The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2019-04-03 08:54 pm
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Entry tags:
- blue exorcist: yukio okumura,
- coco: héctor rivera,
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- critical role: yasha nydoorin,
- final fantasy ix: zidane tribal,
- final fantasy xiv: castor westmoore,
- final fantasy xv: ardyn izunia,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mass effect: legion,
- mushi-shi: ginko,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- red vs. blue: leonard church (alpha),
- tales of vesperia: alexei dinoia,
- the good place: michael,
- the league: jules dagger samari,
- undertale: asgore dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ critical role: jester lavorre,
- ✖ guilty gear: faust,
- ✖ kamen rider: kiriya kujo,
- ✖ kamen rider: sakuya tachibana,
- ✖ kamen rider: sayoko fukazawa,
- ✖ my hero academia: izuku midoriya,
- ✖ okami: amaterasu,
- ✖ original: foster van denend,
- ✖ original: nari reno,
- ✖ red vs. blue: agent maine,
- ✖ red vs. blue: agent texas,
- ✖ resident evil: jack krauser,
- ✖ rwby: penny polendina,
- ✖ rwby: pyrrha nikos,
- ✖ tales of vesperia: yeager,
- ✖ the umbrella academy: number five,
- ✖ undertale: muffet,
- ✖ undertale: toriel,
- ✖ voltron: lance,
- ✖ yu-gi-oh: ryou bakura
April Intro: Better Get to Digging
INTRO LOG: APRIL
Who: New arrivals, and you!
What: New souls arrive to the archipelago of LifeAftr
When: April 4th and onward
Where: Cahypdo
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: April 4th and onward
Where: Cahypdo
Warnings: Mark as needed!

Waking up to the gentle proddings of what appears to be very curious, sentient trees isn't the worst wake up call LifeAftr has to offer. For our newest arrivals, however, it may be a tad…odd.
Situated in the valley between two mountains, Elower is a scenic village filled with the friendly Roaka, tree-like beings that are rather peaceable and happy to assist those who have just arrived. I'’s a peaceful location for one to start their adventures - though, unfortunately, it doesn't stay peaceful for long.
Cahypdo: You'll Bury Me Low
Those who have explored the new island of Cahypdo in the last month will undoubtedly recall the series of quakes that shook the island throughout March. With the arrival of LifeAftr's newest adventurers comes Cahypdo's largest tremor to date, striking without warning and more than enough force to throw even the steadiest and sturdiest of your number to the ground. With a low rumble, the mountains heaped on either side of the island will start to shed an abundance of slag and debris, pouring down their slopes. Anyone who's scaling those peaks risks being flung bodily off them when the outpouring of shale comes roaring down those mountains, and anyone at the mountain bases risks being crushed beneath.
As one might expect, unsuspecting newcomers aren't all that have been shaken up. Though protected by netting and retaining walls, the cliffs around and above the village of Elower can only take so much pressure before giving way - a threshold that has been crossed entirely. With a sound like thunder, rocks fall.
Everyone dies?

For those who become trapped inside any of those abodes, your options appear limited. Work to free yourself, or wait for help to arrive. Though, speaking of help, those outside may think to offer the Roaka a helping hand in getting their trapped people - and yours, at that - a few breaths of fresh air.
Before you suffocate.
Cahypdo: Stay Acting Brave
Such seismic activity will also stir up the local wildlife, of course. Those unfortunate enough to come across them will recognize the restless shark-dragon hybrids, hydrac, now prowling across the shorelines, while the wickedly fanged wabbits will also be far more frequent, traveling in larger numbers in the jungle and at the bases of the mountains. Taking care to avoid them would be wise - though another creature may make that venture much more difficult.

A lorby may be prone to flight rather than fight when encountered solo, but in groups, these feathery critters are far more hostile. A defensive lorby emits a piercing cry alone, but a group is an almost ear-piercing experience, capable of rendering the unfortunate unstable on their feet at best, and unconscious at worst. For the days that follow the severe earthquake that so rocked everyone's foundations, any hope for silence is lost in the infrequent bursts of almighty screeching by colonies of lorbies who have so rudely had their homes overturned and disturbed.
While the lorby is omnivorous, it may not think to take a bite at anything so much larger than them. That doesn't mean that conflict with these fluffy creatures won't attract something much more willing to take advantage of the fact that you may or may not have been reduced to a prone sack of meat. If something else does arrive, you best hope that it's a friendly face.
If you're interested in keeping a lorby for your own, bear LifeAftr's companion limit in mind - two per character, and no more. The lorby is omnivorous and can survive off of most odds and ends: insects, fruits, berries, critters it can dig up in the sand, and more. However, the process of trying to tame a lorby is not always successful. We recommend use of a d10, with the following guidelines:
Rolling a 10: Critical success! This lorby will love and adore you, and may even feel comfortable enough to drape itself along your neck like a beautiful, furry scarf, churring softly all the way.Bear in mind that these are only guidelines; you are free to predetermine successes or failures as you'd like, presuming your character can sustain the companion! Our discord channel has a room for dice-rolls, if you prefer.
Rolling 7-9: This lorby will prove high-strung and timid, even if safely befriended, and will take several weeks to warm up to you. But once it does, it's yours!
Rolling 2-6: Failure. The lorby enters a state of distress and starts screaming. Hope you brought earplugs, or you'll be snoozing for several long hours for your efforts.
Rolling a 1: Critical failure. Not only does the lorby start screaming, but its panic attracts a colony of its friends, and they all start screaming too.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
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Héctor.
[What if he says as little as possible!! Is that an option so that he doesn't accidentally say something stupid to a demon!!]
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[......]
So. You got any cards or anything?
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[If they don't play for anything, that's--that's surely safe. He sticks the glowing knife between his bony toes and brings out the deck. It's all skeletons. (Of course it is.)]
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[Michael's just genuinely pleased to have something to fucking do in here? He'll scoot on over.]
What do you wanna play? [He knows most human card games by now, so he'll let the dead guy pick.]
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Rummy?
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Sure.
[It's a little dark without that fire wing thing happening. Michael can see fine in the dark, but nonetheless...he swipes at the air to pull up the glow of his phone's lock screen. It's a picture of him and a dark-haired woman smiling together outside a Lenscrafters - super touristy.]
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(The gimmicky knife is still lodged between his toe bones, which counts as touching enough to keep some glow going.)
He shuffles, silently, not really paying attention to the phone. People love their fancy blinky toys. And he's dealing, the silence dragging on... and on...]
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So, what happens in your afterlife? How do you spend your time?
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It's not that different from the living world. Work, family, sports, parties, whatever... it's just like any other city, only with more skeletons and less flesh.
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[Michael agrees idly. He actually does seem to be paying some attention to the game, even if it's limited in its ability to engage him.]
What do you need to work for? You're dead people. [Demons work because that's what they are, but humans only work to get themselves money. Which doesn't seem to have any point in an infinite afterlife.]
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Money? Pride? Something to do? Same reasons living people would.
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[They work, yes, but there's no need to be paid when resources are meaningless. You gain in respect, in power, in privilege.
So - well, maybe that's just cutting out the middleman. But demons are cruel to each other, too.]
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[Man. What a blessed existence, where humans can just take control of the whole afterlife all on their own. No one could stop them doing what they liked.]
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[Sure, he's a random human in a sea of them, but Michael's just one demon among many. And while nothing is up to him even now, he is damned close.
Also, given that he's the only person here not terrified by his company, he is definitely winning the card game.]
What's that thing you all like to have? A social movement?
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We don't have eternity. We only stick around as long as someone in the living world remembers us.
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Seriously? What happens after that? [That sounds so unfair, it's like - ] Are you sure you don't have demons?
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[What's the point of saying it's unfair? Of course it is, it always has been.]
As sure as I can be? No angels, no demons.
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[He mutters, half to himself. Bit of a silly thing to do on a large scale, especially if it means you don't get to drag the really famous ones off. Everyone loves to get a famous guy. But he bets they really tie themselves up in knots over being remembered - they do that anyway.]
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...I don't think so. [Call it intuition, or something. It's not demons. It's just people.]
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[Michael makes a vaguely displeased sound. Sure, no demons is objectively a good thing! But no authorities at all also means no one to appeal to, no singular source that could change everything. Michael wouldn't quite know where to start.
He's quiet for a few more plays.]
We don't run the whole afterlife. There's a Judge over everything, she's supposed to be neutral.
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No God?
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[The Judge is powerful, sure. Even Michael, in his proper world, is probably powerful enough that he could claim godhood to a bunch of humans, make it work. But he wouldn't, because all the baggage humans have about God - that's just not a thing. There's no one looking out for them like that.]
None of us created the Earth, or humans. And their fates are just decided by the system.
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[Probably even less than his current chances. At least things were looking up for him back in the Land of the Dead.]
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cw: sexual harassment mention?
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