The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2018-07-04 08:48 pm
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Entry tags:
- coco: héctor rivera,
- fragile dreams: ren,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- mass effect: legion,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- pokemon sun & moon: luna,
- red vs. blue: agent washington,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- ✖ captive prince: damianos,
- ✖ dangan ronpa: hinata hajime,
- ✖ dangan ronpa: komaeda nagito,
- ✖ fullmetal alchemist: edward elric,
- ✖ hollow knight: troupe master grimm,
- ✖ legend of zelda: zelda,
- ✖ nge: kaworu nagisa,
- ✖ no.6: shion,
- ✖ okami: amaterasu,
- ✖ pokemon sun & moon: lillie,
- ✖ red vs. blue: agent connecticut,
- ✖ rwby: pyrrha nikos,
- ✖ the adventure zone: lucas miller,
- ✖ undertale: muffet,
- ✖ undertale: papyrus
July Intro: Upsy-Daisy!
INTRO LOG: JULY
Who: New arrivals, your lif᷆t̕i͗n᷅ģ f̧̞ͅr̡̦̃ḭ̅ͭe̩᷅̂n̟̣̤d̨̬̏, and you!
What: New souls arrive to the archipelago of LifeAftr, and everyone makes a new friend!
When: July 5th and onward
Where: All over Ensō
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr, and everyone makes a new friend!
When: July 5th and onward
Where: All over Ensō
Warnings: Mark as needed!

Like a Bat Out of Hell
At this stage, the appearance of new arrivals to Ensō's shores is hardly a surprise to anyone but the arrivals themselves. Whatever mysterious force is responsible seems to have taken a vaguely nostalgic route this month, depositing the new and unconscious across the shoreline of the beach closest to the tumbled stone bastion of the Storyteller's temple. At first, that seems to be all there is to it. The arrivals stir to the smell of salt and the summer sea air, and the cycle of questions, searching, and settling begins.
For about five minutes. Perhaps ten.
Almost like an afterthought, something else shows up, plummeting straight out of the sky and landing with a veritable explosion of water some hundred feet from the shore. A large, rectangular shape breaches the surface after a few moments, bobbing, cork-like, in the foam-crested waves before ever so slowly beginning to sink into those aquamarine depths. For those familiar with such objects, it makes for a rather odd sight. That most certainly was an elevator, or you can be...fairly sure it was?
Give it another minute, and you'll be certain. The elevator streaks out from the ocean like a creature possessed. Maybe, in those split seconds prior to its approach, you'll be able to note the elevator's distinct features: a disturbingly smiling face on its doors, and a set of teeth framing a very organic mouth.
Meet Upsy, your lifting friend.

Hopefully, the same can be said for wherever you end up Ensō hosts a great deal of predators, environmental hazards, and worse. Though you could always end up belched into the ocean. Hope you can swim!
When the Metal is Hot and the Engine is Hungry
Upsy’s reign of terror isn't restricted to mere adventurers. Those with livestock or animal companions may be in for a small shock or, perhaps more likely, a very large one, when flying elevator sucks up those cuddly critters with a grin and spirits them off into the great unknown.

Whether you're out searching for an animal or not, be careful traversing Ensō for the next three days. If Upsy is empty, they'll most certainly snap you up. And if they aren't? You may find anything from birds to horses spat out at you.
The velocity of these organic projectiles tends to vary. Dramatically. Upsy's reign of terror will end on the evening of July 9th. At that point, the elevator will fly off to greener pastures...and our RNG spreadsheet for potential encounters in future. Sweet dreams.
All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
no subject
And this was the best option available - they cannot kill it so being a distraction and leading it away while the others fled suited their needs.]
If there is a place that this creature can be lost or contained, then I will be happy to follow along in leading it away. However I am new to these shores.
[Grimm doesn't know where the Drifter stands, if they have been here for long or not. But while Grimm may be the master of his Troupe, if someone knew the footwork for a dance he did not, he will follow to learn. Being bullheaded will get them nowhere.]
no subject
[The Drifter considers this. Tilts their head to one side. There is, perhaps, a place they may lead it to...get rid of it? They're mostly thinking of the floating black hole that exists on Ensō, improbably, and therefore suspect that this may be a very handy way to get rid of their elevator problem.]
possibly
problem is getting there
[They'll have to direct, won't they.]
[This will probably not go well.]
no subject
If you are able to guide me then I will be able to bring the creature along. As long as we are fast, then we should not trouble others.
[Their chat had allowed Grimm to rest, however little it was, and he is confident that he could keep pace with his speed and teleportation. And however useless attacks were, they clearly attracted Upsy's attention.
So a game of follow-the-leader may be enough to lead the elevator to wherever it may be that the Drifter is thinking of.]
no subject
cannot maintain speed long
[They mean more in the general sense as opposed to purely in how fast they can personally go, though that certainly is relevant. Not everyone grasps that at first, and the Drifter was startled to discover that their ammunition did not replenish naturally here.]
[All told, they'd rather anyone else not endure any nasty surprises.]
no subject
Do you have any recommendations then? I do not mind being bait if needed.
[Keep-away was a boring dance but Grimm was willing to let that slide for now.]
no subject
[They tap at one section of the map - the beach.]
we are here
[And then another point.]
head here
no subject
Grimm studies the map silently and deeply until he is confident he could find the place they pointed out, then he looks up with a nod.]
I will do so. Once we arrive what shall be done next?
[He asks so there are no missteps at that point.]
no subject
takes care of it
[Yeah, that sure is a bunch of words that might be a shade worrisome. "Center of gravity" translates to fucking black hole, but the Drifter isn't familiar with that particular phrase. They aren't familiar with black holes at all, really, and thus simply treat the center of gravity as a peculiar anomaly that is best avoided.]
[Except for now.]
no subject
But as they say "No risk, no reward". And they certainly would not get anywhere with this problem if they spent all their time hemming and hawing over what to do.]
That shall do then. Now, [Grimm gestures towards Upsy with a wave of his hand.] are you ready to begin our final act?
[It's about time to end things before they stretched out to infinity.]
no subject
[They suppose it has been their final act for some time now. The curtain has not yet been drawn, to whatever end - is epilogue fatigue a problem that audiences suffer?]
[They're mixing their metaphors.]
[The Drifter straightens, bows their head in a nod.]
ready
no subject
It was just a question of which one you were.]
Then let us begin.
[Grimm raises his left hand and snaps his fingers before teleporting into the air. Despite his assault on Upsy before, the elevator is easily able to be drawn back by the prospect of yet another person to eat. The air is once again a battle of teleportation and fire-bats, but Grimm is indeed moving them both back towards the area pointed out to him.
It is time to take this dance to a new location. Make your way there Drifter and he will meet them there.]
no subject
[The Drifter does not fail to decelerate quickly enough. They slam into a tree at a pace that most would call "unsafe," and skid into the bracken with utter gracelessness.]
[Seems they're tapped out for now, unless Grimm starts to wonder where they may have gotten to.]
no subject
And with both options of either fear or distress being an even fifty/fifty split, Grimm backtacks to see if he could at least spot the Drifter along the way. It meant losing Upsy but Grimm knew he would not be able to lure the eldritch elevator into the center of gravity on his own. Perhaps a project for another day.
After playing keep-away with Upsy for a long time now, Grimm is indeed rather tired so he will have to walk for awhile before he could begin to teleport again. There is a good change they may miss each other or maybe they will not.
At the very least they both are distinct enough to be spotted easily by the other.]
no subject
[It gets worse when they're injured. It always does.]
[The Drifter may be moving at a considerably slower pace, but is nonetheless attempting to reach the designated area - spitting up sprays of pinkish blood all the while.]
no subject
(Well the blood may have become an aid later on, but Grimm was only familiar with the black smoke of the void children and the sickly orange of Radiance's infection.)]
You may wish to stop, as we no longer have to go to that place.
[And the Drifter is injuries but that would be stating the obvious.]
no subject
[Or perhaps their mind is merely elsewhere. They pushed themself too hard; this is the price for it.]
where is it
no subject
[Upsy, it appears, had little interest in a being that could teleport away and went to go find easier prey. And as Grimm was feeling a strain he had not felt since he was a grub, there was no point in giving chance.]
But that matters little to me right now. What happened to you, my friend?
no subject
[Perhaps that is why the words can appear on their sprite's HUD with the same sort of evenness, unhurried. Simple. To the point. This, after all, is standard for them. Not entirely unusual.]
sick
it happens
no subject
Then let us go back so we can rest and try again. I doubt there is as much of an escape for that creature then there is for us.
[A very old saying but indeed, if you don't succeed the first time there's always another chance later on.]
no subject
[And yet, the Drifter is not so easily deterred. They lift their head, back of one hand to their mantle to press the fabric down over the rush of blood, as if that might tamp an injury that does not exist. Their chest aches, that familiar and hollow thing.]
[But they're far from the sort to simply give up.]
where is it
no subject
And, of course, because they were a tiny Vessel who always wished to help, who looked up at him after the dance was over with a silent realization of what was to come.
All of them had the determination to do what they wished to do. So...]
Do you wish to find it, even though there is a chance you may face your own death?
[One would consider it a question with an extreme and slightly pessimistic slant. Perhaps such a question could be said out of concern but it necessarily isn't in this case. A curiosity, to see if this one truly had the determination to do what they wanted, or if it was just a buff in the end.
Well, Drifter?]
no subject
[The question hardly bears any thinking about; they dismiss it outright, without concern or hesitation. Their death has impacted them many times over, incalculable times, and it has changed nothing, altered nothing. It has merely delayed the inevitable conclusion.]
[Their death has never mattered.]
[Particularly now.]
no subject
I lost track of the creature near the edge of the location we agreed to trap it in. If you wish to request my help again, I do not mind.
[An offer, nothing more nothing less.]
no subject
[Really, it's a waste of time to bother contemplating. They have already come to a decision.]
where
no subject
Grimm half turns, gesturing for the Drifter to follow along. He sadly cannot teleport them both so walking is the only means to get there.]
If you will follow me then we shall find our escaped target.
[It can't be hard to miss a monstrous elevator such as Upsy after all.]
(no subject)