the people tearing down buildings and killing their kin? They're not going to give up their tyrants for some mangy beasts good for nothing but destruction. We'll just have proved the militia right.”
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"The Water, the Standing Water - its qualities are unlike the waves of the ocean, the turn of the sea. Our enemies do not control those waters, no. I doubt they control even the Water they keep sacred. The one they worship, however..."
Their foot drums briefly, pensively, against the sand with a triple-beat of dull thumps, before the motion stills.
"This ritual, it is a ghost of something they no longer understand. I cannot say if the one they worship would see fit to intervene, with this level of chaos."
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Connor hesitates. He's not entirely sure if it's kosher to say something that was told to him personally, but wasn't this what they left the Schovskal for? To call upon them if necessary. Now would be the time, he thinks. Now would definitely be the time.
"If I call the Jormun, we'll have safe passage back. They - they've guided my boat before."
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You're valid.
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The twins were in the city every day, scouting locales, waiting for opportunities to grab whatever and run. They hadn't seen a whisper of dissent. Plenty of fear though, for sure, and it's way scarier to rise up and face some divine retribution than your own militia. But is it scarier than giving your own children up to drown, just to be left alone? Actually, fuck 'em.
Lup listens to the rest of the argument, gnawing her lip, glowering at the fire. "Whatever we do, we're going to have to fight them, you know that, right? We're gonna 'prove their militia right' if that's how they're set on taking it. The best we can do for us is-- for all of us, is to keep them off our backs as much as possible. But if you're so against sinking a couple boats, why don't we just ask our fish friends for a ride? They gotta have like dolphin taxis or something." Or just ride into battle on Munin's shoulders? That's an idea that briefly lifts Lup's spirits before she gets back to the matter at hand.
She huffs and turns to the rabbit once more. "Personally I fuckin hope they intervene, I could do with punching em in the face. And if that doesn't make those people cast off their chains, nothing will. Not holding my breath on that one, though."
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"...but I cannot guarantee their safety as I can yours. If any of them were to perish, they would not be restored as you are."
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That's not even touching on the fact that Connor is unwilling to ask for them to wage a war that's not theirs. They're not even as comfortable on land as they are in water and before, he would have thought that if water is what they worship then the Jormun would be good to bring. Knowing that the water is a god, actually, is something else entirely.
"If you wanna burn the boats so badly, whatever. Do it." He's not about to argue over something he only kind of cares about when he has better things to be doing. "It's fucking unnecessary and assholeishly extra, but you do you."
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"You know it. Anyway I'm not loving dragging the Jormun into this either, it's definitely not their fight. But whatever assistance they're willing to give, I'm not about to refuse it? They can handle a lil heat. Even if it's just safe passage back for the boat, that'd still be dope." It sounded like Connor has a hotline to them so she'll leave the whole seafaring part of this operation to him.
"So we got distractions, we got a boat - what happens when we get there?" She turns to the rabbit. "You wanna enlighten us about this trial? What fresh hell are we talkin, here?"
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The Storyteller nudges the spool of thread lying in the dream-sand, the soft red yarn gleaming in the guttering firelight.
"It is not the thread itself that will keep the way open to that other world, so that you may journey through the Water and reclaim those lost. It is the act of trusting that you will return, and that those in need will follow."