The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2017-12-02 09:09 pm
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Entry tags:
- final fantasy xv: ardyn izunia,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mushi-shi: ginko,
- npc: balance,
- original: chip abaroa,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- undertale: chara dreemurr,
- voltron: keith kogane,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ detective conan: conan edogawa,
- ✖ disney: mickey mouse,
- ✖ ffxv: noctis lucis caelum,
- ✖ fire emblem fates: elise,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ original: kyouko kougami,
- ✖ original: yuka ichijou,
- ✖ overwatch: gabriel reyes,
- ✖ overwatch: jesse mccree,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ skyrim: the dragonborn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the long dark: chris baer,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet
December Intro: Don't Come Home for Christmas
INTRO LOG: DECEMBER
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: December 3rd and onward
Where: Monsun
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: December 3rd and onward
Where: Monsun
Warnings: Mark as needed!

The Overview: Uncharted Waters
Stay alert, new adventurers; instead of the white-sand beaches of Enso, you will instead be coming to on one of two sides of the relatively uncharted lands of Monsun. Most of the information regarding this peculiar land can be found in the informational post linked, but as a quick-and-dirty rundown: Monsun's western side is a hot wasteland of a desert prone of disasters and mishaps, but will affect your character's emotional and psychological state in a positive sense, while its eastern side is a verdant forest filled with endless resources...as well as a tendency to bring out the absolute worst of your character.
To start with, all new arrivals will be showing up in one of two squares that characters uncovered last month! We are leaving it up to player discretion as to which side of the island your character arrives on, but bear in mind the psychological repercussions!
All new arrivals will additionally awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
Monsun, C4: These Are Your Good Years
You wake to the hot sun steaming overhead, rapidly drying your clothes and belongings, waterlogged from washing upon this desolate shore. The heatwaves shimmer at your vision, distorting your view of the horizon. But if you really squint, it looks like there might be something dark green fringing that pipecleaner skyline, like a lush woodland awaits you on the other side of this desert nightmare. A mirage, maybe?
Whatever it is, you don't get very long to contemplate it. Beneath your feet, the ground has begun to shake as a many-headed horror erupts from the earth. Great streams of pale sand slough from its dry, scaly hide as multiple horned heads unfurl in a hissing inflorescence. The creature's eyes are all pale as grubs; it is quite blind. But that does not mean it cannot smell you.

Assuming your character lasts that long, remember: as physically destructive as Monsun's west may be, your character's most admirable traits will be amplified to their fullest potential by the twenty-four hour mark.
Monsun, D3: Before You Bury Yourself Alive
Those waking on the eastern side of the island, on the other hand, will face a far more pleasing tableau. The temperature is perfect, the sun shines modestly through the canopy of deciduous greenery above your head, and the air is thick and sweet with the smell of fresh fruit.
That's right - within minutes of their arrival, your character will discover several plants laden with fresh wild blackberries.

For that is, after all, the catch: as physically soothing as Monsun's east may be, your character's most hateful traits will be amplified to their fullest potential by the twenty-four hour mark.
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
no subject
Fortunately, that dislodges Keith's blade and it falls. He catches it, changing it back into a sword.]
First time dealing with one of these, got a plan?
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Raw physical damage. Severing their heads has a good chance of causing it to regrow two heads in place of the lost one. Torso wounds are best, unless you have some means of cauterizing the stump. [Roy is pretty sure his sword can't do that even if he calls on its power.]
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Can’t cauterize anything. Don’t have a gun on me. [All the Galra rifles and pistols are with his fellow Blades.]
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[And also, Roy has a lot going for him without needing to deliver that. As the monster strikes out at Keith, he steps forward and swings his sword in a simple, efficient, effective blow that puts his incredible strength to full use. The blade lays open a massive wound on the hydra's torso, sending it roaring and reeling back.]
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The blade bites deep and he retreats out the side. Blood gushes from the wound. He had done his task. He rolls out the side and shouts.] Keep the heads busy!
Make him move! [If he’d cut an artery they can bleed him out. He’ll have to cut more to be sure.]
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[As much as this doesn't look like it ought to work, it does, thanks in no small part to the magic of his belt augmenting his strength far past appearances. The hydra staggers backwards as Roy slams into it, shuddering back a few feet, which only makes the blood flow all the more freely.]
no subject
Two arteries cut is enough. The Hydra lets put a weakened roar and crashes into the sand. Keith jogs around the beast to join him. He flicks his blade and.it returns to a knife.]
Well, that’s over.
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[Roy lowers his sword slightly, takes a deep breath, then swings his weapon back over his shoulder to the straps on his back.]
Nice fighting, though -- I'm not familiar with the technique, but it definitely gets results.
no subject
[Keith cleans his blade and slides it back into its sheathe.] Is there a pattern to their attacks?
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[More important than anything else was the intelligence the Hydra has shown. He’d seen it try to dodge his whirling blade. He might not get the drop on another one if they decide he’s food.]
...any reason why we’d be appearing? I was in space before I woke up in the sand.
no subject
[To the man's other question, though... Roy frowns, though he unconsciously glances up as if some immense object far above the sky would be visible.]
That is one long story. Did you happen to have a dream before you woke up...?