lifeaftr_mods: (Default)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] lifeaftr2018-01-04 06:00 pm

January Intro: I Know the Winter's Getting Colder

INTRO LOG: JANUARY
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: January 5th and onward
Where: Chol and surrounding waters
Warnings: Mark as needed!

The Overview: New Lands
New arrivals will not be waking in the typical hub of activity; instead, they will find themselves coming to on the small island of Chol. While the island's fringes are little more than an unforgiving spread of craggy, canyon-like rock and coastal cliffs, the island dips down to form a fertile divot of edenic woodland in its center. The people living there will even be helpful and polite to you, should you inquire after them.

All new arrivals will additionally awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!

Icebreaker: This is the Winter of Our Youth
Unless you're someone with a fondness for the cold, you'll undoubtedly be waking with more than a slight chill in your bones. The appearance of the island of Chol has signaled a coming event of great import in LifeAftr, and unfortunately, the signs of that event's approach have already been set in motion. The temperature has begun to drop as the sun's rays begin to die, faster and faster, leading to an impressive cold snap in the ocean waters - particularly those surrounding Chol.

It is for that reason that you won't be waking on Chol, per se. Instead, you'll be waking on a thick crust of ice that's mantled itself over the ocean waters, freezing solid enough to bear your weight...for the most part.
The ice won't hold forever; it isn't meant to. If you happen to be particularly vivacious in your waking, or especially active in general, thick cracks will start to spiderweb out from underneath those impacts with low, warning chunks and wrenches of fracturing ice. Better hurry to land soon, unless you care to take a little dip into those freezing cold ocean waters.

Mainland: When We Pick Over the Past
Should you make it to the land of Chol, braving the iced-over waters surrounding its craggy shores, you'll encounter something at least as startling - the people who have elected to set up a rudimentary encampment upon its lands. While a bit on the scalier side, the Jormun are nonetheless allied to you land-dwellers, and will welcome you to the island.
Most will be preoccupied with preparations for an approaching siege, but many will comment idly that the cold is a sign of the coming battle. Some may point you to their leader, known to most as Munin, but others will venture hospitality based on the actions of those land-dwellers that came before you, who were successful in allying themselves to this sea-dwelling people.

Those who might have braved the cold a little too fiercely will quickly be offered some rather rough blankets - perhaps more on par with burlap sacks in terms of texture - as well as a hot brew that the Jormun call brrkshavak. Heated to a boil just prior to being served, the drink will be more than adequate in warming your weary bones, though it bodes mentioning that it is both scalding hot and made with a fleshy kind of undersea herb that is akin to crushed chili pepper in taste.

It'll warm you up, all right.



As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.



Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!



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( CODED BY BOOTYCALL )
mamaterasu: (There there...)

[personal profile] mamaterasu 2018-01-25 12:05 am (UTC)(link)
[Oh, Ammy is far more mortal than most gods, and frigid paws definitely would ice over if exposed to the cold for too long, and not tended to properly. She is, of course, built far better than Clem is for the cold - a dense double coat to lock in heat and keep moisture out (which has bulked up during this freezing period), and her paw pads are rough, but stave off the freeze of the ice and snow she has to traverse. She's not immune to the dangerous temperatures, but she has a much lower risk for freezing.

And she is wholly aware of that, and that Clem does not share those traits. When their eyes meet, Ammy licks the girl's cheeks and nose - a sign that yes, she's fine, and also to get some warmth onto her skin. Her breathe may stink pretty darn bad, but if Clem can tolerate it a little bit, it'll at least keep her skin from cracking in the dry, frosty air.]
walkietalkie: ((s2) please)

[personal profile] walkietalkie 2018-01-25 10:31 am (UTC)(link)
clem can definitely tolerate it — she may have had some unnerving close calls, as far as roving packs of wolves are concerned, but ammy has always been a distinct exception. comforting, not unnerving. someone she can trust.

so she wrinkles her nose at the feel of it, but makes sure to offer a little appreciative hum so ammy doesn't misinterpret it as legitimate disgust.
mamaterasu: (To the horizon.)

[personal profile] mamaterasu 2018-02-02 05:34 pm (UTC)(link)
[Pulling back, because she knows many humans, or persons in general, don't usually enjoy a tongue bath. Heck, Issun made it a point to tell her at every opportunity, and though Clem isn't exactly vocal about it, she's a pretty perceptive canine. Not only that, but she knows the way to the encampment where Munin and her tribe will welcome this little one wholeheartedly and offer her some food and drink, and a place to shelter herself from the biting cold.

Pacing back a bit, Ammy yips to get Clem's attention and treks a few feet away from the cold, damp sands toward the craggy cliffs of Chol. They shouldn't dawdle here out in the snow - frostbite can set in pretty easily, after all. Or, though not necessarily fatal, a cold and fever wouldn't do the poor girl any good, either.]