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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] lifeaftr2017-10-03 09:57 am
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October Intro: Louder than Sirens, Louder than Bells

INTRO LOG: OCTOBER
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: October 3rd
Where: Ensō
Warnings: Mark as needed!

The Beach: For All the Rest
The shores of Ensō are far from the tranquil, almost idyllic tropical backdrop that they should be. And so it is that while you fish, or perhaps as you go about your daily business on the islets, the first thing you will note is the persistent sound hammering at the back of your skull.

A drumming.

And it's growing louder.

The source of the drumming will, like it or not, soon become apparent. At the fringes of the trees, wielding slings and hollow, wooden pistols, is a group of large and very displeased simians who have every intent of claiming this spot of beach - yes, traveler, this spot of beach you're standing on right now! - for their own, and by any means necessary.

And they certainly don't look interested in diplomacy.

If you came armed, you might be in luck, because this conflict will require your steady hand in its resolution. If you did not...well, you may be better suited to run, or risk capture at the hands of warriors skilled, cunning, and incredibly vicious. Laugh at their monkey business all you like; they are ingenious fighters and, what's more, they're just as good at killing as they are at capture.

For the uninitiated, this particular brand of chaos doesn't usually sweep across the entire island the way it has. But those who have been here for some time will recognize the monkeys in question, and might even recognize this for what it is: revenge.

Group I: The Squeakquel
Looks like your monkeying around last month has landed you and everyone else in a spot of trouble. The monkeys in question certainly weren't happy to be confronted with others on their lands, nor are they willing to share their territory. While you may have triumphed last time you confronted them, the apes have been planning their revenge in the meantime.

Some of you were unlucky enough to become targets. Overnight, a great deal of them silently invaded the islets. Their blow-dart guns are equipped with a fairly powerful sedative that is more than capable of knocking most living creatures out - and those that were immune were simply snatched up, gagged, and bundled away.

However, it seems that some of their prisoners didn't suit their purposes, for one way or another, and thus weren't retrieved with the intention of long-term capture. Which is why a number of you will awaken in regions of the island that you've already explored.

...the really, really dangerous ones.

Whether it's a Center of Gravity, a parade of centipuppies, a contingent of Lungblossoms, a Fustercluck, or something else entirely, one thing is certain: the monkeys wanted you out of their way.

So get ready to fight for your life.

Group II: Ape Escape
If you're not one of the slightly luckier newcomers that materializes on the shore, then you're one of the unlucky ones that's managed to materialize square in the middle of the jungle. Or rather, in the middle of one of the denser, more populated parts of the jungle. The abodes woven into the canopy are crude, built of mud and sticks, but they're nonetheless sturdy.

And, as an important note - they are also swarming with monkeys. Snarling, baying, armed monkeys. Perhaps they'd be more hostile toward an interloper...if you weren't already in a cage, along with several others.

Fortunately for the newbies, they've all got something the monkeys didn't anticipate, aside from the element of surprise. Most prisoners don't arrive with knapsacks full of newly-acquired gear, and it's a good thing, too - you may very well need it, and the help of the new arrivals, to escape this place. You could always wait for the cavalry to come, but are you really willing to take that risk?

Group III: Pot Luck
As for you, you terribly fortunate third group?

You'll find yourselves suspended in wooden cages as well, though this time, to the hot curtain of whitish steam clouding your vision. It smells an awful lot like smoke down there. An awful lot like something...burning? Unlike your fellows over in the second group, these cages aren't simply a means of containing you, no. These cages are currently hanging over what might be the largest cast iron cauldron you've ever seen. All of this is, of course, for one simple reason:

Some species of monkeys are carnivores.
The acrid scent of smoke is already hot and rancid in your nostrils; the pyre beneath you has been lit, and the hungry flames are beginning to boil the water below quite eagerly. We'd suggest you hurry up in freeing yourself and your fellows - being boiled alive is not a particularly pleasant way to go. At least the monkeys weren't expecting quite so many main courses so soon, which allows you the element of surprise.



As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.

All new arrivals will awake with knapsacks with their names stitched to the front. The contents of said knapsacks can be found below!


Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!


LOGSOOCSTORIESMAIN NAVIGATION

( CODED BY BOOTYCALL )

[personal profile] justribbing 2017-10-10 02:21 am (UTC)(link)
There's two ways this could go.

Sans could find just the right threads to pull, reverse the intended pull on the z-axis, send that rocket launcher rocketing off to who-knows-where (and who knows how far his magic will actually carry it), maybe even yank Pharah's SOUL into an encounter and send her hurtling out of his way because, sorry, lady. He's got places to go, people to make sure are safe.

He could get dusted when she pulls the trigger and sends him into an explosive exit.

Or he could do what he does now, which is... nothing. Just what he's good at, putting up his hands in the universal and wordless plea for MERCY.

"Easy, pal," rumbles the skeleton, sounding for all the world like he belongs in some blue collar job outta Brooklyn, smoking at least a pack a day. He has no lungs for that, but what's that in comparison with a living, walking skeleton? "I'm just lookin' for my friends. And--uh." The small lights in his sockets drop to the barrel of what he can only assume is a weapon. "You mind pointin' that somewhere else?"
al3dalah: ([04] with the power to put us on the run)

[personal profile] al3dalah 2017-10-12 01:15 am (UTC)(link)
In all honesty, Pharah doesn't really expect it to talk. Skeletons do not have voice boxes either, and yet... The voice that comes back to her is deep and hoarse--not unlike some of her buddies in the army. Still, the strange not-quite-familiarity of that doesn't yet put her at ease.

His answer itself is a little more comforting, and she does lower the rocket launcher a little--pointing it at the ground by his feet instead of at his galaxy-clad torso. If she fired at this range, the impact would probably still hurt. Just not as much as a direct hit.

"Which friends?" she asks, though there's still wariness in her tone. She is, after all, talking to a skeleton. "We sent some people on ahead, towards the temple. It's dangerous back that way." She gives a nod with her head back towards the monkey compound, since her hands are currently occupied.

[personal profile] justribbing 2017-10-16 01:30 am (UTC)(link)
Sans, on the other hand, doesn't look too reassured by the fact she's pointing it at the ground -- even if he doesn't explicitly know what that... weapon is capable of, there's the simple fact that the concussive blast if she pulled the trigger would kill him anyway, even if it hit the ground nearby.

He only has 5 HP. Which is 4 more than he had a year ago, but, eh. Who's counting? Hell, a ringing slap could do him in. The weapon is just overkill.

Sans likes various forms of humor - the worse, the better - except for sarcasm. Despite his sense of justice, his chronic inaction, he still carries too much integrity to tolerate that kind of comedy. He just doesn't find it funny. So he doesn't answer her with that, no No kidding? or some remark about running headlong into danger for his health.

"I don't recognize you," the monster explains instead, "So I'm gonna guess it's nobody you know, on account'a bein' new.

"But maybe you could save me some trouble. You seen a kid with dark hair? Or a guy covered in, uh, these really elaborate tattoos? A masked man in a red and black jumpsuit?"