The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2019-07-02 08:52 pm
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Entry tags:
- coco: héctor rivera,
- final fantasy ix: zidane tribal,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: erika fisher,
- pokemon sun & moon: guzma,
- the league: jules dagger samari,
- ✖ drakengard: two,
- ✖ my hero academia: izuku midoriya,
- ✖ original: roman gulliver,
- ✖ red vs. blue: agent carolina,
- ✖ red vs. blue: agent maine,
- ✖ undertale: muffet,
- ✖ warriors: yellowfang
July Intro: Dancing in the Dark
INTRO LOG: JULY
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: July 4th - July 10th
Where: Primarily Io, as well as Ensō
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: July 4th - July 10th
Where: Primarily Io, as well as Ensō
Warnings: Mark as needed!

Last month, the island of Io saw a massive overhaul, as Eleu reunited with their lost half, Zum, to take their rightful place as the island's Avatar of Fun. Eleu'zum is aware that Io will not be remaining in the archipelago for much longer, and thus have opted to go all out in the celebration of their rejuvenation.
New arrivals may awake at any of the locations listed below.
Waterslides: Don't Let Me Get Down
For this week only, the waterslides threading throughout the bathhouses of Io have been equipped with some special new features, namely the light-up water jets laid out across the outdoor areas, as well as diving boards placed at extreme heights for thrill seekers. Sure, you could just sit around and relax in the heated water, but where's the fun in that?

So have a blast, get soaked, shoot off of high-speed waterslides, or try and avoid the chaos to get a little relaxation time - the choice is yours. But enjoy the bathhouses and pools while you have access to them, before Io disappears.
Go-Karts: Don't Lie Me Down
That new go-kart track by the vineyard is in dire need of some test drivers. With corkscrew turns and twisting roads, those tracks look very much like they might be a tad hazardous, especially if your kart goes off-track...but don't fear! No matter how badly you spin out, you'll find that your kart will never leave the road, thus keeping spectators safe from any and all roadside dangers.

However, bear in mind that this feature is a two-way street; climb onto one of those turrets to target racers, and they'll find that they'll have no difficulty targeting you in retaliation.
Whether you're here to watch, here to race, here to make things difficult, or simply here to place bets and keep score, you've still got plenty of drinks to wash away the shame of defeat, or celebrate your first place victory.
Hedge Maze & Butterfly House: Back into the Easy Days
Newly mounted atop the tea gardens is a brand new butterfly house, hosting a spectacular abundance of gloriously colorful specimens. With jewel-bright wings and unusually bold dispositions, one will find that these butterflies are very, very easy to behold up close. They don't seem to mind visitors at all, and will happily flutter down to light on the hands, head, and shoulders of whoever draws near, assuming they don't swat them away. The butterfly house comes equipped with small dishes of sugar water to feed them, if you desire, though you could just as easily simply spend time here to relax and look out across the island. From up here, you have quite the spectacular view.

Despite their potentially fearsome appearance, these creatures are quite harmless, but there's still nothing quite like turning around and seeing that buzzing loudly after you. If they catch you, the bees will promptly burst into a large cloud of multicolored glitter that will coat you from head to toe. And if anyone has any experience with glitter, that can be quite a pain to get rid of. You'll probably be shaking it out of your hair and brushing it from your joints for weeks.
Rollercoaster & Carnival: Overlooking Trouble Gone Bad
The rollercoaster is the newest addition to the Honeycomb, and it's as much a thrill to behold as it is to ride. There are no lines, no tickets, and no entry fees; simply climb aboard! Once the cart is full, or if no further passengers enter, it will take off at breakneck speeds, twisting and loop-de-looping in a breathtaking series of physics-defying turns and arcs.
That's not all, however. The campsites on Io have also opted to make some slight alterations to celebrate the Avatar's return to form. Those large, colorful tents have gone from mere sites of sleeping and relaxation to a full-blown carnival. There are booths where you can play simple ring-toss games and the like, as well as stands for the acquisition of cotton candy, popcorn, and just about any snack you'd find typical of a carnival...as well as a few flavors that might seem a tad bit unconventional. But, hey - as long as it's here, why not sample what's free to eat? Even if you might run into seaweed ice cream, squid-ink sundaes, crab-cake kettle-corn, and many more besides, peppered among your more ordinary flavors.

The island of Io will be disappearing from the archipelago as of July 10th, so you'd better enjoy these additions while you can! For once, there will be no strings attached!
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
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[No time for conversation regarding their last meeting. Only action, which is preferable regardless.]
3 laps decides the victor
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Right now, they just nod their head and make a thumbs up gesture. It's probably very silly looking.)
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[A thumbs up is a reasonable and ideal way to signal consent. The Drifter turns back to face the starting line in time for the bees to flicker green.]
[That seems like an undeniable signal to proceed.]
[The Drifter floors their kart's "go" pedal and shoots forward.]
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[Their aim is pretty fantastic, though.]
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With burst of startled, confused chatter they're brought to a screeching halt.
It might seem like Legion has no chance of catching up anytime soon, but then they aquire a mushroom.
They're catching up quickly: better do something before they bypass the Drifter entirely!)
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[Their next item is a star that sparkles in their hand. There's nothing to do but see what it does, and what it does is send the Drifter shooting forward in a shower of sparkles and flashing light.]
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Good thing they just got a blue shell! ...Except of course, now the Drifter is invincible. They don't realize that until they throw it and it doesn't work. Total waste.)
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[In terms of pure skill, however, Legion might be in luck. A few sharp turns throws the Drifter off; they're unused to manipulating a chassis, and it turns slower than they can on pure reflex.]
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It's definitely not the same, but they're able to take the turns without too much difficulty.
Now they're ahead again. What do?)
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[They're competitive, and they've yet to encounter a sport that forbids use of their sword. So they ignite it with a buzz of hard light energy and shoot forward in an attempt to try and sabotage Legion's tires directly.]
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Still though, given how Legion knows the moment they see the Drifter start to move that they're about to draw a weapon, the Drifter might want to reconsider how often they threaten, shoot, and stab things.
Immediately, they begin trying to move out of the Drifter's reach.)
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[This one requires some aiming. Luckily, the Drifter is very good at that.]
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That said, it may not be such a wise idea: if the Drifter does come close to try and sabotage them, Legion will leap at the Drifter and their kart.)
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[When push comes to shove, they're not above fighting dirty to win. Just ask the soccer kid.]
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If the Drifter is going to sabotage Legion's Kart, they'll just steal theirs.)
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[Immediately, they deactivate their blade and fight to retain control of their steering wheel instead. It wouldn't do to accidentally harm someone - again - in the midst of what's meant to be harmless fun.]
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Fighting like this is probably an exercise in futility: Legion weighs over 300, nearly 400 lbs, and has enough strength to break Drifter's bones with their bare hands if they so wished. That said, they really don't want to hurt the Drifter either, and are thus careful with both their movements and the amount of force they use.
Actually, if they get the Kart to slow down enough, they could probably oust the Drifter entirely, eliminating the need to be careful.
They go for the brakes.)
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[So they do the next best thing, and lean over the side of the cart to start slashing their own tires.]
[Can't steal their kart if it doesn't work son]
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Legion is diverted from their attempts to slow down the cart and instead swats lightly at the Drifter's arm, in an attempt to prevent this. They're hoping it's possible to get them to drop their sword, but honestly it seems more likely at this point that both karts are going to be ruined and they'll just have to call it a draw.)
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[They get up quickly all the same.]
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They did not, in fact, intend to do that, at least not until they'd brought the cart close to a stop. Immediately, they hit the breaks.
They almost get out to check on them, but then the Drifter gets up. Provided the Drifter does not show any signs of injury, they'll immediately floor it and speed off.)
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[They're a very good shot.]
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(The gunshot is right on target: the tire bursts and Legion's stolen kart careens wildly before screeching to a stop.
Now both karts are ruined. After a moment, they get out.)
We believe this qualifies as a draw.
(They chatter.)
It is likely that there are other forms of competition available at the carnival.
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likely
less hazardous
[Drifter, you were the only hazard here. This game wasn't going to be hazardous until you made it so. You made this hazardous.]
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