The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2018-05-03 08:56 pm
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Entry tags:
- dear evan hansen: connor murphy,
- final fantasy xv: ignis scientia,
- hollow knight: the knight,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- the adventure zone: kravitz,
- undertale: asgore dreemurr,
- undertale: chara dreemurr,
- voltron: keith kogane,
- voltron: takashi shirogane,
- ✖ bloodborne: the hunter,
- ✖ captive prince: laurent,
- ✖ critical role: vax'ildan,
- ✖ ffxv: gladiolus amicitia,
- ✖ ffxv: prompto argentum,
- ✖ fragile dreams: crow,
- ✖ fullmetal alchemist: edward elric,
- ✖ marble hornets: brian thomas,
- ✖ my hero academia: shouto todoroki,
- ✖ no.6: shion,
- ✖ nougami neuro: zenjirou kasai,
- ✖ original: nari reno,
- ✖ original: the liberator,
- ✖ owlboy: otus,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: futaba sakura,
- ✖ persona 5: goro akechi,
- ✖ the adventure zone: barry bluejeans,
- ✖ the adventure zone: merle highchurch,
- ✖ the adventure zone: taako,
- ✖ undertale: muffet,
- ✖ voltron: lance
May Intro: We're Going Down, Down
INTRO LOG: MAY
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: May 4th and onward
Where: Ensō...and above
Warnings: Mark as needed!

Floating Islet: And Sugar, We're Going Down Swinging
While new arrivals may generally be expected at this time of the month, one factor that has continuously failed to maintain consistency is their point of arrival. And indeed, it appears that this month has once again exceeded even the Storyteller's expectations as to where arrivals may take their first steps on this world.

In fact, that sensation would be the island itself, starting to sink out of the sky.
So that's nice.
On a crash course for the ground at F6, the Storyteller will eventually slow the island's progress to the ground below, though a rather profound impact is, simply put, inevitable. Characters with the ability of flight will find the island skimming low enough to reach on their own. Others may wish to utilize their resourcefulness to find an alternate means down.
Or, perhaps, you'll simply deal with whatever awaits you at the crash site.
F6 and Beyond: In An Earlier Round
Thankfully, the Storyteller's intervention will ensure that no one still on the not-so-floating island upon impact will escape with minor injuries at worst, the island itself crumbling to pieces and taking down more than a few thick trees. The pieces of the island will very quickly begin to blacken, crumbling underfoot as the floating island turns to dust. Anyone still aboard may wish to make a very quick departure.
The ripples of this impact, however, are far more significant than two pieces of land bumping up against one another.

[ ♆ ] Some may find their weapons are... behaving oddly, though all are still functional. Weapons, in this instance, may also include fisticuffs, if the intent is to use your fists as a weapon.Though many of these may be hindering or even dangerous in the right situations, they are, for the most part, passive. The Storyteller will assure anyone who asks that these oddities will disappear in the next few days.
[ ♆ ] Equally as irritating are those who find themselves coming down with a severe case of NPCitus: periods of time in which they find themselves incapable of saying more than one or two lines of the same, repetitive dialogue.
[ ♆ ] Equal parts nostalgic and irritating for some are the instances of lag (walking forwards, only to find oneself back where they started), Swimmer's Ear (incapable of movement unless swimming through the air), and clipping (suddenly stuck halfway through the nearest rock are all common, regrettable side-effects).
[ ♆ ] Other unfortunate side-effects may also transpire, as varied and wild as one's imagination.
You are free to create or utilize glitches you are particularly fond of, though keep in mind that any potential content warnings should be mentioned in your toplevel! You may peruse some of the past glitches here, or create your own along those lines! And a special thanks to our local Donn-mun, Jake (
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All new arrivals will awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
merle highchurch ( ota ) will match format
Merle spends his first few moments on a falling island mourning his damaged Extreme Teen Bible. The ink on the pages, normally depicting fun teens doing teen things like dabbing and the water bottle challenge as well as various reasons Pan is dope and how extreme it is to connect with nature, has bled through and now mostly depicts the void and void accessories. There are teens with no faces. There are teens with too many faces. It's awful, and no teen will ever listen to Merle's efforts to connect them with Pan ever again.
That's when he realizes that the ground he's standing on is literally falling. Thinking quickly -- alright, not that quickly, but quick enough that he's not too late -- he grabs hold of the knapsack with his name on it and his Vroom Broom and shouts, "Hang Ten!" The broom responds as expected, kicking off the ground and into the air with Merle balancing on it like the world's most fucked up surfboard.
He just kind of floats in the air and waits for the islands to fall, watching it like a beautiful disaster. He's vaguely reminded of Phandalin, and sort of hopes there isn't anyone underneath those sky islands that's about to get a really upsetting morning. There probably is, though. That sucks.
II. PERPETUAL MOTION IS THE WORST SOLITAIRE VARIATION EVER INVENTED; PROVE ME WRONG
There are a few things wrong with the Solitaire variation Perpetual Motion. Sure, all it requires is a single deck. Sure, the rules are relatively easy to pick up, and it doesn't require too much skill to play.
The tableau has four columns, where four cards are dealt. If there are any cards of equal number or rank, the duplicates are moved to the leftmost pile containing that card rank. After that, four more cards are dealt. The new top cards are dealt with in the same fashion. This continues until all four cards that are dealt are of the same rank.
When all four dealt cards are the same rank, then they are discarded. When the stock of new cards runs out, all piles are picked up in order from the right and placed back in the stock, where the first four are dealt again.
In Perpetual Motion, cards are being dealt and redealt until all 52 cards are discarded. Almost half the time, this is impossible. You don't know if the game is winnable until about 50 rounds through the stock. On average, it takes over 100 rounds to complete the game on a win.
It's the biggest waste of fucking time ever invented, and Merle can think of no better way to make use of his repurposed, waterlogged chick tracts now that he's found himself underneath the ground.
He's floating, in the water below the ground. This makes no sense, because that's not how islands work, but there is a flat surface through which his head is poking out that is invisible to his eye at certain angles, but he can't pull himself back up through the ground because he can't touch or interact with it in any way with his body, but the cards certainly can, in a weird and unreliable way.
So, instead, it's Perpetual Motion with a makeshift deck of cards that could be missing a few, Merle doesn't know. He wasn't being very exacting when he reassigned certain pages of chick tracts to numbers and suits.
He'll probably have to eat or something like that eventually. He could just snack on the raw sack of rice he's got in his knapsack, so he's at least set for a little bit. But he's accepted this as his new lot in life. Sometimes, this is just how it is.
ii!
"... Merle?" Probably not the most comforting voice, but it certainly doesn't sound threatening. At least he's not a skeleton this time. "What are you doing?"
no subject
"Playing cards. It's a one person game, so, you know, you'd be welcome to join, but it's Solitaire."
Yeah, that should encourage him to wander off. Merle collects the tableau and replenishes the stock, dealing four more cards. Damn. He might not be winning this one.
no subject
"Why... why are you doing this. How are you even down there?" He takes a tentative step forward, looking around as if he, too, is just gonna t-pose and clip through the floor. "I'd ask why you're not worried about it, but that would be a fundamental misunderstanding of you, though I am a bit interested since you're not groveling."
no subject
He collects a new set of four 4s and discards them.
"Anyway, I figure, sometimes the world is gonna do weird shit, and if I complained every time it happened, I'd have a lot of complaining to do. I went to a plane, no joke, the favored pasttime was racing geese. Half the time they were trying to stop the geese biting the shit outta the audience."
And sometimes you clip through the floor and end up swimming in the ocean under the world. It just happens, Kravitz. Get used to it.
"...Are you gonna help me out?"
no subject
He's just gonna go with the one thing he might be able to control here. "Yyyes. I would like to get you out, actually. Though I honestly don't know how. How did you get down there, exactly? If I stick my hand down there, am I also going to end up in... whatever this is?"
no subject
If Fantasy Costco is even reachable from this location. Or, like. In business, still. It was looking kind of Hunger-y last Merle saw it.
"Only one way to find out, my friend," Merle encourages Kravitz, reaching out grabby hands to help as much as he can in the process, which is admittedly a very limited amount.
no subject
Of course, that would be too easy. No, instead, his hand just gets stuck in the floor, and Kravitz is left bent over, half-kneeling, and madder than he was.
"Oh come on!" He puts a hand over the stuck arm, pulling, but nothing seems to happen. "This is-- this is a floor! Things shouldn't go through the floor!"
no subject
"At least this time my broom is safe," he says, pointing up and over to a broom that is propped up against a tree. It looks like a normal wooden broom. There's a nice knapsack with Merle's name on it next to it, though. So at least his stuff is safe.
"Hey, at least you can just chop your arm off and be fine. You know. It's probably for the best. Hey, maybe we should call Magnus."
no subject
"Respectfully, it was supposed to kill you, not just take your arm." He's always sort of been surprised Merle didn't hold a grudge for that, but he's not acting weird, so that's fine, he supposes. "And I can't just cut this off. I'm finding myself more solid than previously these days."
When it becomes apparent he's not getting that arm out, Kravitz huffs, careful not to let his other arm drop into it. "Okay. Well. That idea failed. I hesitate to ask, truly, but what now?"
i!
"Hey you! Are you ok up there?"
no subject
"I'm fine, but you don't look so great. You should think about gettin' one of these."
Everyone deserves a Vroom Broom.
Okay, well, not everyone, but many people.
no subject
"Getting what? A broom?"
He's probably some magic user... she should have known.