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lifeaftr2019-08-15 08:59 pm
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Entry tags:
- blue exorcist: yukio okumura,
- coco: héctor rivera,
- critical role: beauregard,
- final fantasy ix: zidane tribal,
- final fantasy xiv: castor westmoore,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: commander shepard,
- mass effect: legion,
- mushi-shi: ginko,
- original: erika fisher,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- the adventure zone: kravitz,
- the good place: michael,
- the league: jules dagger samari,
- undertale: asgore dreemurr,
- voltron: keith kogane,
- ✖ blue exorcist: rin okumura,
- ✖ good omens: crowley,
- ✖ guilty gear: faust,
- ✖ marvel: steve rogers,
- ✖ okami: amaterasu,
- ✖ primordia: horatio nullbuilt,
- ✖ undertale: muffet
August Event: The City is at War
AUGUST EVENT: THE CITY IS AT WAR
Who: Everyone!
What: You pick a side, or you pick up the pieces
When: August 16th to August 23rd
Where: Primarily Nastrandir, though also Ensō
Warnings: Violence, injury, forcibly altered mindsets via magical influence, possible character death. Potential (and fully optional) dissociation and identity crises. Potential (and fully optional) spontaneous combustion. Otherwise, tag as you go!

What: You pick a side, or you pick up the pieces
When: August 16th to August 23rd
Where: Primarily Nastrandir, though also Ensō
Warnings: Violence, injury, forcibly altered mindsets via magical influence, possible character death. Potential (and fully optional) dissociation and identity crises. Potential (and fully optional) spontaneous combustion. Otherwise, tag as you go!

We All Lose in the End
On cue, the recently uncovered...and decidedly faulty merotome shatters on the morning of August 16th. Those close enough may recall an odd popping noise, like a lightbulb exploding, or find a shard of some odd, rubbery substance caught in their hair. The wave that shoots out across both islands barely seems to stir the air, but the aftershocks of its passing are to be felt for the week to come.
Whether or not you noticed the sweeping burst of light as it roared over just about everything, you're bound to hear the loud, wailing sound that starts to emit from all over Nastrandir. It sounds like the world's worst kind of alarm, and it just keeps on going.

Regardless, those impacted by the merotome will find themselves gravitating towards Nastrindar sooner rather than later. Members of the Red Team are likely to initially head towards the ruins on C4 and D4. The swampy water flooding the island will eventually drive you to seek out more mountainous areas; the need to keep dry will vary from a strong desire to an absolute necessity, depending on the individual. As territorial instincts rear their head, this group will find that the war automatons no longer view them as hostiles. Now, these mechanical killers may even take basic orders, such as watching a certain location, fetching some basic materials, and, of course, upon whom they should aim their primary fire.
Meanwhile, the Blue Team will congregate along the shorelines, striking out inland through any route that keeps them close to a body of water - or in it. More likely to travel and fight in a pair or group, it's unlikely that members of this group will stay from the main party for too long, as their power is largely in numbers. While no automatons accompany them into battle, the waters surrounding and soaking into Nastrandir are their greatest ally, as they are capable of replenishing strength and healing minor wounds. Members of the Blue Team will be capable of continuing the fight for much longer than their Red counterparts, and their affinity with the waters will make them difficult to locate or pursue unless they wish it.
You Don't Get Another Shot
For those more resistant to the effects of this sudden shift will find that they're now unfortunately adrift between two warring factions, potentially with friends on either side. There is hope, however - those previously silent sirens are now blaring constantly, and it's very possible that their destruction could turn the tide against this needless bloodshed. The more of those you break, the looser the grip of this altered mindset will become, and the less hostile the automatons will be.

Even violently.
Stick Around and See How It Ends
Thus far, the teams are as follows. If you see any problems, inconsistencies, or wish to change teams, please don't hesitate to contact us! While we're no longer accepting sign-ups to be RNG'd into a team, you can still decide retroactively which side you'd like your character to be situated on, if at all!
Amaterasu Anthony J. Crowley Asgore Dreemurr Connor Murphy Edward Elric Erika Fisher Jules Dagger Samari Leonard Church Muffet Tim Wright Yukio Okumura Zidane Tribal |
Alisaie Leveilleur Agent Washington Ben Hargreeves The Drifter Epsilon Héctor Rivera Herbert West Horatio Nullbuilt Kravitz Legion Mollymauk Tealeaf Ren Rin Okumura Steve Rogers |
In the meantime, the following links may prove handy:
[ ♆ ] OOC Event Info and Plotting Post
[ ♆ ] Nastrandir's Intro
[ ♆ ] Nastrandir's Locations Page
Event Timeline
[ ♆ ] August 16th: The merotome breaks, issuing a mind-altering wave; the sirens go off, and definitive sides in a conflict start to form
[ ♆ ] August 23rd: The conflict ends when those who have not been freed from the mind-altering influence either break free or burn to death
[ ♆ ] August 24th: The monthly Storytelling occurs late; characters who have died are revived in time to participate
[ ♆ ] September 4th: Extra time is allotted to those participating in the monthly Storytelling to compensate for the later date, and the Storytelling closes
( CODED BY BOOTYCALL )
no subject
[They can fight. They can still fight, even in this weakened state. They've not had the occasion to, but...]
[But just for that, the Drifter alters their course and starts moving for enemy territory instead.]
no subject
Clearly, that was the wrong thing to say, and they have caused offense.
Hopefully, neither of them die as a result.)
no subject
[Their blade slips into one hand. It's better not to traverse this area unarmed.]
no subject
They scale the mountains after the Drifter, and increase their vocal volume.)
You are a more skilled warrior than us.
(And the strange thing is, they mean it. Their programs are in unanimous agreement on this fact.
This person is an ally. They have fought before...?)
Loss of consciousness due to blood loss will render skill irrelevent.
no subject
[...no. They weren't created to do anything. They were...they arrived here by boat. They remember. They remember that clearly, clearer than anything else. They must have fought side by side with this person before. They don't realize it, but there's a reason that their presence has gone largely uncommented upon, despite their seeming unfamiliarity.]
cannot fix it
cannot stop it
[So they might as well do something useful in spite of it. Right?]
no subject
(They chatter.)
If the damage is permanent, do you wish to die?
(No. They ask because they already know the answer.)
no subject
what can
[They're not one to wallow. If the Water cannot cure them, then they are beyond any cure. That does not mean they cannot fight.]
no
no subject
(And something occurs to them then.)
Perhaps, if your ailment has been caused by the loyalists, one of them will know.
(Wherever they were going with the death question has been forgotten.)
no subject
must interrogate
no subject
(They hope, for their ally's sake, that they are able to discover a solution to this.)
no subject
[They'll go as far as they need to, even if it means they're stopping every few minutes to hack yet more blood onto the stone. Sick, bleeding internally, retching on enemy territory - it means nothing.]
[They aren't stopping.]
no subject
Suggestion: conserving your strength now will increase likeliness of success in capturing a loyalist for interrogation.
(Perhaps phrasing let us help you in terms of battle strategy will work.)
no subject
[Besides, this...this feels right. This perseverance in the face of dire odds. It's better like this. It feels better, even if it feels like hell.]
no subject
A trap or ambush is likely the most efficient method of capture.
(Because actually, no, now that they're thinking about it, they probably could catch one standing still.)
no subject
[It makes sense. It makes sense to take one by surprise. It doesn't feel right, digs under their skin like a loose nail, but it makes tactical sense.]
trap
how
[They have, they realize, next to no experience in that area.]
no subject
(A snare would take less time and labor, but a pit would be more effective: less chance of escape.)
no subject
[The Drifter asks, because they sure do not. Especially the further up the mountains one gets, the harder it will be to actually dig into the ground.]
no subject
No pick though.)
Yes.
(They pull some rope out of their backpack.)
no subject
[This doesn't feel like a better option, but it feels like one that's been chosen for them.]
ok
no subject
Affirmative.
(They'll locate a good spot to set the trap.)