Chara Dreemurr..? (
achievementhunter) wrote in
lifeaftr2018-04-13 08:16 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hollow knight: the knight,
- marble hornets: tim wright,
- mass effect: commander shepard,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- the league: jules dagger samari,
- undertale: chara dreemurr,
- ✖ dangan ronpa: hinata hajime,
- ✖ fragile dreams: crow,
- ✖ the adventure zone: lup,
- ✖ undertale: frisk,
- ✖ undertale: muffet
I Think I Got Too Many Memories Getting In The Way Of Me
Who: Anyone willing to deal with an armed, violent-prone child having a tantrum
What: Chara's horrible, no good, very bad day. Someone's getting stabbed! Potentially multiple people! Someone's getting punched in the face! Potentially multiple people!
When: 11th to the 13th of April
Where: everywhere
Warnings: violence, stabbings, generally please don't tag into this if you're not into your character being physically or verbally attacked f-ff
11th - Even At The Best Of Times I'm Out Of My Mind | Islet One
They aren't the type of child who seeks out others, when something happens. Something awful, something utterly out of their control. They do not want to talk about it. They will not cry, nor sulk. There will be very few, if history has proven anything, who will even realize they have been slighted in some way at all.
And then there are those who are on island one when Chara walks up to that now empty abode. And perhaps, they will also not realize that anything is out of the norm-- but they'll certainly take stock of the suddenly flaming knife in their hand, the very same one that embeds itself in the cottage with four, additional rooms added to it, the one with no owner.
The knife, still on fire, remains embedded in now smoking wood. Calmly, Chara takes out a second knife.
And up in flames that one goes, as well.
11-13th - You Only Get What You Grieve | E4
According to some, setting houses on fire is not a healthy outlet for stress.
Which, realistically, is probably fair. The solution to this problem is not to stab inanimate objects, no sir. So how about some animate ones, instead?
The fact that the centipuppies are kind of cute doesn't mitigate the issues they cause- a pack of the creatures could go after a singular target with ease. A cute nuisance. A potentially dangerous nuisance. There would likely be one or two people not too keen on the burning carcasses they've left strewn about the place, but centipuppies aren't docile. They're not a rare creature upon Enso, either; ridding the beach of a single pack isn't problematic at all.
Not even slightly.
If anything, the ordeal becomings something of a mind numbing task, child walking up and down the stretch of the beach, watching out for stragglers. For the next two days, it's all they're going to do. Walk. Wait. And when the situation calls for it
Lash out.
13th, closed to Frisk, Lup, and Tim - Are You Smelling That Shit? | Islet 3
[Their flowers are wilted.
Three days without attention, and Chara should have expected this, really. It's not as if the plants themselves are going to die; they're sturdy enough to take a bit of thirst, a slight amount of burn at the edges of their petals from a harsh sun. The majority of them will love; there are even more shoots to grow, ready to take the place of those that won't.
But there are those that won't.
Frowning critically, Chara considers- the various things they could and should be doing, at this point. Carefully pruning the leaves and picking off the wilted buds, mixing the earth with some more most soil. Watering them all. It's a sizeable enough patch now that it should take a few hours for just the one person- plenty enough to keep them moving until they're tired, ready to find... perhaps ready to collapse into their hammock, after a few days of sleeping outside.
And yet, they don't move just yet. There's so much to do here- and moreso, if they would pay attention to anything else. They haven't been looking for food, the past few days. Haven't been collecting resources to trade with Lup and Taako. Haven't been to the new island past a brief, cursory look; the familiar, tell-tale itch of curiosity absent. Haven't spoken to Frisk or Tim since he-- since this started. There is a great deal to do.
They don't move just yet.]
What: Chara's horrible, no good, very bad day. Someone's getting stabbed! Potentially multiple people! Someone's getting punched in the face! Potentially multiple people!
When: 11th to the 13th of April
Where: everywhere
Warnings: violence, stabbings, generally please don't tag into this if you're not into your character being physically or verbally attacked f-ff
11th - Even At The Best Of Times I'm Out Of My Mind | Islet One
They aren't the type of child who seeks out others, when something happens. Something awful, something utterly out of their control. They do not want to talk about it. They will not cry, nor sulk. There will be very few, if history has proven anything, who will even realize they have been slighted in some way at all.
And then there are those who are on island one when Chara walks up to that now empty abode. And perhaps, they will also not realize that anything is out of the norm-- but they'll certainly take stock of the suddenly flaming knife in their hand, the very same one that embeds itself in the cottage with four, additional rooms added to it, the one with no owner.
The knife, still on fire, remains embedded in now smoking wood. Calmly, Chara takes out a second knife.
And up in flames that one goes, as well.
11-13th - You Only Get What You Grieve | E4
According to some, setting houses on fire is not a healthy outlet for stress.
Which, realistically, is probably fair. The solution to this problem is not to stab inanimate objects, no sir. So how about some animate ones, instead?
The fact that the centipuppies are kind of cute doesn't mitigate the issues they cause- a pack of the creatures could go after a singular target with ease. A cute nuisance. A potentially dangerous nuisance. There would likely be one or two people not too keen on the burning carcasses they've left strewn about the place, but centipuppies aren't docile. They're not a rare creature upon Enso, either; ridding the beach of a single pack isn't problematic at all.
Not even slightly.
If anything, the ordeal becomings something of a mind numbing task, child walking up and down the stretch of the beach, watching out for stragglers. For the next two days, it's all they're going to do. Walk. Wait. And when the situation calls for it
Lash out.
13th, closed to Frisk, Lup, and Tim - Are You Smelling That Shit? | Islet 3
[Their flowers are wilted.
Three days without attention, and Chara should have expected this, really. It's not as if the plants themselves are going to die; they're sturdy enough to take a bit of thirst, a slight amount of burn at the edges of their petals from a harsh sun. The majority of them will love; there are even more shoots to grow, ready to take the place of those that won't.
But there are those that won't.
Frowning critically, Chara considers- the various things they could and should be doing, at this point. Carefully pruning the leaves and picking off the wilted buds, mixing the earth with some more most soil. Watering them all. It's a sizeable enough patch now that it should take a few hours for just the one person- plenty enough to keep them moving until they're tired, ready to find... perhaps ready to collapse into their hammock, after a few days of sleeping outside.
And yet, they don't move just yet. There's so much to do here- and moreso, if they would pay attention to anything else. They haven't been looking for food, the past few days. Haven't been collecting resources to trade with Lup and Taako. Haven't been to the new island past a brief, cursory look; the familiar, tell-tale itch of curiosity absent. Haven't spoken to Frisk or Tim since he-- since this started. There is a great deal to do.
They don't move just yet.]
no subject
A handful of wonderful treasures. Mementos of people now gone.
The way they pick up the pieces of what was left behind is too painful of a reminder of how he reacted, and Guzma turns away at first, feeling his breath hitch and his throat tighten as he breathes hard. He'll easily blame it on overexerting himself pushing out all that stuff, but he's well aware it's a big lie. There's so much he's still feeling himself - pain, anger, sadness, a want to cry. They're lucky they still have any left at all. He's pushed back that desire after so many years of feeling helpless. Now he just...he gets angry, and he fuels his destructive tendencies with that rage. No tears, just blood and broken pieces.
He gets it.
He understands.
And it hurts.
Guzma rubs his eyes, exhaling a shaky breath before steeling himself and moving toward where Chara is kneeling in the sand. He hesitates, then pulls off his heavy golden necklace and chain, and holds it up so the pendant dangles and shines in the sunlight, tossing a golden color onto their shoes.]
...I don't have another one I can give you right now, so I need this back, but-- [He takes a deep breath and closes his eyes. It's obviously not easy to part with this item, but. It's something. For now, they can have his, if they want. Until Guzma can get Chara a necklace of their own, they can keep his.] Keep it a while, until you feel less like burning down a house, yeah?
May not mean nothing to you, but it sure as heck reminds me of what I do still have...somewhere, anyway. [I got your back, kid.]
no subject
Why?
Why is he giving them something? His necklace, when they finally lift their head to look at it. Like a heart-shaped locket, it means practically nothing to the unbiased onlooker, loaded with sentimentalities that hardly mean anything to anyone at all, when you stop to think. It's worthless.
So why?]
...Why? [Their voice might be husky, but that won't stop them from conveying their lack of trust.] Intending on taking a trip soon, yourself?
no subject
He steadies his hand, closing his eyes with a shake of his head.]
Nah, you'd miss me too much. [Guzma smirks, chuckling softly, then stands up and straightens his back, rolling his shoulders with a light pop.] But like I said, I don't have another one to give you right now, so y'all can hold onto mine for a while.
[Guzma said it earlier - the necklace reminds him of what he had and what he has now. It's...well, it helps. It helps curb the pain, and the guilt, and the anger he feels at his lower points. Plus, it's also a reminder he's still part of something. Something small and seemingly insignificant, but something nonetheless.]
no subject
Exhaling, Chara closes their eyes, fingers curling into loose fists about warm fabric. They're not so forgiving as to forget arguments they've had with him, these past months. Never so trusting as to forget what can't be trusted- to pick and pull apart certain sentiments in their mind until they know precisely what is acceptable-- and what isn't.
This situation has rapidly breached the limits of their trust in him, but then again, what trust there is has been based upon such moments- taking falls.]
On one condition.
[He's literally giving you something right now kid but go off I guess.]
no subject
A'ight, shoot. What'chu want?
[He feels like he's signing off on his own will or something. The kid's a straight shooter, but clever and wily as heck. Still, he does care about them, so Guzma may as well try to smooth this over a bit.]
no subject
Charade's over, Frisk. They're done giving up things for people who hate them; humans, monsters, siblings
Partners, soon. Very soon.]
Chara Dreemurr. I would like for you to use it, from now on. If you are amenable to that, then I shall keep your trinket safe, for you.
no subject
Deal. [He murmurs the name - Chara - testing the word on his lips with a slight hum. It's not new, Guzma has heard the name long ago, but now he has the child's permission to use their given name. No more nicknames, though he has grown a bit fond of it... Ah well.] And I'll get y'all one'a them pendants when I next talk to the rabbit.
[Guzma stands before Chara can protest, and even if they do he won't listen. It's something he had planned for a while, just never acted on. Now? They seem to need it, and who knows...it might help them feel like they belong. It certainly did for him when he was younger.]
no subject
In the meantime, they follow his example; gathering the items up from their lap, Chara sets them off to the side, before taking up their knife and turning on the rest of the pile.
Sentimentality doesn't save everything. In the end, there's still plenty left to burn.]
no subject
Burn what you need, but he'll save what he must. Including you.
Guzma turns, glancing back out of the corner of his eyes with a soft sigh. One crisis averted...for now. Now he really does need to have a word with the Storyteller to get a necklace and pendant for Chara, but he needs to get some rest first. His head hurts, and he feels a dead, empty hole around his chest area, his hand idly reaching up and gripping the part of his shirt where the golden pendant would be.
Take care of that.]