The Mods of LifeAftr (
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lifeaftr2018-03-09 08:55 pm
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Entry tags:
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- mass effect: commander shepard,
- npc: arl kenning,
- npc: mari zalin,
- original: chip abaroa,
- original: erika fisher,
- pokemon sun & moon: guzma,
- voltron: keith kogane,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ disney: mickey mouse,
- ✖ ensemble stars: eichi tenshouin,
- ✖ ensemble stars: kanata shinkai,
- ✖ ensemble stars: shinobu sengoku,
- ✖ ffxiv: tataru taru,
- ✖ little witch academia: atsuko kagari,
- ✖ marble hornets: brian thomas,
- ✖ marvel 616: wade wilson,
- ✖ my hero academia: shouto todoroki,
- ✖ next to normal: gabe goodman,
- ✖ no.6: shion,
- ✖ off: the batter,
- ✖ okami: amaterasu,
- ✖ owlboy: otus,
- ✖ persona 5: goro akechi,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: magnus burnsides,
- ✖ the adventure zone: taako,
- ✖ undertale: frisk,
- ✖ undertale: muffet
March Adventure: Swim with the Current and Float Away
NEW ISLAND: AI'TUOH
Who: Anyone who feels brave...or particularly lawful
What: A city worth exploring, and a people worth meeting
When: March 10th and onward
Where: Ai'tuoh
Warnings: The themes you might associate with strict punishment and rule-based dystopias will abound, along with nonconsensual drugging/sedation for those found guilty in the streets. Otherwise, mark as needed!
What: A city worth exploring, and a people worth meeting
When: March 10th and onward
Where: Ai'tuoh
Warnings: The themes you might associate with strict punishment and rule-based dystopias will abound, along with nonconsensual drugging/sedation for those found guilty in the streets. Otherwise, mark as needed!

The Overview: Ai'tuoh
The dawn of the 10th will see the appearance of the promised island on the horizon. The smooth, even planes of city walls rear across the expanse of sandy beach, but beyond that, no particular discerning characteristics can be immediately glean. That same morning, characters will awaken from a brief dream, wherein the Storyteller will advise that the new island accessible via mana pool - and they suggest, with some trepidation, that you do not make the location of said mana pool on the new land immediately obvious to the natives. It's clear that something has put them on edge, though they've yet to say what.
Welcome, adventurers, to the island of Ai'tuoh.
Our City, Our Rules
Ai'tuoh is home to a sprawling city, built of smooth, sandy stone. Its architecture is simple, precise, and uniform, valuing utility above all else - function to the exclusion of form. The homogeneity of the people of Ai'tuoh extends beyond the similar, monochrome spectrum of their apparel. Despite the gradations of skin color and the subtle shifts in the shades of their hair - all falling within established limits, of course - they all appear to be more or less human. But most striking of all is the stern warning emblazoned across the city's gates. It translates as follows:
The Unerring Law of the people of Ai'tuoh can be found in the library, which contains little besides some five hundred copies of the same dispassionate lists of various laws, most of which you've probably already broken by the time you've entered.
If you plan on stopping by, we'd recommend taking the time to explore the docks first - those that frequent that particular area are rather more forthcoming to travelers. You might find someone sympathetic to your plight, willing to offer some helpful hints.

Holding Cells: Awaiting Your Trial
Those unlucky enough to be caught by the concealed militia taskforce of the city will be sedated on sight of their violation, and will wake in a small, smooth-stoned room. There are no windows, and only one door - and it won't be opening under your duress.

The barracks are sorted into clusters of several buildings, each with variety of cells hidden in secluded pockets. To contrast the uniformity of the city itself, there is no such order here; the buildings are designed to be difficult to break into, and even harder to orient oneself in.
Those who are being kept in holding until their cleansing will not be in complete isolation forever. There are a number of militia who patrol the prison areas to ensure peace is being kept...and some might even be open to conversation.
For OOC information about Ai'tuoh and the city's laws, please see our recent OOC information post!
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
i
While the little bug can't fly like Otus can, they hop up the side of the building with claws in hand, using them as hooks to grip the clay surface. A final jump, cape fluttering, takes them onto the ledge, and they land with the tiniest of impacts.
They shuffle close to their friend, sitting and shifting aside their cloak to poke out their hand. They put it on one of Otus' hands, as far as they can reach.
They're a bit cautious - they don't want to get Otus in trouble - but their friend looks so sad. A little bit of contact wouldn't hurt. ]
no subject
It's comforting.
No words needed, no exchange of vocals required, just...the warmth from that small hand. We'll make it through. A vote of confidence greater than any Otus could have come up with on his own. The owl boy looks his friend over from horns to little feet. Okay? Is he okay?
He even has his weapon. Otus wonders if they gave it much thought, but that nail is sharp. Really sharp. Maybe they didn't examine it closely. They didn't really look Otus' cloak over very carefully. Maybe they've never seen an owl cloak before? His free hand touches the Knight's head.
Welcome. Welcome to the rooftops. Glad that you're okay. ]
no subject
They notice Otus looking them over and nod briskly, giving him a thumbs-up, pushing their cloak aside to show they're all intact.
When they're patted on the head, they clasp Otus' much larger hand with both of their small ones, giving it a small squeeze.
They tilt their head, in curiosity. Is Otus okay? The guards probably hadn't hurt him, but this city is...they wouldn't say scary, exactly. But it's not a happy place. Not a place for people like Otus, who is soft and friendly. ]
no subject
Yep, all good here-- though flying overhead made some highly, highly uncomfortable. He's opted into some good, old fashioned walking around, though it's quite evident he's a little uncomfortable in restraining himself from flying. These people-- are they like gnomes? Would they try to hurt him if he caught their attention?
Despite being physically okay, he looks pretty uneasy. Sitting on the rooftops helps, but just a little bit. ]