The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2017-12-14 04:31 pm
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Entry tags:
- dear evan hansen: connor murphy,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- npc: munin,
- original: mira delacroix,
- pokemon sun & moon: luna,
- undertale: chara dreemurr,
- voltron: keith kogane,
- ✖ captive prince: laurent,
- ✖ disney: mickey mouse,
- ✖ ffvi: terra branford,
- ✖ ffxiv: tataru taru,
- ✖ lady trent: isabella camherst,
- ✖ marvel 616: wade wilson,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ okami: amaterasu,
- ✖ original: kyouko kougami,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ the adventure zone: lup,
- ✖ the long dark: chris baer,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: muffet
December Adventure: Turn Your Face Towards The Sun
NEW ISLAND: CHOL
Who: Everyone!
What: There's a brave new world to explore
When: December 14th and onward
Where: Chol
Warnings: Mark as needed!
What: There's a brave new world to explore
When: December 14th and onward
Where: Chol
Warnings: Mark as needed!

The Overview: Chol
On the dawn of the 14th, characters will awaken from a brief, rather harried dream with the Storyteller who has advised of a new island accessible through the mana pool. Welcome, adventurers, to the island of Chol.
The edges of Chol are unremarkable, craggy bits of cliff and rock, gradually sloping upward into a vaguely mountainous region. While there's not a great deal of natural life growing here, characters may nonetheless notice the odd prey animal scuttering about, only to vanish in the steep cracks running along the cliffsides.
Once the island's hardened exterior is crossed, the rocky canyon gradually gives way to a gently sloping valley that, the further down you go, reveals an atypically verdant center. The contrast is not sharp to the point of unbelievability, but it's clear that the valley is where the most life is sustained in earnest. The rock dips in an almost craterlike fashion to favor the fertile heart of the island, around which the people who live there has established a rudimentary encampment.
Chol Outskirts: Do Not Break
As described above, the island of Chol is composed of mostly rocky ground, with very little fertile soil. Further examination of this land will prove that the composition is hardly a natural one- the dips, valleys, and sharp rocks reminiscent of craters that scar the land. It's not surprising that no one lives here.

There is, however, still things of interest to find here. Scouting Jormun will be happy to stop and direct characters to camp, whilst others yet may have goods to trade. All will point anyone with questions to the center of the island, where their leader resides- but if you're willing to accompany them in their scouting and hunting duties, you may just find this amphibious race warming to you quickly.
Chol, C3: Just Carry On
At the sloping center of Chol, a veritable village of tents can be found, with Jormun hurrying to and throe. In the center of this point, they seem to be busy building walls and spiked partitions- and surveying all of this is their mighty leader, Muninshhashvark.

Munin however, though in the center of everything, is more than happy to be approached-- by anyone willing to look past the fact that she is an eight foot tall snake.
For OOC information about Chol and the Jormuns, please see our recent OOC information post!
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
no subject
He might not recognize it...but those who first arrived on LifeAftr's shores might.
It is nice to have some confirmation in regards to the land-dweller's age, at least; she was unwilling to assume him to be younger or older than her rough estimate, and said estimate cannot be said to be particularly accurate.
"There are a few among our number - those with silver scales. If you ask after Rachsharnahac and Grasversherim, I believe you will find your way to them eventually." A moment, and she sees fit to add, a bit sheepishly, "I suppose land-dwellers such as yourselves may have difficulty with those pronunciations. Rach and Gras, then."
no subject
“They are unique. Can I see it? How is it balanced?” A few tasks are down. He has so many to go.
no subject
"It is not necessarily the sturdiest of weapons, but we have imbued it with the capacity to rebuild itself in seawater. With a great many of them concealed all around the island, we have ensured that, even when taken off guard, none of us will be truly defenseless."
no subject
Caches all over the island...he’d have never thought of that. “This is really cool.” Keith turns away and swings it. Light, he would have to know how sturdy it is to use it properly. He turns back and holds it out. “Thanks for letting me see it. Are they all the same shape?”
no subject
Her teeth glint in a wide, friendly smile when she nods in the direction of the weapon.
"Keep it. I assure you - we have many more."
no subject
He turns to go, pauses, and adds. “If we come up with any solid ideas of defense that could help, I’ll let you know.”
no subject
Just as the land-dwellers are not alone in theirs.