The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2019-06-03 07:51 pm
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Entry tags:
- blue exorcist: yukio okumura,
- coco: héctor rivera,
- final fantasy ix: zidane tribal,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: legion,
- mushi-shi: ginko,
- original: chip abaroa,
- original: erika fisher,
- original: mira delacroix,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- the good place: michael,
- undertale: asgore dreemurr,
- voltron: keith kogane,
- ✖ blue exorcist: rin okumura,
- ✖ blue exorcist: yuri egin,
- ✖ critical role: fjord,
- ✖ marvel: steve rogers,
- ✖ my hero academia: izuku midoriya,
- ✖ okami: amaterasu,
- ✖ overwatch: maximilien,
- ✖ primordia: horatio nullbuilt,
- ✖ red vs. blue: agent carolina,
- ✖ red vs. blue: agent maine,
- ✖ red vs. blue: agent texas,
- ✖ warriors: yellowfang,
- ✖ wings of fire: starflight
June Intro: Playing With Your Mind
INTRO LOG: JUNE
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: June 4th and onward
Where: Primarily Io
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: June 4th and onward
Where: Primarily Io
Warnings: Mark as needed!

New travelers to our shores are in luck, in many ways - they are arriving on the decadent, raucous island of Io, where the local Avatar of Celebration resides. Here, you can bask in enjoyment of basics such as food and drink, as well as more extravagant affairs, such as sweeping bathhouses, sprawling campsites, rich tea gardens, and verdant vineyards.
Spinning Me Around and Around
If you are just arriving on Io, opening your eyes on the shores of LifeAftr for the very first time, it will be to...a potentially very rude awakening. More specifically, it will be to the sound of loud cracks and booms overhead.
You've arrived at Io's campsite, which has come fully stocked with all sorts of cooked meats, roasted vegetables, colorful tents, drinks of every sort, and, most importantly, fireworks. It seems Io is thrilled to welcome you to LifeAftr in the form of multi-colored starbursts, exploding out across the sky in flares of showering sparks. Particularly once the sun sets, the view will be spectacular.

The message here is clear: Io wants you to celebrate your arrival! So relax! Have fun! Make some noise! Watch some colors and explosions of light, and enjoy yourself!
And try not to set anything on fire.
Just Like a Carnival
It isn't all fun and games, however. Unfortunately, it's about to get a lot less fun around here...or a lot more, depending on who you ask.
After a month or so on Io, the local avatar, Eleu, has begun to notice that a great deal of little things are starting to go missing. Bottles of wine, tents, tea leaves...people seem to be lifting whatever they please from the island and bringing it with them back to Ensō. That won't do at all. For the next few days, if any of the bees buzzing lazily about the island catch you stealing, they will approach you and ask you to stop. They will not, however, take any definitive action to stop you - they can only warn you that what you are doing may disrupt things beyond Eleu's control.
Unfortunately, by now, it's already too late. Out of the corner of your eye, regardless of your place in things - whether you were complicit in island theft, whether you are newly arrived and therefore innocent, whether you only watched on the sidelines, or whether you were totally unaware - you'll start to see it. It will peek out from behind trees and the corners of buildings.
Smiling.

For the first week or so of June, be prepared to find the Clown Box lingering all over Io, particularly near the mana pool. If it looks like you're going to try and lift something off the island, something that does not belong to you - the Clown Box may retaliate. This retaliation largely occurs in the form of a hand that appears to be gloved in silky, glittering material and colorfully polka-dotted cloth, slinking out to beckon at you, eerily. It seems unwilling or unable to actually hurt you directly, but it will grow incredibly persistent if you don't acknowledge it, and stop popping up all over Io with increasing frequency.
The Clown Box can be appeased by giving it a gift. What it's really after are perceived thieves: return something you have stolen, and the Box will vanish as quickly as it appeared. However, the Box is also not terribly discerning in what it is given, as long as it is something that did, at some point, belong to you. And, if you give it enough offerings, you might end up with a gift of your own. Those who give the Clown Box multiple offerings may receive any of the following:
[ ♆ ] Rubber Duck: These novelty toys don't seem to do anything in particular, other than be cute and colorful and utter happy little honks when squeezed. But there's a slight chance you might end up with a toy that seems...oddly relevant to your personal life. It might even be designed after you. Best not to question it. Just back away from the Clown Box, slowly, and be sure to thank it for the gift...You are free to RNG any of the above rewards your character gets, or pick from the list above as you like! Bear in mind that the Clown Box is a stingy creature - it will not give more than one reward to any one person, though nothing is stopping you from trading others for any gifts they may have received.
[ ♆ ] Snotgun: What appears to be an ordinary shotgun is anything but, as one will find out by firing it, it only shoots blobs of bright green acid capable of melting just about anything. So be careful not to aim it at any of your friends.
[ ♆ ] Silk Handkerchief: There's nothing particularly special about these tri-colored squares of cloth...except that no matter what you do to them, they will not stain, tear, or fade. They can be used to clean just about anything, or even serve as a delightful party trick.
[ ♆ ] A Very Shiny Nose: A bright red foam nose, easily attached to most human-shaped faces. All this thing does is inspire a general proclivity for causing mischief and trickery, though mostly of the light-hearted kind. However, the longer the nose is left in place, the more some pranks may skew toward the downright dangerous...

It isn't doing anything other than scaring you, though.
Yet.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
no subject
It's Bucky. It's Bucky, loitering near the water's edge, like some modern day Hamlet's ghost. Steve remembers to breath only when his lungs start screaming and who the hell knows how many minutes of staring like a jackass that was. He sure as hell doesn't. Not so new and disoriented.
And that's — ]
Buck.
[ It comes out more of croak than proper name. But that doesn't matter, because he's already moving forward, legs propelling him in the direction he wants to go before his brain has completely caught up. He almost comically skids to a stop just a few feet away from the other man, blue eyes wide and expression half set on 'deer in headlights'. ]
Bucky?
no subject
He hasn't really, willingly, knowingly, been around Steve since before the fall from the train all those years ago.]
Steve. It's... it's you.
[Bucky's well aware of how much of a mess he looks like, being unshaven, the same threadbare shirt he's been trying not to wear out completely, because he's too stubborn to see if it's even possible for him to find other clothing.]
I didn't...
[He's moving before he's aware of it, already moving towards Steve.]
You're really here.
[For now, the alarm of the fireworks have been completely forgotten.]
no subject
Bucky.
[ It's all he feels like he can say for a minute, throat closing around emotions that he can't quite handle in a public setting. The fireworks are still a concern, but less so now, only the louder ones provoke a flinch.
It's not like he hasn't experienced worse, running into a battle with explosions all around them, but the reminders aren't - pleasant. ]
Are you okay?
[ It may sound, to the uneducated ear, like a perfunctory greeting. How ya doing, friend. To the educated ear, it's much more than that. Is Bucky okay mentally, physically, does he need anything? Can Steve help right here, right now? Also, it might carry hints of 'where have you been?' without Steve having to ask that out loud as well. ]
no subject
I...
[The urge to say "I'm fine" is right there on his face, but he stops himself, mouth closing, actually trying to think about what to say, even as the fireworks continue, just as alarming as they were to start with, but now he has something else to focus on.]
We should—
[He's aware of just how much of a mess he looks like. He's spent so much of his time just going day by day, even more holed up than he was in Bucharest.]
I have a home, on one of the smaller islands. A little more private than out here.
no subject
Lead the way, then.
[ If Bucky feels more comfortable talking in seclusion, or even just away from the fireworks, Steve is going to be the last person to complain. ]
no subject
[He says incredibly casually, all things considered, given the state of things around here. At least he has something to focus on that isn't the fact that he can feel himself panicking every time he hears a single firework.
What he does do is probably strange enough on its own, leading Steve to the strangest looking pond, small and glowing faintly green. He places his flesh hand on Steve's shoulder, just for a moment, long enough to say, "Enzo Islet One" to the air.
And just like that, they're very suddenly somewhere else, though still in front of one of the strange pools of water.]
Come on, it's not too far.
[What he leads Steve to is... well. A shack. It's a fairly well maintained shack, with little flowers dotted here and there in spots that look like sunlight might peak through the spaces otherwise. But it's still a shack.
And, of course, nearby outside is a sheep-looking animal covered in more of the flowers grazing happily just outside, not even paying attention to Bucky and his tag-along.]
It's not much. Kinda makes me miss where I've been holed up the last couple of years. But it's dry.
no subject
But that's the way his life has gone for the past few years. One damn shock after another. At least this one centers on Bucky. Bucky who is alive and (maybe) well and leading to a small, glowing pool of water.
Okay, that's a little creepy.
And the journey, if you can even call teleportation that, even creepier.
The shack is almost - alarmingly - normal. Kind of. He's seen worse. Okay, worse in a war zone, but that does technically count. ]
It's fine, Buck. [ And he means it sincerely. ] Is that Petunia?
no subject
He actually smiles at Steve's question. Petunia, having heard her name, looks up at Steve with a baaa noise, approaching him curiously. He's new, but he knew her name, and therefore, that means he must have food! Sorry, Steve, hopefully you don't mind her getting all up in your face.]
Yeah, that's her. Careful, she looks cute 'n all, but that's just a way to get your guard down.
no subject
Why? Is she a carnivore?
[ Look, he is completely out of his depth with this place. ]
no subject
No, no, she'll just never stop asking you for attention!
no subject
[ Steve can work with that. He can also stand there and let the flower-sheep sniff his fingers, before motioning with his shield toward the shack itself. ]
Is it okay if I look inside?
no subject
Sure, Steve. Ain't much to look at, though.
[It really isn't. There's some blankets, a couple pillows, and that's about it, with what looks like various picked fruits neatly wrapped up. It's pretty obvious he's not spending all his time in the shack.]
no subject
Living. Being somewhat orderly. It eases a little of Steve's inner worry. ]
It's still yours, pal. That's what matters.
no subject
It should be spacious enough for you, if you want to avoid looking for a space of your own.
Think of it as a camping trip that never ends.
no subject
[ Well. It's not a 'no', at least? Steve is still the same stubborn jackass he's always been, though. ]
You know, the last time we went camping, it was in the middle of a war.
no subject
[It's been a long time, but it's not like Bucky's not going to sass Steve right back.]
That weekend we spent in Central Park in '32 not count?
no subject
[ It does count. A lot. Just not in the point that Steve is currently making. ]
Just point me to whichever corner is mine.
no subject
[But just the same, Bucky points out to where Steve can sleep, which isn't that far off from Bucky's pile of blankets.]
Petunia might come in and cuddle in the middle of the night.
no subject
[ Although he's aware that circumstances might - and probably will - change on a dime. ]
Oh, she can cuddle you all she wants.
[ Steve eyes each section of floor portioned off for sleeping, then reaches down and grabs one blanket to set closer to the door. That way, if anything tries to break it, Steve will have first shot at keeping it away from Bucky. ]
no subject
Oh, I was talking about you, pal. She's used to me. It's you she's going to end up glued to for a while, I bet.
[At the very least, the shack is dry and warm. The thatch roof means it's not perfect, but it's going to likely be nicer than some of the tents they were forced to sleep in during the war.]
Don't worry, she's friendly.