The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2018-07-04 08:48 pm
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Entry tags:
- coco: héctor rivera,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- mass effect: legion,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- red vs. blue: agent washington,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- ✖ captive prince: damianos,
- ✖ dangan ronpa: hinata hajime,
- ✖ dangan ronpa: komaeda nagito,
- ✖ fullmetal alchemist: edward elric,
- ✖ hollow knight: troupe master grimm,
- ✖ legend of zelda: zelda,
- ✖ nge: kaworu nagisa,
- ✖ no.6: shion,
- ✖ okami: amaterasu,
- ✖ pokemon sun & moon: lillie,
- ✖ red vs. blue: agent connecticut,
- ✖ rwby: pyrrha nikos,
- ✖ the adventure zone: lucas miller,
- ✖ undertale: muffet,
- ✖ undertale: papyrus
July Intro: Upsy-Daisy!
INTRO LOG: JULY
Who: New arrivals, your lif᷆t̕i͗n᷅ģ f̧̞ͅr̡̦̃ḭ̅ͭe̩᷅̂n̟̣̤d̨̬̏, and you!
What: New souls arrive to the archipelago of LifeAftr, and everyone makes a new friend!
When: July 5th and onward
Where: All over Ensō
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr, and everyone makes a new friend!
When: July 5th and onward
Where: All over Ensō
Warnings: Mark as needed!

Like a Bat Out of Hell
At this stage, the appearance of new arrivals to Ensō's shores is hardly a surprise to anyone but the arrivals themselves. Whatever mysterious force is responsible seems to have taken a vaguely nostalgic route this month, depositing the new and unconscious across the shoreline of the beach closest to the tumbled stone bastion of the Storyteller's temple. At first, that seems to be all there is to it. The arrivals stir to the smell of salt and the summer sea air, and the cycle of questions, searching, and settling begins.
For about five minutes. Perhaps ten.
Almost like an afterthought, something else shows up, plummeting straight out of the sky and landing with a veritable explosion of water some hundred feet from the shore. A large, rectangular shape breaches the surface after a few moments, bobbing, cork-like, in the foam-crested waves before ever so slowly beginning to sink into those aquamarine depths. For those familiar with such objects, it makes for a rather odd sight. That most certainly was an elevator, or you can be...fairly sure it was?
Give it another minute, and you'll be certain. The elevator streaks out from the ocean like a creature possessed. Maybe, in those split seconds prior to its approach, you'll be able to note the elevator's distinct features: a disturbingly smiling face on its doors, and a set of teeth framing a very organic mouth.
Meet Upsy, your lifting friend.

Hopefully, the same can be said for wherever you end up Ensō hosts a great deal of predators, environmental hazards, and worse. Though you could always end up belched into the ocean. Hope you can swim!
When the Metal is Hot and the Engine is Hungry
Upsy’s reign of terror isn't restricted to mere adventurers. Those with livestock or animal companions may be in for a small shock or, perhaps more likely, a very large one, when flying elevator sucks up those cuddly critters with a grin and spirits them off into the great unknown.

Whether you're out searching for an animal or not, be careful traversing Ensō for the next three days. If Upsy is empty, they'll most certainly snap you up. And if they aren't? You may find anything from birds to horses spat out at you.
The velocity of these organic projectiles tends to vary. Dramatically. Upsy's reign of terror will end on the evening of July 9th. At that point, the elevator will fly off to greener pastures...and our RNG spreadsheet for potential encounters in future. Sweet dreams.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
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There. Zelda puts all of her energy into making it to the cover of the vegetation, heart pounding in her ears. ]
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[They do not speak. Instead, the curious object hovering beside them, roughly the shape of a soda can, projects a translucent HUD and issues a line of text:]
injured?
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... I - No. Thank you. [ She manages to tug her gaze away from the device to look at the Drifter, expression turning a bit more wary as she remembers herself. ] Are... you unhurt as well?
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[It would be an untruth to claim that they are completely unhurt; ravaged as they are by their own terminal illness, they cannot remember a time when they have been.]
you are new
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[ "New" in that she has no concept of what's happening to her, really... ]
Can you tell me more about - any of this? [ Zelda asks, looking expectantly at the Drifter. ]
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[Are you ready for the worst and most laconic attempt to explain how this network of islands works, possibly ever?????]
this island is ensō
the god who lives here is the storyteller
sometimes more islands come
[#NAILED IT]
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Where do the islands come from, and how? [ Islands don't typically appear, after all. She remembers a bit of the Storyteller from her dream, but - well. One question at a time. ]
How long have you been here, on Ensō?
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[They...haven't been keeping track, really. It's possible they don't chart months the same way most do, and even if they did, the passage of time has all in all been a rather esoteric thing; such is the case when one is dying, and any day may be one's last.]
the god brings them
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[ Not much for conversation, is he?
(Is her new 'friend' male? Difficult to say. ) ]
I'm sorry that I have so many questions. [ Zelda apologizes, just as she catches herself about to ask the Drifter a half-dozen more. ] Should we move deeper into the forest, just in case that monster comes back?
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[The Drifter nods, however - that's a good idea.]
armed?
[Which is to say: is she armed?]
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I'm afraid not. [ Not skilled with weapons or her blood-given power. ] But I will heed your advice and move quickly.
[ This seems to be about all she can do, at the moment... ]
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[They extricate it and offer it to her, handle first.]
follow?
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... Yes. [ It's a kind of automatic response, because - well, what other choice does she have? And, besides, she's more than occupied examining the knife, wondering over having been given something so deadly. ]
Please: lead the way.
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[The Drifter nearly peels off at a dash before remembering that they are, in fact, escorting someone who is not possessed of the same sort of speed and agility as they. At least, they presume as such.]
[Without further hesitation, they strike out in the direction of the Storyteller's Temple.]
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Is that...? [ The Temple appears out of the greenery before too long, bringing Zelda to a stop as she gazes up at it, awed. ] Goodness, it's - really incredible.
[ And now she's itching to get inside... though she doesn't. Yet. ]
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[They technically live on the island just...in general, but the Drifter is often vague to a fault in regards to this sort of thing, so they don't specify. One can interact with the Storyteller here most prominently - ergo, they assume they just kind of hang out there whenever they're not bothering people in dreams or answer requests for stuff.]
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Can I speak with it? [ Zelda asks, lingering near the front of the temple, but glancing back to question the Drifter. ]
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[The Drifter...does not speak to their gods, really. They more or less wait for the deities to point out something that needs doing, and then does it without question.]
they speak to us in dreams
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[ Understandable, if that's its nature, but disappointing all the same. She has so many questions that she thinks only the god of this world could answer... ]
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if you call them they sometimes come
[The Drifter is officially the worst person for this kind of discussion. They don't...pursue things, question them where most would. The Storyteller is here, but they interpret divine will as it comes to them. They don't go seeking it out.]
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There's a brief pause. ]
You needn't stay: I imagine you have other things to do. [ Zelda does incline her head, though. ] I thank you for your help.
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ok
[But they don't ask for the knife back. Congratulations, Zelda! It's yours now!]