lifeaftr_mods: (Default)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] lifeaftr2018-03-09 08:55 pm

March Adventure: Swim with the Current and Float Away

NEW ISLAND: AI'TUOH
Who: Anyone who feels brave...or particularly lawful
What: A city worth exploring, and a people worth meeting
When: March 10th and onward
Where: Ai'tuoh
Warnings: The themes you might associate with strict punishment and rule-based dystopias will abound, along with nonconsensual drugging/sedation for those found guilty in the streets. Otherwise, mark as needed!

The Overview: Ai'tuoh
The dawn of the 10th will see the appearance of the promised island on the horizon. The smooth, even planes of city walls rear across the expanse of sandy beach, but beyond that, no particular discerning characteristics can be immediately glean. That same morning, characters will awaken from a brief dream, wherein the Storyteller will advise that the new island accessible via mana pool - and they suggest, with some trepidation, that you do not make the location of said mana pool on the new land immediately obvious to the natives. It's clear that something has put them on edge, though they've yet to say what.

Welcome, adventurers, to the island of Ai'tuoh.

Our City, Our Rules
Ai'tuoh is home to a sprawling city, built of smooth, sandy stone. Its architecture is simple, precise, and uniform, valuing utility above all else - function to the exclusion of form. The homogeneity of the people of Ai'tuoh extends beyond the similar, monochrome spectrum of their apparel. Despite the gradations of skin color and the subtle shifts in the shades of their hair - all falling within established limits, of course - they all appear to be more or less human. But most striking of all is the stern warning emblazoned across the city's gates. It translates as follows:

May those who violate our law be cleansed in the Standing Water.


The Unerring Law of the people of Ai'tuoh can be found in the library, which contains little besides some five hundred copies of the same dispassionate lists of various laws, most of which you've probably already broken by the time you've entered.

If you plan on stopping by, we'd recommend taking the time to explore the docks first - those that frequent that particular area are rather more forthcoming to travelers. You might find someone sympathetic to your plight, willing to offer some helpful hints.

Holding Cells: Awaiting Your Trial
Those unlucky enough to be caught by the concealed militia taskforce of the city will be sedated on sight of their violation, and will wake in a small, smooth-stoned room. There are no windows, and only one door - and it won't be opening under your duress.
The holding cell into which you've been deposited is beyond barebones; while clean and uniform, it lacks even the basic commodities of a bed and bucket. It seems that there's no need to plan for keeping prisoners in the long term. No one drops by to visit, and no one addresses you if they pass through. Your only company is in your cellmates, who you might be able to hear through the walls, provided you raise your voice over the soft, buzzing hum that permeates the air; a magical suppression field, to ensure that those with particular talents cannot exert them to break the law's hold.

The barracks are sorted into clusters of several buildings, each with variety of cells hidden in secluded pockets. To contrast the uniformity of the city itself, there is no such order here; the buildings are designed to be difficult to break into, and even harder to orient oneself in.

Those who are being kept in holding until their cleansing will not be in complete isolation forever. There are a number of militia who patrol the prison areas to ensure peace is being kept...and some might even be open to conversation.



For OOC information about Ai'tuoh and the city's laws, please see our recent OOC information post!



Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!


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( CODED BY BOOTYCALL )
proficienciesouttheass: (41)

[personal profile] proficienciesouttheass 2018-06-25 07:45 am (UTC)(link)
No, those are beavers.

[ He hums, thinking.]

They live in ponds? And lakes and stuff. They make nests and swim around and shit.
catpiper: (pic#12373154)

[personal profile] catpiper 2018-06-27 03:59 am (UTC)(link)
Can we look for them?

[It's hard to sit here and pretend like she's going to be okay, knowing full well the odds are stacking against her with every passing day. It would be better, more realistic, to say Can you help Seto find them? or ask if Taako and Lup knew what ducks were like, requesting he take them on that duckventure if they didn't already know, but-

A part of her wants to believe, to pretend, to try and hope that she might get a chance to see them.
]

Can we do that together?
proficienciesouttheass: (38)

[personal profile] proficienciesouttheass 2018-07-01 09:10 am (UTC)(link)
[ There's a whole layer to this scene that Magnus is missing. He's usually chipper and casual about any sort of bullshit situation like this, and he's falling back into that thanks to this conversation - about ducks. But there's still something in Ren's voice, something he can't quite put a finger on, that's bothering him a lot.]

Yeah, sure. There's probably some around the islands, I guess?
catpiper: (is the flu shot ripe)

[personal profile] catpiper 2018-07-02 04:42 pm (UTC)(link)
[It's a comforting thought she holds close to heart. It's silly. Fun. And the smile seemingly affixed to her face since the beginning of this duckversation grows a bit more. If there's some, they'll find them-together. There's an I promise she hears in there, even if it wasn't said aloud and-

She's tired. Her heavy eyelids are pushing down after forcing them open for so long, the warmth of the bracelet telling her she's missed yet another dose of he medication and-

She's so tired.
]

Yeah, they'll-we'll find them. We'll listen for their 'quacks' and have fun.

[She's sorta trailing off at the end, sounding more like an exhausted kid that's stayed up way past her bedtime over anything.

But she's not going to answer, if he speaks again. The only thing he might hear is the sound of her breathing, rhythmic and quiet. Sorry buddy, she's taking her nighty night peanut time. Passing out is normal?? It's fine.
]
proficienciesouttheass: (22)

[personal profile] proficienciesouttheass 2018-07-15 01:50 pm (UTC)(link)
Yeah, they're really loud sometimes. There's probably a pond or something, somewhere. Though, I don't really know if they live on islands...

Guess we'll see, huh?

[ He goes quiet, waiting for an answer. When she takes too long to respond-]

Ren?

[ And nothing.]

Hellooooo?

[...nothing.]

Huh...

[ ...maybe she just fell asleep.]