The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2017-12-02 09:09 pm
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Entry tags:
- final fantasy xv: ardyn izunia,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mushi-shi: ginko,
- npc: balance,
- original: chip abaroa,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- undertale: chara dreemurr,
- voltron: keith kogane,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ detective conan: conan edogawa,
- ✖ disney: mickey mouse,
- ✖ ffxv: noctis lucis caelum,
- ✖ fire emblem fates: elise,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ original: kyouko kougami,
- ✖ original: yuka ichijou,
- ✖ overwatch: gabriel reyes,
- ✖ overwatch: jesse mccree,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ skyrim: the dragonborn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the long dark: chris baer,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet
December Intro: Don't Come Home for Christmas
INTRO LOG: DECEMBER
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: December 3rd and onward
Where: Monsun
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: December 3rd and onward
Where: Monsun
Warnings: Mark as needed!

The Overview: Uncharted Waters
Stay alert, new adventurers; instead of the white-sand beaches of Enso, you will instead be coming to on one of two sides of the relatively uncharted lands of Monsun. Most of the information regarding this peculiar land can be found in the informational post linked, but as a quick-and-dirty rundown: Monsun's western side is a hot wasteland of a desert prone of disasters and mishaps, but will affect your character's emotional and psychological state in a positive sense, while its eastern side is a verdant forest filled with endless resources...as well as a tendency to bring out the absolute worst of your character.
To start with, all new arrivals will be showing up in one of two squares that characters uncovered last month! We are leaving it up to player discretion as to which side of the island your character arrives on, but bear in mind the psychological repercussions!
All new arrivals will additionally awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
Monsun, C4: These Are Your Good Years
You wake to the hot sun steaming overhead, rapidly drying your clothes and belongings, waterlogged from washing upon this desolate shore. The heatwaves shimmer at your vision, distorting your view of the horizon. But if you really squint, it looks like there might be something dark green fringing that pipecleaner skyline, like a lush woodland awaits you on the other side of this desert nightmare. A mirage, maybe?
Whatever it is, you don't get very long to contemplate it. Beneath your feet, the ground has begun to shake as a many-headed horror erupts from the earth. Great streams of pale sand slough from its dry, scaly hide as multiple horned heads unfurl in a hissing inflorescence. The creature's eyes are all pale as grubs; it is quite blind. But that does not mean it cannot smell you.

Assuming your character lasts that long, remember: as physically destructive as Monsun's west may be, your character's most admirable traits will be amplified to their fullest potential by the twenty-four hour mark.
Monsun, D3: Before You Bury Yourself Alive
Those waking on the eastern side of the island, on the other hand, will face a far more pleasing tableau. The temperature is perfect, the sun shines modestly through the canopy of deciduous greenery above your head, and the air is thick and sweet with the smell of fresh fruit.
That's right - within minutes of their arrival, your character will discover several plants laden with fresh wild blackberries.

For that is, after all, the catch: as physically soothing as Monsun's east may be, your character's most hateful traits will be amplified to their fullest potential by the twenty-four hour mark.
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
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He's not going to let the Batter go of any loose threads of conversation, which means they'll be stuck here longer. "Another island where what doesn't happen? You killing me when the sun goes down? I should hope so."
"You look very nice as a corporeal human. I'm assuming you don't get many compliments because of your eye situation, but for me it's very--" He makes an OK hand sign to hammer in the message.
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And the less said about it, the better.
"The emotional effects do not happen on the other island. And I won't now."
How nice....?
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Hm. Another island? ]
Okay, so...
How do we get there?
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Mana pool. I'll show you.
[Once you're ready to go, anyway.]
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There's no one to sell to around here. No one to even buy from. The Batter wouldn't even be that nice to indulge him... ]
Mana pool... now that sounds normal. [ Without a hint of sarcasm. ]
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This way.
[Mind, it is quite a bit of a walk. Still they'll get there and one thrown flower into the pool, they're back in Enso. No more emotional stuff to deal with, just the usual deserted island. If the Batter goes back there, he'll probably go alone.]
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Hey... why is no one here?
[ If this is the main island, then-- what gives? ]
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[Really big. He probably should talk about the dangers here but that can wait a little.]
You can go back the same way we came.
[If he wanted to in the future.]
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What on earth is that?
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It belongs to the Storyteller. They are the God of this island.
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[ A very important distinction to make, since a puppeteer could control your movements, and a god could change your entire world. ]
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[They didn't control him. True the Storyteller had set them all somewhere that ended really, really badly for everyone involved, but they apologized to them all for it.
Ruled the island but didn't directly control the actions of those here (at least after that). But the Storyteller didn't let the Batter go either.
It's...strange.]
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So you truly are autonomous...
[ He makes a guess, on a whim. ]
You must not have a lot to know about living alone, right? You've never had the experience!
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[So yes. He had memories of living together...but they're gone. On the island where he's staying is basically just a safer place to sleep and store the items he can't carry on his person.]
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[ He was choosy with his limits, it seemed. ]
So! Show me where we're staying.
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So it's a bit of a walk and another trip to the mana pool, but soon they'll be at Shack #5. Home sweet home.
...also the Batter has done basically nothing to the place so it's still rundown. Enjoy buddy.]
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[ It seems he has repairs in his future. Thank goodness for his trusty hammer, which will not be going into his trade pile. ]
Right on the floor? Oh, Batter. [ That's def a judgmental tone. ]
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It's fine.
[No it's not. Or 'no it's not' for normal people, which the Batter isn't. He's slept on the Save Block once or twice so don't judge.]
1/2 timeskip
Don't answer that, you don't care.
[ He sets down his backpack and pulls out his assigned satchel. Ah, a trusty hammer. There are some bats sticking out of the bag, too... ]
Dirt today. Bed tomorrow.
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A bunch of cyperus papyrus, a slain and skinned sand hydra eleven feet in length, scrubbed dutifully in the ocean and left to dry, lumber, lungblossoms, and a slain tigershark.
The first thing he does is patch up the roof with the sturdy lungblossom leaves. Then, with the timber readily available to everyone, he gets to work.
(There's a lot of fresh meat with that Tigershark and sand hydra, you know, Batter). He slices four even pieces of lumber with his sword, wraps around the hide of the sand hydra to be anchored by the heavy logs, and puts a set of tigershark nails in each one.
He tests it out tentatively. Ah, yes. A nice, wide bed. ]
Well, there's enough materials for a second!
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Productive. And it felt good, he supposed, to be working with his hands again. Although asking the Storyteller for gloves at some point would probably be a good idea. Splinters were still a thing and the Batter refused to waste CP or a healing item on them.
But that's one bed down. One for Zacharie and the next one for him. The Batter personally didn't care where he slept, hence why he did nothing to fix things up prior to Zacharie's arrival. But he's been watching long enough that he should have a decent shot at getting it set up.]
I'll try.
[Wish him luck Zacharie.]
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[ He hands over his sword, which is sharp to the touch if Batter dares, almost like a razor. ] Then you secure the hide under the logs, then you take the hammer and smash in as many tiger teeth as you can around the perimeter and center. Do-it-yourself bed.
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But now's not the time for it. Getting to work, the Batter slices the logs. Due to the aforementioned inexperience one winds up just a little short but that's fine. Next, after handing the sword back to Zacharie, he'll go in with the hammer and tiger teeth. The benefit of swinging a baseball bat over and over made it easier to swing a hammer for quite awhile so this doesn't turn out that bad at all.
There, +2 do-it-yourself beds. And if worse comes to worse the Batter can just sleep under his.]
Done.
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Zacharie's other comment, on the other hand...]
I do not feel any different.
[Or feel anything. Tired, but that was perpetually so. No different.]
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cw for mild suicidal ideation
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cw continues
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