The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2018-05-03 08:56 pm
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Entry tags:
- dear evan hansen: connor murphy,
- final fantasy xv: ignis scientia,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- undertale: chara dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ bloodborne: the hunter,
- ✖ captive prince: laurent,
- ✖ critical role: vax'ildan,
- ✖ ffxv: gladiolus amicitia,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ marble hornets: brian thomas,
- ✖ my hero academia: shouto todoroki,
- ✖ no.6: shion,
- ✖ nougami neuro: zenjirou kasai,
- ✖ original: nari reno,
- ✖ original: the liberator,
- ✖ owlboy: otus,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: futaba sakura,
- ✖ persona 5: goro akechi,
- ✖ the adventure zone: barry bluejeans,
- ✖ the adventure zone: merle highchurch,
- ✖ the adventure zone: taako,
- ✖ undertale: muffet,
- ✖ voltron: lance
May Intro: We're Going Down, Down
INTRO LOG: MAY
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!

Floating Islet: And Sugar, We're Going Down Swinging
While new arrivals may generally be expected at this time of the month, one factor that has continuously failed to maintain consistency is their point of arrival. And indeed, it appears that this month has once again exceeded even the Storyteller's expectations as to where arrivals may take their first steps on this world.

In fact, that sensation would be the island itself, starting to sink out of the sky.
So that's nice.
On a crash course for the ground at F6, the Storyteller will eventually slow the island's progress to the ground below, though a rather profound impact is, simply put, inevitable. Characters with the ability of flight will find the island skimming low enough to reach on their own. Others may wish to utilize their resourcefulness to find an alternate means down.
Or, perhaps, you'll simply deal with whatever awaits you at the crash site.
F6 and Beyond: In An Earlier Round
Thankfully, the Storyteller's intervention will ensure that no one still on the not-so-floating island upon impact will escape with minor injuries at worst, the island itself crumbling to pieces and taking down more than a few thick trees. The pieces of the island will very quickly begin to blacken, crumbling underfoot as the floating island turns to dust. Anyone still aboard may wish to make a very quick departure.
The ripples of this impact, however, are far more significant than two pieces of land bumping up against one another.

[ ♆ ] Some may find their weapons are... behaving oddly, though all are still functional. Weapons, in this instance, may also include fisticuffs, if the intent is to use your fists as a weapon.Though many of these may be hindering or even dangerous in the right situations, they are, for the most part, passive. The Storyteller will assure anyone who asks that these oddities will disappear in the next few days.
[ ♆ ] Equally as irritating are those who find themselves coming down with a severe case of NPCitus: periods of time in which they find themselves incapable of saying more than one or two lines of the same, repetitive dialogue.
[ ♆ ] Equal parts nostalgic and irritating for some are the instances of lag (walking forwards, only to find oneself back where they started), Swimmer's Ear (incapable of movement unless swimming through the air), and clipping (suddenly stuck halfway through the nearest rock are all common, regrettable side-effects).
[ ♆ ] Other unfortunate side-effects may also transpire, as varied and wild as one's imagination.
You are free to create or utilize glitches you are particularly fond of, though keep in mind that any potential content warnings should be mentioned in your toplevel! You may peruse some of the past glitches here, or create your own along those lines! And a special thanks to our local Donn-mun, Jake (
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All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
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[How the fuck does he explain his theory without getting weird and technical about video games? Because that's what he's been comparing this to: the floating islands were obviously some kinda buggy alpha build shit. They're basically unfinished models and everything went to shit when everyone started fucking around on them. It was like letting a bunch of morons fuck around in Garry's Mod. Or installing too many mods in Skyrim.
. . . Honestly, this all really was Todd's fault.]
- it's not that. It's the whole system. Haven't you ever wondered why it feels like we're constantly in someone else's story?
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We aren't in control... someone or something is controlling us. We knew who it was in the Tower, Ruana... she... the Tower was hers and we were just... she had absolute control. [Playthings in her games, subjects in Jason's experiments and now... characters in someone else's story?] We don't know here though. The Story Teller seems... I don't think they are ultimately in control either...
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[That's semantics, maybe, but it's what the Storyteller is going around asking to be called and names mean something. Names have power, and maybe there's a reason a god is marking themselves down to a mere storyteller.]
. . . They asked me something interesting, when I wanted to know if the new islands would always disappear: did anything you make last?
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They told me that nothing in the archipeligo including themselves had the ability to create from nothing, they could only use what was here already. That... You think they are creating the islands? From... the other islands?
[Reusing things, nothing would last because they only had power within what was here... They weren't an... Ceej had probably hit on the best example, author. They couldn't make up what was here but they could use what was here already.]
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[He tried to create flowers in octarine, which in retrospect might have been a Stupid Idea since even if octarine did exist? He wouldn't be able to see it, being as he isn't a wizard or a cat.]
It's like - you know, there's no such thing as an original idea or whatever, but I think this goes beyond that.
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No such thing as an origional idea...] So those floating islands make up the bigger islands? [He thought back to his conversation with the Storyteller] They said that on the small islands we were like gods, the islands molded themselves to us, like someone who goes to a new place and molds themselves to those they meet. That we had to look inward.
[Maybe what the Story Teller had told him would make more sense to Ceej]
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[There's a metaphor in what he's saying, maybe. A hinting at the dark thing that's always hiding behind Connor: the fact that people tried to make him into something he wasn't, forced him to give up himself so that he could be acceptable. Safe.]
Does that make sense?
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So the island itself is like a person, you can try and... they can try and make it what they want it to be but it has a mind of it's own and will always fight back?
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[The Standing Water, for one. The God on Monsun, for another. Connor doesn't say any of that, though. Instead, he asks a different question:]
The Storyteller always talks like anything that happened here happened ages ago. Do you ever wonder what happened between now and then? Is this just - [Connor brings a hand to his mouth and nervously worries a hangnail.] Sequels are never as good as the original.
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Have they ever said? About who was here before? [He doubts it, the Story Teller seemed to not wish to explain much, either because they did not know or they did not think the islanders needed to know. But Shion has only had one conversation with them, it's not much to really judge]
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[There was so much he didn't know, he reached into his backpack to grab his notebook, flicking to the pages of notes he had made at the islander meeting to add to them]
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[Actually, a couple people told him about the monkeys but Tim is the only one he's friends with so. Tim is who he remembers.]
Anyway, there's buildings - [Connor's eyes narrow, trying to orient himself. He points to the west of Ensō and then to the south.] there abd there, off the coast. I'd investigate them, but I'm not a diver. I guess I could ask the Jormun, but I don't like bothering them for this kinda thing.
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He's not thinking about Tim. The other buildings... Shion is not a diver either] Maybe we could ask around, someone might now how to dive or maybe the jormun have already explored before. They are your friends right? So they probably won't mind telling you if they know about it.
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[Might be able to make do with a snorkel, but he's pretty sure the buildings he saw were farther down. If anybody was going to investigate, it would probably have to be the Jormun and he's - Connor knows that he can ask them for stuff like this, but he doesn't really like to bother people with petty shit.]
I'll ask the Jormun about it, though.
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The Story Teller is wary... maybe even afraid of the water. [Can gods be afraid?]
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[There's a story Connor vaguely remembers, about a god who ate his children so he couldn't be killed by them. He thinks that maybe, a hierarchy exists here too. Maybe the Storyteller is a young god, afraid of anything older and what they might do to protect themselves.]
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[Enso stayed, was that because the Story Teller? Were they fighting to stay up and not be submerged?]
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[Connor's general feelings about this are neutral to middling, honestly. He doesn't actually dislike the Storyteller, but he doesn't like them either. It's complicated.]
What do gods even really know about mere mortals?
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[He frowned, what did gods know about mortals? As much as a rock did about the sea Shion would have guessed.] I guess as much as we know about them. [Shion's opinions on the Story Teller were also complicated. He didn't trust them but...] I think... I don't think they would hurt us intentionally. If they wanted to they would have already, unless they are waiting but still... We are in their power they don't need to pretend to be nice to us.
[They would be powerless either way.] But not hurting us is different than being someone we can trust.
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[Connor delivers this solemnly, like he didn't just quote Fall Out Boy. It's good fucking advice, okay? It doesn't matter if Pete Wentz made it up first.]
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Ceej is probably lucky that Fall Out Boy never did and never will exist in Shion's world, Shion had no evidence that the advice wasn't the wisdom of Connor himself.] You're right.
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I'm not saying - it's just weird, yeah? If there's all these Gods on these islands, but . . . [Connor looks away, in whatever direction the shore is closest.] If I just kept sailing, do you think there would be an edge? Or does it just loop back around?
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[He's not saying this world is completely fake and their minds are being decieved but... He sort of is.] This is... a lot of this world works like it should. But there are enough anomolys... Maybe we should try... just sail and see what happens.
[For science.]