The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2019-04-03 08:54 pm
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Entry tags:
- blue exorcist: yukio okumura,
- coco: héctor rivera,
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- critical role: yasha nydoorin,
- final fantasy ix: zidane tribal,
- final fantasy xiv: castor westmoore,
- final fantasy xv: ardyn izunia,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: legion,
- mushi-shi: ginko,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- tales of vesperia: alexei dinoia,
- the good place: michael,
- the league: jules dagger samari,
- undertale: asgore dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ critical role: jester lavorre,
- ✖ guilty gear: faust,
- ✖ kamen rider: kiriya kujo,
- ✖ kamen rider: sakuya tachibana,
- ✖ kamen rider: sayoko fukazawa,
- ✖ my hero academia: izuku midoriya,
- ✖ okami: amaterasu,
- ✖ original: foster van denend,
- ✖ original: nari reno,
- ✖ red vs. blue: agent maine,
- ✖ red vs. blue: agent texas,
- ✖ resident evil: jack krauser,
- ✖ rwby: penny polendina,
- ✖ rwby: pyrrha nikos,
- ✖ tales of vesperia: yeager,
- ✖ the umbrella academy: number five,
- ✖ undertale: muffet,
- ✖ undertale: toriel,
- ✖ voltron: lance,
- ✖ yu-gi-oh: ryou bakura
April Intro: Better Get to Digging
INTRO LOG: APRIL
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: April 4th and onward
Where: Cahypdo
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: April 4th and onward
Where: Cahypdo
Warnings: Mark as needed!

Waking up to the gentle proddings of what appears to be very curious, sentient trees isn't the worst wake up call LifeAftr has to offer. For our newest arrivals, however, it may be a tad…odd.
Situated in the valley between two mountains, Elower is a scenic village filled with the friendly Roaka, tree-like beings that are rather peaceable and happy to assist those who have just arrived. I'’s a peaceful location for one to start their adventures - though, unfortunately, it doesn't stay peaceful for long.
Cahypdo: You'll Bury Me Low
Those who have explored the new island of Cahypdo in the last month will undoubtedly recall the series of quakes that shook the island throughout March. With the arrival of LifeAftr's newest adventurers comes Cahypdo's largest tremor to date, striking without warning and more than enough force to throw even the steadiest and sturdiest of your number to the ground. With a low rumble, the mountains heaped on either side of the island will start to shed an abundance of slag and debris, pouring down their slopes. Anyone who's scaling those peaks risks being flung bodily off them when the outpouring of shale comes roaring down those mountains, and anyone at the mountain bases risks being crushed beneath.
As one might expect, unsuspecting newcomers aren't all that have been shaken up. Though protected by netting and retaining walls, the cliffs around and above the village of Elower can only take so much pressure before giving way - a threshold that has been crossed entirely. With a sound like thunder, rocks fall.
Everyone dies?

For those who become trapped inside any of those abodes, your options appear limited. Work to free yourself, or wait for help to arrive. Though, speaking of help, those outside may think to offer the Roaka a helping hand in getting their trapped people - and yours, at that - a few breaths of fresh air.
Before you suffocate.
Cahypdo: Stay Acting Brave
Such seismic activity will also stir up the local wildlife, of course. Those unfortunate enough to come across them will recognize the restless shark-dragon hybrids, hydrac, now prowling across the shorelines, while the wickedly fanged wabbits will also be far more frequent, traveling in larger numbers in the jungle and at the bases of the mountains. Taking care to avoid them would be wise - though another creature may make that venture much more difficult.

A lorby may be prone to flight rather than fight when encountered solo, but in groups, these feathery critters are far more hostile. A defensive lorby emits a piercing cry alone, but a group is an almost ear-piercing experience, capable of rendering the unfortunate unstable on their feet at best, and unconscious at worst. For the days that follow the severe earthquake that so rocked everyone's foundations, any hope for silence is lost in the infrequent bursts of almighty screeching by colonies of lorbies who have so rudely had their homes overturned and disturbed.
While the lorby is omnivorous, it may not think to take a bite at anything so much larger than them. That doesn't mean that conflict with these fluffy creatures won't attract something much more willing to take advantage of the fact that you may or may not have been reduced to a prone sack of meat. If something else does arrive, you best hope that it's a friendly face.
If you're interested in keeping a lorby for your own, bear LifeAftr's companion limit in mind - two per character, and no more. The lorby is omnivorous and can survive off of most odds and ends: insects, fruits, berries, critters it can dig up in the sand, and more. However, the process of trying to tame a lorby is not always successful. We recommend use of a d10, with the following guidelines:
Rolling a 10: Critical success! This lorby will love and adore you, and may even feel comfortable enough to drape itself along your neck like a beautiful, furry scarf, churring softly all the way.Bear in mind that these are only guidelines; you are free to predetermine successes or failures as you'd like, presuming your character can sustain the companion! Our discord channel has a room for dice-rolls, if you prefer.
Rolling 7-9: This lorby will prove high-strung and timid, even if safely befriended, and will take several weeks to warm up to you. But once it does, it's yours!
Rolling 2-6: Failure. The lorby enters a state of distress and starts screaming. Hope you brought earplugs, or you'll be snoozing for several long hours for your efforts.
Rolling a 1: Critical failure. Not only does the lorby start screaming, but its panic attracts a colony of its friends, and they all start screaming too.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
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He nods to Hector when they reach the mana pool.] After you.
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[Oh, the possibilities. The shenanigans to be had. Maybe he'll go out and tell jokes to random trees just to see if Epsilon figures it out. Haha.
He plucks a petal and tosses it in a second before he tosses himself in, thinking of his destination instead of saying it. Islet One, here they come!]
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Ginko follows close behind, making a face as they arrive on the islet and he gets a look at the bridge between them and Hector's shack. Still doesn't trust those things!!] Too bad not all the islets have mana pools.
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[It clicks after a moment of looking at Ginko and the bridge. He can't even remember being afraid to fall... well, as long as he's on something more sturdy than a cat's tail, that is. He doesn't weigh much, the bridge could probably hold five of him!]
Oh. You don't like heights. ...You don't have to come, it's not that far.
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Relax, I can see it from here, I'm not going to get lost.
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He's practiced enough at controlling his expressions that his indecision might not show on his face - but his more recently-gained troll attributes are another story. His ears flick back and then down, and his tail gives a couple quick thumps against the ground.] It'd feel pretty ridiculous to leave when it is this close.
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[Not ridiculous, he means. Third time's the charm? He's not going to say no three times, that's generally always been good rule to follow. He starts across, much less nervous than Ginko.]
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He pauses again, then takes a breath and starts across, his hands shoved into his pockets and eye set solidly on the stone bridge in front of him. The bridges here are far from the worst he's had to cross - by all rights, it shouldn't be a problem at all.
In reality, he kind of rushes across and doesn't ease up at all until he's on the other side. But he sure as hell did cross.]
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And when they make it all the way to his adorable little cob house, he's just going to flop onto Pepe the tigerlily instead of a chair or his hammock. Good cushiony friend.
What... now...]
Thanks again.
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He slows to a stop as Hector flops down, kind of-- hovering awkwardly nearby. Maybe following him the rest of the way was a bad idea after all, but it's a little late to fix that maybe-mistake. So, now, he should probably keep this from getting any more awkward.
Ginko nods slightly, giving a brief smile.] No problem. I, uh, just hope I didn't bother you too much - and I can get out of your hair now, in any case.
[And just get over that last bridge between Hector's house and his.]
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Uh, if you want. You can stick around, it's fine.
[It'll be a dark day when he tells somebody he likes to go away, won't it?]
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But now he is here, and Hector seems okay with that? So he nods slowly, and sits down on the floor. Believe it or not, that part isn't the result of any kind of anxiety, it's just that he's fully comfortable sitting on floors. The fluffy end of his tail swishes back and forth on the ground.] ...If you're sure. I, uh-- should probably catch my breath, anyway.
[He knows he can't completely hide how much he hates these bridges.]
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But hey, sometimes you have to sit on the floor. Or on a plantcat named Pepe.]
Yeah, you with the lungs.
[Haha.]
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[Ginko pauses, considering if he should avoid asking his next question - but, hey, conversation is probably better than sitting in silence. And Hector generally seems alright answering questions about his... biology, if it can be called that.] You ever miss breathing, things like that?
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No, not really. Not anymore. Sometimes I miss eating. Food's... kind of expensive back there.
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...What's your favorite of the food you've had here?
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Oh, that's easy. Pizza! I don't think it existed when I was alive. [Delicious, delicious meat and cheese.]
Did you try any when I got everyone a bunch?
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You were around... sometime after me, right? If we assume our worlds followed a similar rough timeline. [Time gets pretty damn complicated when one starts looking between worlds, but it seems like there are some roughly equivalent points that one could map out, he thinks.]
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[A hundred and seventeen years. The land of the dead may always be decades behind the land of the living, but he's still seen a lot of change. Mostly for the better, far as he can tell.]
Not that much of a gap. Things start to really pick up in the 30s, I think. With radio and vaccines and penicillin and cars and airplanes... and television! I told you about the moon landing too, didn't I?
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[He doesn't really want to think about time continuing to go by without him in his own world, even though he's not sure the idea of being dropped right back where he was after all this would be much better, but anyway.]
You did - and it still sounds pretty bizarre, if I'm honest.
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[He staggers around, imitating those gutsy spacemen, or at least his vague memory of them. ...It's not too far off from his usual sort of staggers.
Sorry your friend is an idiot, Ginko.]
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What was the flag for? [If you were on the goddamn moon, he doesn't see why you wouldn't just relax and enjoy it. Or maybe take notes.]
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