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Entry tags:
- coco: héctor rivera,
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- final fantasy xiv: castor westmoore,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mushi-shi: ginko,
- original: erika fisher,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- the adventure zone: kravitz,
- the league: jules dagger samari,
- undertale: asgore dreemurr,
- undertale: chara dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ captive prince: laurent,
- ✖ ffxv: gladiolus amicitia,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fullmetal alchemist: edward elric,
- ✖ hollow knight: the hollow knight,
- ✖ hollow knight: troupe master grimm,
- ✖ hyper light drifter: the guardian,
- ✖ no.6: nezumi,
- ✖ no.6: shion,
- ✖ original: foster van denend,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: ann takamaki,
- ✖ persona 5: futaba sakura,
- ✖ pokemon sun & moon: lillie,
- ✖ red vs. blue: agent connecticut,
- ✖ rwby: pyrrha nikos,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ undertale: muffet,
- ✖ voltron: lance,
- ✖ voltron: pidge gunderson,
- ✖ voltron: princess allura
December Event: No Rest for the Wicked
DECEMBER EVENT: NO REST FOR THE WICKED
Who: Anyone and everyone
What: Your trials by fire
When: December 15th - 18th
Where: On Maati and Ensō
Warnings: Character deaths and violence are both likely - please mark as you go!
What: Your trials by fire
When: December 15th - 18th
Where: On Maati and Ensō
Warnings: Character deaths and violence are both likely - please mark as you go!
The Trials: Only Then Can We Begin
As noted in the OOC info post, your Trials will all begin on December 15th. As many of you will not be deposited into your trials with food and water (or any items of your own at all, in most cases), the Trials will last only as long as December 18th. If you've failed to complete your Trial by this deadline but have not used up all the deaths allotted to you, you will awaken by Maati's mana pool at the event's conclusion. If you have not failed your Trial by using up all your deaths, this will not count as a character death, and you will not need to submit for a penalty; you simply won't be able to obtain the reward you would get if you had succeeded!
When your character wakes in their allotted Trial, they will discover that their starting chamber has been inscribed with the name of the Trial, the names of those participating, and the number of deaths they have remaining - though the latter aren't labeled in any way. You'll simply have to learn it the hard way; every time your character suffers a death, the number will go down by one. If it wasn't obvious what those numbers stood for at first, by the time the dying starts properly, it certainly will be. And you probably don't want to see it go all the way down to zero...
Should you reach the end of your Trial, you will step out onto the rocky cliffs of Maati, exiting from one of the seven doors set into the cliffs at the seven points of the island's star shape. You see, those doors you discovered earlier weren't the entrances to the Trials at all. They were the exits. And set into the towering cliffs...why, those house the winding mazes that comprise the Trials themselves.
There will be a top-level below for each Trial. Remember to plan with your groups and communicate with your thread partners! Whether you choose to do mingle-style threads or lengthier group threads is up to you.
Once you know the outcome of your Trial, success OR failure, please do let us know so that we can ensure your character gets the reward that befits their triumph...or lackthereof.
Remember also to let us know if your character uses up ALL their deaths during this event. While death penalties will not be inflicted during Trial deaths, if you use up all the deaths allotted to you and die for real, your death penalty will NOT be reduced.
As noted in the OOC info post, your Trials will all begin on December 15th. As many of you will not be deposited into your trials with food and water (or any items of your own at all, in most cases), the Trials will last only as long as December 18th. If you've failed to complete your Trial by this deadline but have not used up all the deaths allotted to you, you will awaken by Maati's mana pool at the event's conclusion. If you have not failed your Trial by using up all your deaths, this will not count as a character death, and you will not need to submit for a penalty; you simply won't be able to obtain the reward you would get if you had succeeded!

Should you reach the end of your Trial, you will step out onto the rocky cliffs of Maati, exiting from one of the seven doors set into the cliffs at the seven points of the island's star shape. You see, those doors you discovered earlier weren't the entrances to the Trials at all. They were the exits. And set into the towering cliffs...why, those house the winding mazes that comprise the Trials themselves.
There will be a top-level below for each Trial. Remember to plan with your groups and communicate with your thread partners! Whether you choose to do mingle-style threads or lengthier group threads is up to you.
Once you know the outcome of your Trial, success OR failure, please do let us know so that we can ensure your character gets the reward that befits their triumph...or lackthereof.
Remember also to let us know if your character uses up ALL their deaths during this event. While death penalties will not be inflicted during Trial deaths, if you use up all the deaths allotted to you and die for real, your death penalty will NOT be reduced.
The Water: Don't Let Them Get Away
The rest of you have plenty to contend with as well, of course. If you've opted out of this month's event, be advise that the waters creeping across shores of Ensō, along with the rest of the island, aren't going to take evasion kindly. They'll seek you out, spread along every inch of the island if they can, until they can find you.
There is a top-level below, if you're intrigued! Though if you end up top-leveling yourself, we may very well reach out and find you anyway...
The rest of you have plenty to contend with as well, of course. If you've opted out of this month's event, be advise that the waters creeping across shores of Ensō, along with the rest of the island, aren't going to take evasion kindly. They'll seek you out, spread along every inch of the island if they can, until they can find you.

Event Timeline
[ ♆ ] December 15th: The Trials on Maati begin, and the water begins to rise.
[ ♆ ] December 18th: The Trials reach their end.
[ ♆ ] December 19th: Those who have "perma"-died in their Trials are revived.
[ ♆ ] December 20th: The monthly Storytelling occurs.
( CODED BY BOOTYCALL )
Warnings for language
"Fucked something up, I'm sure. Pretty damn good at that. And fucking it up for everyone else too."
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And why is his weapon gone?
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Honestly, Jules is far less concerned about the where and the why. He's more concerned about his physical condition. When he tries to get to his feet, he weaves a little bit. Even his balance is off. Just one more thing to add to the list.
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"I don't plan on waiting around and playing the Pawn for our illustrious king. I'd hate to seem like the bad guests, but I'll be finding the exit now."
Jules isn't the best person to be partnered with. Their first encounter did little to instill trust.
"Do you recognize this place?"
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"Sure, let me just pull the map out of my damn pocket. But wait, the only reason I would recognize this place is if I'd been imprisoned in it before, and trust me, none of the places I've been imprisoned in have been anywhere near this nice."
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So, no familiarity. That's a pain.
"Then, I'll have to find the exit myself. If you like it so much, I won't drag you along. At least the solitude fits you well."
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"Oh yes, because you would definitely know, oh expert of prisons."
Honestly, Jules hasn't had the ever loving shit beat out of him yet, which makes this place a hell of a lot safer than any other one he's been in. With the amount of time he's been here, anywhere else he would have been beaten near to death more than once already. Not that he would consider this place safe. It's not. At all. The problem is though, he fully realizes that this prison isn't any more dangerous than the island, which is truly a prison just the same as here. This is just another part of it.
"Solitude has always suited me. My problem is all the dumbasses that decide to interfere with it."
no subject
He'd been in the literal ones as well. He doesn't deem it necessary to share that information.
"Lucky for you, I'm not a dumbass."
He tosses a hand up, as if waving goodbye.
"I'll even grant your wish for solitude."
no subject
"Somehow I doubt that's going to happen."
At least not in the long run. His abilities may be gone, but he still has a gut feeling that there's more to this than they've discovered so far. They're going to be thrust back together again somehow. He's sure of it.
Of course he's also considering going after Nezumi just to be sure he stays safe. Nezumi can be as pissed about it as he wants, but Jules cares about Shion too much to allow someone who is clearly his very close friend get hurt.
no subject
It doesn't take a genius to solve the puzzle.
"It seems we're tied together after all. Fate is such a cruel Queen. Come on. The door takes two people to operate."
no subject
He'd known. He'd freaking known. At least this way it will be easier for him to keep an eye on Nezumi. Of course with how Jules is feeling he isn't going to be of any help to anyone. His balance is incredibly off even though it probably doesn't look it as he walks toward the door and hits the button.
no subject
"Their game looks like it's probably two-player so don't do anything that means I have to ditch you."
Reaching out, Nezumi runs a gloved hand along the walls.
"I don't plan on failing whatever test they're having."
no subject
Which is why it pisses him off so much. There are literally no limits to what could happen. Nothing is safe. He could put his back against a wall to protect it and something could manifest from the wall and stab him from behind anyway.
no subject
He refers to his preparation as precautions, as intelligence. Worry implies a weakness that Nezumi can't afford to exude.
"But I do have better places to be."
Nezumi steps into the hall, which seems to be mostly made of stone for now. There are several branching sections. They can't even split up if his hunch is right.
Pick a wall. Follow it. That's always been the easiest to find an exit. Without consulting his new 'partner', Nezumi takes the closest right.
no subject
Jules certainly is. There's no way to win when you don't know the rules. Worse yet, he's not sure there actually are any rules. Givens are given in this place.
He isn't going to argue with Nezumi's directional choice. The only thing he would have to go off of to pick a direction is a gut feeling, and his gut feelings can't even be based on Trisani knowledge anymore.
no subject
His voice is falsely pleasant as he walks down the halls, steps both graceful and careful as he searches for traps. Though his steely eyes focus on their environment, he's always hyperaware of Jules as well.
"What would worrying do? Will it make me safer?"
no subject
And hardly worst case. It's why Jules keeps staring at the walls as he passes like something invisible is going to jump out of them.
no subject
That isn't entirely true, but worry is a weakness, and it's been drilled into his bones to never show any form of weakness. Always seem confident, as if you can handle anything. There's a very large disconnect between what he thinks and what he projects.
"But if there are dangers, it will likely be against both of us, if they want us to work together."
Then again, maybe the next puzzle will disprove that theory.
no subject
Which is the primary issue. You can't be prepared for things you've never seen or worse, that should never be possible.
"Doubt it. If they want us to work together they'll target one of us and screw us over if the other doesn't help. This place loves screwing people over. It's never in the game to help."
no subject
It's all speculation, especially when they haven't even confirmed this trap was set out to force two people to work together. They don't even know they'll be anything to fight. All of it is still so questionable.
"Whatever it is, if we both have to be alive to reach the end, don't do anything stupid. I don't mind what you do once you're out, but I won't fail because of you."
no subject
And here people thought he was an ass. Really. Jules tends to piss people off if they piss him off first. He isn't going to purposefully harm an innocent. That had only happened once in his life, and it was an accident he would never forgive himself for.
no subject
The passively dangerous voice gives away to something smoother, sweeter in a near-instant. Before he can say anything else, another door stands in their path. Instead of buttons, there are holes. This time, a sign hangs with instructions.
'Reach inside the darkness to find the way forward. If the buttons aren't pressed at the same time, the loser will receive a painful surprise.'
"That's straightforward enough."
no subject
"Ah chizzi, that just tells me you're too trusting. Despite the minsid shit you've been through, and I know some of it, trust me, you're still too naive."
Jules hadn't exactly been suckled at the tit of all evil itself, but that was only because she wouldn't nurse him. The concern isn't killing a partner now. Oh no. That is too easy. Too expected. And really it serves no purpose. The best choice is to use someone first. Then when they reach their expiration and are no longer useful, you kill them. And right when success is presumably achieved too. It's extra brutal that way, and it's what Jules' grandmother would do no question. Lucky for Nezumi, Jules isn't his grandmother.
"All the more reason not to trust it."
Sure, Jules is cynical, but the reality is there could very well be a trap waiting in that darkness. Like something about to bite their hands off.
no subject
His eyes never leave the door as he examines the holes. Nezumi sincerely doesn't believe in Jules abilities to get into his head. It's a good thing for both of them that it seems like an informed ability.
"And no one would agree with you about my abundance of trust. Maybe you're right, but I don't trust in you. I trust in human nature. You want to get out as much as I do. If you fail the tests, you're as stuck inside as I would be. "
no subject
He's certainly never been accused of that before. More the exact opposite.
"Not abundant, but your level of paranoia is barely above the halfway mark on my scale."
The whole time he is speaking he's looking around to try and find something, anything, that he can stick in one of those holes as a test. It's certainly not going to be his arm.
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