The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2018-05-03 08:56 pm
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Entry tags:
- dear evan hansen: connor murphy,
- final fantasy xv: ignis scientia,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- undertale: chara dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ bloodborne: the hunter,
- ✖ captive prince: laurent,
- ✖ critical role: vax'ildan,
- ✖ ffxv: gladiolus amicitia,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ marble hornets: brian thomas,
- ✖ my hero academia: shouto todoroki,
- ✖ no.6: shion,
- ✖ nougami neuro: zenjirou kasai,
- ✖ original: nari reno,
- ✖ original: the liberator,
- ✖ owlboy: otus,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: futaba sakura,
- ✖ persona 5: goro akechi,
- ✖ the adventure zone: barry bluejeans,
- ✖ the adventure zone: merle highchurch,
- ✖ the adventure zone: taako,
- ✖ undertale: muffet,
- ✖ voltron: lance
May Intro: We're Going Down, Down
INTRO LOG: MAY
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!

Floating Islet: And Sugar, We're Going Down Swinging
While new arrivals may generally be expected at this time of the month, one factor that has continuously failed to maintain consistency is their point of arrival. And indeed, it appears that this month has once again exceeded even the Storyteller's expectations as to where arrivals may take their first steps on this world.

In fact, that sensation would be the island itself, starting to sink out of the sky.
So that's nice.
On a crash course for the ground at F6, the Storyteller will eventually slow the island's progress to the ground below, though a rather profound impact is, simply put, inevitable. Characters with the ability of flight will find the island skimming low enough to reach on their own. Others may wish to utilize their resourcefulness to find an alternate means down.
Or, perhaps, you'll simply deal with whatever awaits you at the crash site.
F6 and Beyond: In An Earlier Round
Thankfully, the Storyteller's intervention will ensure that no one still on the not-so-floating island upon impact will escape with minor injuries at worst, the island itself crumbling to pieces and taking down more than a few thick trees. The pieces of the island will very quickly begin to blacken, crumbling underfoot as the floating island turns to dust. Anyone still aboard may wish to make a very quick departure.
The ripples of this impact, however, are far more significant than two pieces of land bumping up against one another.

[ ♆ ] Some may find their weapons are... behaving oddly, though all are still functional. Weapons, in this instance, may also include fisticuffs, if the intent is to use your fists as a weapon.Though many of these may be hindering or even dangerous in the right situations, they are, for the most part, passive. The Storyteller will assure anyone who asks that these oddities will disappear in the next few days.
[ ♆ ] Equally as irritating are those who find themselves coming down with a severe case of NPCitus: periods of time in which they find themselves incapable of saying more than one or two lines of the same, repetitive dialogue.
[ ♆ ] Equal parts nostalgic and irritating for some are the instances of lag (walking forwards, only to find oneself back where they started), Swimmer's Ear (incapable of movement unless swimming through the air), and clipping (suddenly stuck halfway through the nearest rock are all common, regrettable side-effects).
[ ♆ ] Other unfortunate side-effects may also transpire, as varied and wild as one's imagination.
You are free to create or utilize glitches you are particularly fond of, though keep in mind that any potential content warnings should be mentioned in your toplevel! You may peruse some of the past glitches here, or create your own along those lines! And a special thanks to our local Donn-mun, Jake (
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All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
no subject
[His eyes slip shut, briefly. It'd probably help Ginko, if he felt like he had something to do, wouldn't it?]
Yeah. Yeah, 'kay.
no subject
Alright. This should be quicker, at least. [Since he's just wrapping up his arm, and not... you know, trying to contain the entire contents of his abdomen. So he gets started on going through those steps again, cleaning the wound as best he can before he gets to work covering it up.]
...Thanks for, uh... cooperating with all this.
no subject
[He's not super articulate, so you'll have to forgive him. It'd probably be good if I don't end up with an infected arm because I ended up lying in a pool of mud and rot for a couple hours this morning is too many words at the present time.]
[It's also for the best that he can't feel very much of what's going on anymore. There are benefits to becoming so decoupled from yourself that you might as well be numb.]
no subject
[Not necessarily worse than this already is, but... you know. Tim doesn't need additional horrible crap going on.
Once the wound is as clean as he can make it, he sets about wrapping it up, growling from deep in his chest as his hands freeze and jitter in the air again.] Come on--
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[Asks the man who is bleeding out in the dirt, but Tim has never given even half a shit about himself and is not about to start now. Right now, it's difficult to tell in earnest if the stops and stutters are a perceptual error on his own part or if there's something - else.]
[Whatever that "else" might entail, he's not in any position to figure it out for himself. Not currently.]
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[It's an automatic reply - so much so that when he says it he hasn't even quite parsed that Tim is asking him that, right now. Looking like this.
Once that sinks in, Ginko pauses for just a moment to give Tim a look before resuming his work. He can move a little more smoothly this time, and lets out a soft, relieved breath.]
Been having some... trouble moving. Not going to be collapsing on you or anything, so don't worry about it.
no subject
[Fine. "Fine" never means "fine," because everything is fine and that means that everything is on the verge of complete fucking collapse, which sounds, right now? About accurate.]
[So maybe it is fine.]
D-doesn't...sound okay.
no subject
[Like hell he's going to complain about this when a basket-woven mat of bandages is all that's holding Tim's guts in. He has a goddamn sense of perspective, here.]
...That should hold.
no subject
[His consciousness is...limited, at the moment. He's having trouble parsing what's real, and what else is fucking new? You fucking unstable son of a - ]
[It's over. It's...it's gonna be over.]
We're good?
no subject
[For a given definition of "good". He sets Tim's arm down, gently, and scoots back to give him some space.]
no subject
[Tim closes his eyes.]
[It's impossible to sleep through the pain, but if he can avoid being conscious through it, he will.]