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Entry tags:
- coco: héctor rivera,
- critical role: beauregard,
- critical role: mollymauk tealeaf,
- final fantasy xiv: castor westmoore,
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- marvel: bucky barnes,
- mushi-shi: ginko,
- original: erika fisher,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- red vs. blue: agent washington,
- the adventure zone: kravitz,
- the league: jules dagger samari,
- undertale: asgore dreemurr,
- undertale: chara dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ captive prince: laurent,
- ✖ ffxv: gladiolus amicitia,
- ✖ ffxv: noctis lucis caelum,
- ✖ ffxv: prompto argentum,
- ✖ fullmetal alchemist: edward elric,
- ✖ hollow knight: the hollow knight,
- ✖ hollow knight: troupe master grimm,
- ✖ hyper light drifter: the guardian,
- ✖ no.6: nezumi,
- ✖ no.6: shion,
- ✖ original: foster van denend,
- ✖ pacific rim: newton geiszler,
- ✖ persona 5: ann takamaki,
- ✖ persona 5: futaba sakura,
- ✖ pokemon sun & moon: lillie,
- ✖ red vs. blue: agent connecticut,
- ✖ rwby: pyrrha nikos,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ undertale: muffet,
- ✖ voltron: lance,
- ✖ voltron: pidge gunderson,
- ✖ voltron: princess allura
December Event: No Rest for the Wicked
DECEMBER EVENT: NO REST FOR THE WICKED
Who: Anyone and everyone
What: Your trials by fire
When: December 15th - 18th
Where: On Maati and Ensō
Warnings: Character deaths and violence are both likely - please mark as you go!
What: Your trials by fire
When: December 15th - 18th
Where: On Maati and Ensō
Warnings: Character deaths and violence are both likely - please mark as you go!
The Trials: Only Then Can We Begin
As noted in the OOC info post, your Trials will all begin on December 15th. As many of you will not be deposited into your trials with food and water (or any items of your own at all, in most cases), the Trials will last only as long as December 18th. If you've failed to complete your Trial by this deadline but have not used up all the deaths allotted to you, you will awaken by Maati's mana pool at the event's conclusion. If you have not failed your Trial by using up all your deaths, this will not count as a character death, and you will not need to submit for a penalty; you simply won't be able to obtain the reward you would get if you had succeeded!
When your character wakes in their allotted Trial, they will discover that their starting chamber has been inscribed with the name of the Trial, the names of those participating, and the number of deaths they have remaining - though the latter aren't labeled in any way. You'll simply have to learn it the hard way; every time your character suffers a death, the number will go down by one. If it wasn't obvious what those numbers stood for at first, by the time the dying starts properly, it certainly will be. And you probably don't want to see it go all the way down to zero...
Should you reach the end of your Trial, you will step out onto the rocky cliffs of Maati, exiting from one of the seven doors set into the cliffs at the seven points of the island's star shape. You see, those doors you discovered earlier weren't the entrances to the Trials at all. They were the exits. And set into the towering cliffs...why, those house the winding mazes that comprise the Trials themselves.
There will be a top-level below for each Trial. Remember to plan with your groups and communicate with your thread partners! Whether you choose to do mingle-style threads or lengthier group threads is up to you.
Once you know the outcome of your Trial, success OR failure, please do let us know so that we can ensure your character gets the reward that befits their triumph...or lackthereof.
Remember also to let us know if your character uses up ALL their deaths during this event. While death penalties will not be inflicted during Trial deaths, if you use up all the deaths allotted to you and die for real, your death penalty will NOT be reduced.
As noted in the OOC info post, your Trials will all begin on December 15th. As many of you will not be deposited into your trials with food and water (or any items of your own at all, in most cases), the Trials will last only as long as December 18th. If you've failed to complete your Trial by this deadline but have not used up all the deaths allotted to you, you will awaken by Maati's mana pool at the event's conclusion. If you have not failed your Trial by using up all your deaths, this will not count as a character death, and you will not need to submit for a penalty; you simply won't be able to obtain the reward you would get if you had succeeded!

Should you reach the end of your Trial, you will step out onto the rocky cliffs of Maati, exiting from one of the seven doors set into the cliffs at the seven points of the island's star shape. You see, those doors you discovered earlier weren't the entrances to the Trials at all. They were the exits. And set into the towering cliffs...why, those house the winding mazes that comprise the Trials themselves.
There will be a top-level below for each Trial. Remember to plan with your groups and communicate with your thread partners! Whether you choose to do mingle-style threads or lengthier group threads is up to you.
Once you know the outcome of your Trial, success OR failure, please do let us know so that we can ensure your character gets the reward that befits their triumph...or lackthereof.
Remember also to let us know if your character uses up ALL their deaths during this event. While death penalties will not be inflicted during Trial deaths, if you use up all the deaths allotted to you and die for real, your death penalty will NOT be reduced.
The Water: Don't Let Them Get Away
The rest of you have plenty to contend with as well, of course. If you've opted out of this month's event, be advise that the waters creeping across shores of Ensō, along with the rest of the island, aren't going to take evasion kindly. They'll seek you out, spread along every inch of the island if they can, until they can find you.
There is a top-level below, if you're intrigued! Though if you end up top-leveling yourself, we may very well reach out and find you anyway...
The rest of you have plenty to contend with as well, of course. If you've opted out of this month's event, be advise that the waters creeping across shores of Ensō, along with the rest of the island, aren't going to take evasion kindly. They'll seek you out, spread along every inch of the island if they can, until they can find you.

Event Timeline
[ ♆ ] December 15th: The Trials on Maati begin, and the water begins to rise.
[ ♆ ] December 18th: The Trials reach their end.
[ ♆ ] December 19th: Those who have "perma"-died in their Trials are revived.
[ ♆ ] December 20th: The monthly Storytelling occurs.
( CODED BY BOOTYCALL )
TRIAL OF THE PATIENT
Arrival
The trial's name is listed, along with names and numbers for deaths (but what the number is for isn't said. It counts down with each death).]
no subject
So that was the sign, is that it?
[Trials are meant to better a person. Or so it was said and he didn’t see any reason that would be a lie. Keith climbs to his feet and checks himself over. No weapons. He feels weaker and slower than normal. This gets better and better. He turns to get a look at the names. There’s the same number below each name.]
...what could the ten mean?
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the drifter | ota
[They do not wake in their hammock and they do not wake with their belongings in hand. They do wake with their sprite still hovering at their shoulder, which is considerably more ideal than the alternative in which they do not. They roll to their feet in a brief, spasmodic movement. They are still fully cloaked - they sleep in their gear, ready to depart at a moment's notice.]
[They draw close to the list of names. Pick out the ones they recognize: Lup. Beau. The others are a mystery.]
[The Drifter takes in each of their new companions with a slow, restive flick of beetle-black eyes, one by one.]
[When they address them, it is via text, projected from the object that hovers beside them - roughly the size and shape of a soda can, green and pink and projecting a translucent HUD into the empty air.]
hourglass?
[Referring to the mark the Drifter has been unable to scrub from their hand, though they do not elaborate further.]
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When she sees the Drifter and bodies on the floor, she just drops her arms.]
Dude, what the fuck. Don't tell me you put me here.
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Room 1
When everyone sits down smooth, casual music like you only ever hear in elevators and at easy listening stations filters in. At the back of the room where the gap lies that no one could cross, a bridge slowly begins to extend across the gap.
If no one moves, it settles on the other side with a loud bing bong! If you move or get up before then, well, back to sitting down and waiting all over again.]
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Look he misses the girls..... and if it happens to annoy the fuck out of someone, EVEN BETTER.]
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[Exhaustion is a snake coiling tight around their lungs. They can feel a pinprick in their chest, a bright hemorrhage leaking like a fuzz of plague-static across their soul. Blood bubbles up in their throat, behind their cowl. Fatigue is sapping them dry, bit by bit. Their body cannot physically sustain it indefinitely.]
[They sit there, shivering, waiting for the time to elapse.]
[For the first time, they accept the stillness as a welcome respite.]
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ota yall
Fuck this! Fuck everything! We shouldn't have to do this!
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Room 2
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It had started as whispers, something in the walls, almost. Not the weirdest shit down here by far, so it was easy to ignore. But then she could've sworn she'd caught a word here or there, in a familiar cadence, and her steps had hastened. And now, after her stunt with the door and god's worst elevator music, there's no denying it. Her camp fam's ahead of them!
Unfortunately, somebody's ahead of her, in line, on a ledge so narrow it doesn't even fucking deserve the name. Does that stop Lup? Does the sun rise in the morning because Lup almost got her ass killed for it? Duh.]
Hey, scoot over homie, I gotta-- [She places a hand on their shoulder as if she's about to leapfrog this shit.]
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Room 3
The catch? Someone has to keep their eyes on the beast. Blink and it comes to life, and-oh shit it's that damn music again. So, stay together and don't blink.]
ota, death probable
The door opens to the third trial, and Beau squints ahead, trying to see what lies within.]
What the fuck is that? Is there somebody in here?
Room 4
The goal is simple. Dig through this mess to find seven keys. Their locations change each time you come back to this room.
If one tries the door without all the keys, pop goes the weasel.. That and the floor falls out.]
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Six, this pit looks like Noct's apartment.
[Except Noct had the Armiger for important shit and this is just... this is awful. Is this like all of the trash from all of the islands?! He's just... nudging a pile with his toe.
Why this.]
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Room 5
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[Thin musculature tenses up beneath their cloak in preparation to shoot forward, to gamble timing with their own speed.]
[Unless you decide you can stop them, of course.]
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Room 6
The room will convert into conveyer belt hell as they tip further and further towards a pit full of sharp, white (likely not to remain white for long) spikes ready to receive you.]
ota, this one's probs gonna involve death yall
Look, okay, I know they've all looked easy, but this one looks actually easy. Come on, heels up, we have places to go.
[She feels like she can hear something-- best not to think about it, for now.]
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Room 7
Which ones? That's up to the team to figure out. At least one doesn't get the full experience of death by lava.]
Room 8
Just above the chains is a drawing of everyone holding hands and chained together. The solution is to get chained up together and help each other through this wide and colorful world of blocks, cliffs, and other obstacles that require human (and the not quite or not at all human) ladders. There is a catch.
Touch the door without being chained up to the others or before everyone is there and we're lighting up the night. Aka, sit and think about what you did for five minutes.]
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no
[By now, their fragility is likely quite obvious to just about everyone. When one has as low a constitution as they, being trapped, being pinned down - that is the worst possible fate. That is the quickest avenue to their death - again.]
R
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Room 9
If you're mad (and you likely are), passive-aggressive, or feel just frustrated enough you hit the glove...the trial will mess with everyone one more time. The room goes dark then flashes with an angry red light. A horrible siren noise blares and you di-
Get hot pink colored slime dropped on you followed by more glitter than you ever knew existed. The lights will return to normal and you may proceed. Unless someone else loses it.
Thank you for participating in the Trial of the Patient. Please remember to have real patience!]
ota
Until they hit the glove in the middle, and Beau's eyes just widen as she looks, before speaking through gritted teeth.]
I want to hit that more than I've ever wanted to hit anything in my life.
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