The Mods of LifeAftr (
lifeaftr_mods) wrote in
lifeaftr2017-12-02 09:09 pm
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Entry tags:
- final fantasy xv: ardyn izunia,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mushi-shi: ginko,
- npc: balance,
- original: chip abaroa,
- original: mira delacroix,
- pokemon sun & moon: guzma,
- undertale: chara dreemurr,
- voltron: keith kogane,
- ✖ captive prince: damianos,
- ✖ captive prince: laurent,
- ✖ detective conan: conan edogawa,
- ✖ disney: mickey mouse,
- ✖ ffxv: noctis lucis caelum,
- ✖ fire emblem fates: elise,
- ✖ fullmetal alchemist: edward elric,
- ✖ kingdom hearts: xion,
- ✖ next to normal: gabe goodman,
- ✖ off: the batter,
- ✖ off: zacharie,
- ✖ original: kyouko kougami,
- ✖ original: yuka ichijou,
- ✖ overwatch: gabriel reyes,
- ✖ overwatch: jesse mccree,
- ✖ persona 5: akira kurusu,
- ✖ persona 5: goro akechi,
- ✖ shadowrun: gobbet,
- ✖ skyrim: the dragonborn,
- ✖ tales of the abyss: asch the bloody,
- ✖ the long dark: chris baer,
- ✖ the order of the stick: roy greenhilt,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet
December Intro: Don't Come Home for Christmas
INTRO LOG: DECEMBER
Who: Everyone!
What: New souls arrive to the archipelago of LifeAftr
When: December 3rd and onward
Where: Monsun
Warnings: Mark as needed!
What: New souls arrive to the archipelago of LifeAftr
When: December 3rd and onward
Where: Monsun
Warnings: Mark as needed!

The Overview: Uncharted Waters
Stay alert, new adventurers; instead of the white-sand beaches of Enso, you will instead be coming to on one of two sides of the relatively uncharted lands of Monsun. Most of the information regarding this peculiar land can be found in the informational post linked, but as a quick-and-dirty rundown: Monsun's western side is a hot wasteland of a desert prone of disasters and mishaps, but will affect your character's emotional and psychological state in a positive sense, while its eastern side is a verdant forest filled with endless resources...as well as a tendency to bring out the absolute worst of your character.
To start with, all new arrivals will be showing up in one of two squares that characters uncovered last month! We are leaving it up to player discretion as to which side of the island your character arrives on, but bear in mind the psychological repercussions!
All new arrivals will additionally awake with knapsacks, their names stitched to the front. The contents of said knapsacks can all be found in your acceptance notices!
Monsun, C4: These Are Your Good Years
You wake to the hot sun steaming overhead, rapidly drying your clothes and belongings, waterlogged from washing upon this desolate shore. The heatwaves shimmer at your vision, distorting your view of the horizon. But if you really squint, it looks like there might be something dark green fringing that pipecleaner skyline, like a lush woodland awaits you on the other side of this desert nightmare. A mirage, maybe?
Whatever it is, you don't get very long to contemplate it. Beneath your feet, the ground has begun to shake as a many-headed horror erupts from the earth. Great streams of pale sand slough from its dry, scaly hide as multiple horned heads unfurl in a hissing inflorescence. The creature's eyes are all pale as grubs; it is quite blind. But that does not mean it cannot smell you.

Assuming your character lasts that long, remember: as physically destructive as Monsun's west may be, your character's most admirable traits will be amplified to their fullest potential by the twenty-four hour mark.
Monsun, D3: Before You Bury Yourself Alive
Those waking on the eastern side of the island, on the other hand, will face a far more pleasing tableau. The temperature is perfect, the sun shines modestly through the canopy of deciduous greenery above your head, and the air is thick and sweet with the smell of fresh fruit.
That's right - within minutes of their arrival, your character will discover several plants laden with fresh wild blackberries.

For that is, after all, the catch: as physically soothing as Monsun's east may be, your character's most hateful traits will be amplified to their fullest potential by the twenty-four hour mark.
As a final note to those who participated in the Test Drive Meme, bear in mind that those threads, if all parties involved would like, can be game canon in the form of dream-like memories involving a place very much like this one, though the layout is considerably different.
Feeling a tad adrift? Make sure to check the Locations Page, which has details regarding the starting areas and a handy map for those who feel better with a bird's eye view!
( CODED BY BOOTYCALL )
no subject
Well, thanks for the save, then... we should probably put some distance between us and that thing while it's still confused.
no subject
An excellent idea.
[She pauses briefly, and gives Yuka a quick, polite curtsey as she says:]
My name is Muffet. I'd offer you a more proper introduction, but we should be on our way now.
no subject
[And she's off! Normally this would be where she bursts off with an amazing surge of speed, but... apparently not this time. Her pace is decidedly average, even a little slow.]
no subject
[Muffet keeps pace with Yuka, walking briskly but being careful not to speed up and leave the girl behind her. Still keeping a wary eye or three out for the sand hydra- or any other dangers- she chats politely with her as they continue on:]
Have you been out in this desert terribly long, Yuka? I can offer you fresh water, if you're in need of some. New arrivals tend to have supplies with them, but they're not always what would be most useful.
no subject
I have food, but not water... if you have any to spare, that would be really helpful.
no subject
[As for Muffet's own perspective, she's met polite humans often enough before, but she still thinks that Yuka seems like a rather nice young woman, based off her first impression.]
Of course, it's no trouble. There is at least one lake here on the dry side, quite a bit further to the north, and a river running through the middle of the island- but I'm not entirely certain whether the water in either of them is completely safe for humans to drink, so it seems better to stick with things you know have been filtered properly, when you can.
[Muffet is much less worried about herself on that front, given that she's not human enough to need to worry about diseases or toxins, although she'd still rather not take any unnecessary risks.]
Do you know if you have anything you can use to carry water in your supplies? It would make things easier if you did, since I don't have many containers.
no subject
Let me check...
[Now that they're safely removed from danger, Yuka takes off her pack and roots through it.]
There's a jug, but it's already full of alcohol. Beyond that, nothing, unless this gnome is hollow.
no subject
[Muffet blinks and looks over at Yuka's pack. ...Yep. That sure is a gnome statue, all right. Huh.]
Hm. I admit, the one I arrived with did contain a small rubber duck, but a gnome is certainly new.
no subject
Setting that aside, all I can do is pour out the alcohol, but I don't know if that would be useful to have later...
no subject
[She opens her own pack, pulling out a large jug of water.]
Perhaps for now, just drink a bit from mine and we'll see if we can find you something to carry more in later?
no subject
no subject
Ideally, yes- although you might want to be careful about leaving the desert. I'm not clear on the exact details, since I've spent all my time on this island over here, but some of the people who started out on the other side of the river have informed me that there's something dangerous about that half.
Regrettably, the more pleasant-looking area being some kind of trap does sound rather plausible for this place. Still, even if you'd prefer not to risk crossing it, you should be able to use the river from this side.
no subject
If there's danger here, and there's danger there, then I might as well not worry about which side I'm on and keep trying to find a mana pool. They didn't tell you any specifics?
no subject
[Muffet would gladly let her have more of it- honestly, given how being on this half of the island is boosting her natural tendency to take care of people, the only thing keeping her from outright giving Yuka the entire jug is the knowledge that she might run into more people in need of it- but she takes the jug back and puts it away again without arguing.]
No, I'm afraid not- they did imply that the problem was something to be concerned about as soon as one crossed the river, however, which leads me to suspect something more magical than physical.
no subject
...If that's the case, it might be better to stay on this side. I'd rather deal with a concrete threat than an abstract one, you know?
no subject
That was more or less my reasoning for staying over here, yes. I'm both curious and concerned about what's going on over there, but when it comes down to it I'm likely to do more good sticking to problems I have a practical way to fix.
Fortunately, most people seem to be staying over here as much as possible any case, since presumably they don't want to deal with whatever it is either.
no subject
...So, maybe this is rude to say out of the blue, but... I've never met a nice monster before you.
no subject
Sadly, it seems a number of people I've met here come from worlds where 'monster' has much less pleasant connotations. To me and my people, it just means 'a magical person who isn't human', but it seems most think of creatures like that hydra when they hear it. I'm sorry if you've had to deal with that sort of thing before.
no subject
[A pang of slightly irrational guilt. You almost created one of those, remember, Yuka?]
My powers were given to me in order to defeat monsters, so I'm sorry if I seem like I'm on edge or anything. This place is really different from anything I'm used to.
no subject
[Hilariously enough, she could probably get a pretty good idea of what it's like just by crossing the river, but neither of them know that at the moment.]
I'd say it's entirely understandable for you to be stressed, dearie- even without your unfortunate past experience with monsters, being suddenly whisked away from your home into a strange and dangerous land would be upsetting for anyone all by itself. Besides, you were still willing to talk things out with me politely instead of jumping to conclusions, that counts for a fair bit.
no subject
[More or less. The details are hairier, and also not super relevant.]
no subject
[It does sound a little too simple put like that, but Muffet isn't going to question her on it- she doesn't know this girl's world, after all, things are strange in other places.]
Ah, that's a relief. It sounds as though you do a great public service for your world- I'm assuming it's not just you handling all this, though? It sounds like the kind of thing one would need an organization to deal with.
no subject
[She looks more worried about that than she did about the unknown metaphysical threat earlier.]
There was a fourth Reflector for a while, but... I don't think I should count her as part of the team. She wasn't who she said she was, at all.
no subject
[Muffet politely doesn't pry on the topic of the deceptive Reflector that Yuka mentions, assuming from her tone that it's likely a sensitive topic, but she does blink curiously at something else:]
Do you mean to say that there are less than five of you, to take care of an entire world? Are there not other... Reflector teams, also operating?
no subject
[She's thought about this before. Diamond never talked about it, and it's not like anyone posts about it online.]
It's been rough sometimes, but we've managed until now. When I first woke up here, I thought it was part of the same thing.
(no subject)