The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2017-07-28 08:24 pm
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Entry tags:
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- undertale: chara dreemurr,
- ✖ all about j: j,
- ✖ bastion: the kid,
- ✖ billions: jack foley,
- ✖ black butler: sieglinde sullivan,
- ✖ blue exorcist: shiro fujimoto,
- ✖ captive prince: laurent,
- ✖ disney: mickey mouse,
- ✖ dungeon meshi: marcille,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: nyx ulric,
- ✖ ffxv: prompto argentum,
- ✖ fullmetal alchemist: edward elric,
- ✖ marvel 616: wade wilson,
- ✖ off: the batter,
- ✖ original: finley,
- ✖ osomatsu-san: karamatsu matsuno,
- ✖ osomatsu-san: osomatsu matsuno,
- ✖ pacific rim: newton geiszler,
- ✖ rwby: jaune arc,
- ✖ rwby: ruby rose,
- ✖ rwby: weiss schnee,
- ✖ sonic the comic: espio the chameleon,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the walking dead (game): clementine,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: mettaton,
- ✖ undertale: muffet,
- ✖ undertale: sans the skeleton,
- ✖ world of warcraft: yrel
August Intro: You Think...You Wink...You Do A Double Blink...
INTRO LOG: AUGUST
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr.
When: August 3rd
Where: Ensō
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr.
When: August 3rd
Where: Ensō
Warnings: Mark as needed!

Part I: Get Wrekt
You rouse to a splash of sea salt drying on your skin. A haze of glass-white sand glitters in your vision, dappled by lush palms and thick, curling foliage that disappears into a jungle of deep jade. From behind, crackling wood and sawing rope groan from a mangled life raft ran ashore. A petering wash of tide over pebbled sand fills your ears as you struggle to gain your bearings in a vast portrait of tropical color…
No...no, no, that’s not precisely how this story starts.
Why don't we start over?
You rouse to a splash of sea salt, spraying across yourself and the wooden floor beneath you as it breaks across the edge of the platform. The light as it dances across the sea is blinding, dappling white spots across your vision as you slowly come back to consciousness and realize that - this is not where you last remember being.
The middle of the ocean is likely not a place most recall being at all. As you struggle to fully comprehend the new scenario in which you have found yourself, three things become quickly apparent. The raft you find yourself upon barely constitutes as something that should float, never mind a boat. In the distance, perhaps a few hours away at most, a large island beckons to you, a wide strip of beach surrounded by cliffs making it very clear where the most fortuitous of directions shall be.
Lastly, of course, you’re not alone. Hopefully your new companion(s) are just as keen to get ashore before nightfall as you, or voyaging together will not be the most positive experience. At your side you will find a knapsack, one to every member of your raft party, and upon inspecting its contents, you will discover any rewards you may have accrued - as well as a few other items to give you a fighting chance.
A note to those who participated in the Test Drive Meme: those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.

Part II: Choose Your Own Adventure
By fortune (or misfortune, as it were), you eventually find your feet meeting sand, blessed shore to stagger upon as you shake off your newly found sea-legs. There are those that may find this place familiar, as though it appeared in a dream, though the expanse of shore certainly seems larger. The beach stretches off into the distance on both sides, curving around sharp ridges and cliffs, mist obscuring the view the farther along it goes.
So here you are. You’ve found land. Company. Supplies. The sun is now beginning to trek rather low upon the horizon…spending the night outside in such an unfamiliar land is unappealing at best and outright dangerous at the worst.
There is one silver lining in the midst of this mess. Directly ahead, the beach curves up a gentle slope until it meets forest, some manner of building visible through the trees. Further exploration of this area will reveal a dilapidated building of sorts; the architecture is indiscernible to even the most skilled eye. Despite looking as if it has seen better days, there are areas that offer some form of shelter...and who knows what else. Just because it appears uninhabited doesn’t mean you won’t wind up pleasantly, or unpleasantly, surprised.

So what shall you do from here, traveller? There is land to be explored, strangers to meet, friends to reunite with. Supplies to inspect and plenty of questions in need of being said aloud. Choose your path, make haste, and above all else: survive. And whatever you will, take heart.
Your story is about to begin anew.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
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Briefly, he turns his attention from the one answering him, toward the sound of padding. Padding. It's nice to have a solid description to put with the sound.]
You have my gratitude for taking on this task, friend. I would be right beside you if I thought my presence would actually help instead of hinder us.
[Ignis pauses to still his fingers which had started to twitch unconsciously for want of something to do.]
Are either of you hurt? I have a first aid kit with me, if so.
[He won't waste any of its contents on himself, but others... Oh, he will certainly offer it to them.]
1/2
[What could one possibly do to alleviate that, other than get to shore as quickly as possible?]
[They cannot offer much in the way of encouragement, not without ceasing their rowing entirely - which would be foolish, as none of them could possibly be of any use to one another stranded alone in the water. The Drifter's dark eyes blink shut slowly, and then, after a moment, the sprite starts to assemble a message.]
[It's a bit more involved than their typical words, but given the child's dissociated demeanor, the man's uncertain and bristling anxiety, it seems that both of their companions need it.]
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┈┈┈┈┈┈┈▏▕
┈┈┈┈┈┈┈▏▕▂▂▂
▂▂▂▂▂▂╱┈▕▂▂▂▏
▉▉▉▉▉┈┈┈▕▂▂▂▏
▉▉▉▉▉┈┈┈▕▂▂▂▏
▔▔▔▔▔▔╲▂▕▂▂▂▏
1/2
[They stare at an unraveling knot of rope, casting desperately for an adequate response that isn't a blunt and rude "no". Almost reflexively they glance up to the Drifter, as though maybe expecting some sort of guidance.]
[What they didn't expect was that.]
...
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[They suppose they must really be here, after all.]
... I think we're both okay. [They pause, rub their wrist through the fabric.] Are you?
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Really, Ignis needs to get their names soon. Referring to them like this is rude, even if it is just in his head.]
I'm glad to hear it.
[He has no choice but to take them at their word Without knowing them better, he can't tell from a simple, short answer if they are lying, and without his vision, there is no reading their faces or body language.
When Ignis is asked in turn about his own condition, he almost answers with his default 'I'm fine.' After all, these strangers don't know him as well as Noctis, Prompto, and Gladio do. They won't know to look beyond that short statement for the truth. What stops him is the knowledge that they are on a raft far too far from land for his liking. Lies will only put them all in danger.
Unconsciously, as he finally gives his answer, Ignis' hand drifts up to lightly touch the tender skin below the mass of scars covering his left eye.]
It will be sometime before I can honestly say I'll be okay again, but it's of no concern right now. No first aid kit can mend what ails me.
[And, so no one can linger on that, Ignis immediately changes the topic.]
Could you describe the setting to me? How far are we from land? Can you tell much about the land from here? I know there is a bag next to me that has my name on it. Do you each have a bag as well?
no subject
[This time the rhythm of the oars does not cease, though they will take the child's reaction to be a good one. It is Ignis's words that arrest their attention, albeit briefly and in a solemn, unshakable sense; they, too, cannot be cured of their ails through application of any healing serum.]
[Or anything at all.]
[They will have to leave the descriptors to the child in the boat, and set to rowing once more. The last vestiges of the message fade into nothing, and the HUD itself winks out.]
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[Scooting closer to Ignis -- both so they can examine him and so they don't have to raise their voice too loudly to be heard -- Frisk takes a steadying breath and readies their report.]
There's an island over there. It has cliffs... and it's far. I think we'll make it before night.
...
We have bags, too. [They haven't looked in theirs. Frisk, it's labeled, and it's petty that they resent that but they do.] I can check yours if you want.
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Bloody hell! Ignis hates that he's being such a burden to everyone. If he is causing this much trouble now, how will he ever be able to continue helping Noctis and the others?
No, he can't let himself linger in that train of though. Thankfully, the Child's answers to his questions help distract him. Gathering information and making plans. He can still do that. Ignis doesn't need his sight for it. Just his mind and someone willing to answer a few questions for him.]
If we can, lets make our first goal getting to land before dark then. Back home, we had powerful daemons that came out at night. I don't know if anything like that happens here, but it would be unwise of us to risk it.
[This is spoken to both of them, but Ignis' next words are directed more toward the Child specifically.]
Would you mind terribly? I'm certain I can figure out what is there given time, but if there is something that may help us now, I would rather not waste the time need for me to realize that.
no subject
[They're new at this. What else can they do? But they will not force a blind man and a child to carry that burden. They are a drifter, and drifters are nothing if not resourceful.]
[To place the burden of communication on a child at all is an unfair twist of fate. Capable as children may be, they are much better suited to playing games of soccer and running about a quietly accommodating village than they are being stranded with a blind stranger and a silent drifter.]
[Diverting their attention from rowing to communicate is a minor annoyance, but it is one they will simply have to bear; there is no other choice.]
i will guard against whatever there may be.
[Perhaps they would not always have made such an oath. But the drifter who took them in without a second thought - their friend, their guardian - had done the same. And would have wanted them to do the same.]
[That is the thought that spurs them on.]
no subject
... thank you.
[Their voice is raised again, even though they now sit right next to the man, and perhaps that's the greatest indicator that they're speaking to the blue-skinned stranger. Frisk doesn't look in their direction, anyway -- they're busy pull the nearby knapsack closer, finally getting a good look at the name emblazoned on front. Ignis. That's a nice name. Reminds them of fire.]
[For their part, they're silent as they undo the buckles and pockets and start rummaging. A small pile of items begins to grow in their lap as they verbally list things off for the blind man.]
Sewing stuff. An axe. A... an... an MRE. [They pause, the package crinkling between their fingers. They guess most people wouldn't know what that is without looking at it. Remembering the name themself took effort.] It's dried food in a bag.
[There's an even longer pause before they call out the last item, and they're quick to put everything back before putting a name to it.]
And a razor.
no subject
As he listens to the Child list off what is in the bag, Ignis finds himself laughing despite the grim situation.]
It's almost as if they know I cook and are mocking me for it. I can only imagine the sins they have committed against the food in that kit. At some point, I shall just have to see what I can do to rescue it.
[It will be difficult with his blindness and the shortage of proper tools, but Ignis has never been one to give up on a challenge. If he was, he would have given up long ago on recreating that dessert for Noctis.
It does seem a little odd to Ignis how long the Child pauses before they tell him what the last item is. Do they not have razors where the Child is from? Is it merely an age thing or is it something worse? Questions he can't linger on for now, Ignis knows, but that doesn't stop his mind from proposing them anyway.]
It is unfortunate that I don't think any of that will be much use to us now, but I thank you for your assistance nonetheless. Now...
[Ignis pauses long enough to look in the direction of their third companion, though his words are still directed at the Child.]
I may not be able to see, but if there is another oar, I am certain I should be able to paddle with a little help. Would you be willing to help me? I would hate for our friend to exhaust themselves.
[He doesn't mention how much his arms hurt from the injuries he sustained before being brought here. It's just pain, and right now Ignis needs--more than anything--to do something active to help.]
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[But halting, even from exhaustion, is utterly unthinkable.]
[The text flicks up shortly after his pronouncement:]
i can take us.
no subject
[The second oar lies just a few feet away from the stranger. Frisk climbs unsteadily to their feet, shuffling their way over against the roll and drift, and picks it up, jams the edge between the raft boards to steady themself a bit. They pull softly at the stranger's coat -- just a tug, before letting go.]
It's okay.
[Then they turn around and hobble back towards Ignis, maneuvering the oar around so that the handle bumps softly against his knee. It's obvious to even them that it's far too large for them to operate, or else they'd have volunteered for the job from the start.]
Here.
no subject
[The words are both for the Child and the Silent One since Ignis gets the impression from the short exchange he heard only one side of that their other companion was at least a little resistant to his offer. Still, they didn't try to stop him from assisting and for that he's grateful.
Ignis pulls the oar into his lap, fingers running nimbly over it so he can commit its size and shape to memory. Once he's done that, he carefully rocks himself up onto his knees, biting back a flinch when he is painfully reminded that one of those knees was in pieces not all that long ago.]
We are just paddling straight for the time being, right? How close am I to the edge of the raft?
[From the spray that's been hitting him off and on, he suspects he's pretty close, but the last thing Ignis wants to do right now is suspect wrong.]
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[They're just a fragile thing, in all essence. Blue skin, dark eyes, a nomadic occupation that does not lend itself well to forming friendships that will last. They have taken up the cloaks and weapons and sprites of those drifters that came before them, reaped their supplies from their bodies, and many have, on many an occasion, interpreted such as a sign of open disrespect. Drifters do not prosper with the best of reputations. Particularly those of their race.]
[Perhaps it is even obvious, with the faint, pungent cling of sickness to their cloak, that they are not all well.]
[They allow the child to take the oar, and give it over to the blind man. The Drifter pauses.]
we may time it right.
in rhythm.
[They are no sailor, but rowing a boat must be the same as dashing along a ridge of clattering platforms, fragile enough to fall into the murky waters below at the slightest of pressure. One must establish a definitive rhythm, and not break it for anything.]
[Lest they lose their way.]
no subject
[Frisk sets their palms on the butt of the oar, one over the other, and gently pushes it down towards the surf, trusting Ignis to understand the guiding gesture. Once the broad end dips into the water, they shift their grip to hold onto the very end. Their eyes flicker towards the horizon. It's far, but they've traveled farther.]
I'll keep it in rhythm. Follow with me.
[They can still push and pull, even if they don't have enough strength to actually propel the raft. If they provide the pace, maybe Ignis can provide the power.]
no subject
Hold for a moment, please. I believe I know a better way.
[He pauses the rowing then, letting the oar remain slightly in the water so he can keep track of its level.]
Watch our friend and then tap out the rhythm on the wood of the raft. I will follow. It make take a moment to work out the exact timing, but it will be easier on you.
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[Lift a hand, thumb and forefinger outstretched in a crooked U-shape, held above the spot where their mouth (might?) be located.]
[They're smiling.]
[It's going to be okay.]
[And they set off to rowing at a slow, steady rhythm.]
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OK. Ready.
[They watch the stranger row once; twice; back and forth, in steady cadence. By the third beat, they're tapping their foot against the wood right next to Ignis, in perfect rhythm with the broad strokes of the first oar.]
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I can't begin to guess what your worlds are like, but on mine, this is how they kept rowers in time before there were motors to power boats. A drummer beat out each stroke.
[Don't mind Mr. Factoid over here. Ignis just doesn't want anyone to give him full credit for an idea that was thought up long before he was even born.]
no subject
[All the same, they will persevere. They push through all adversaries, and they will push through this as well.]
[Their attention returns to the oars.]
we will be there soon.
[They might have different definitions of the word "soon."]