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Entry tags:
- final fantasy xv: ardyn izunia,
- final fantasy xv: ignis scientia,
- fragile dreams: ren,
- hyper light drifter: the drifter,
- marble hornets: tim wright,
- mass effect: commander shepard,
- mushi-shi: ginko,
- original: chip abaroa,
- original: mira delacroix,
- osomatsu-san: ichimatsu matsuno,
- pokemon sun & moon: guzma,
- undertale: chara dreemurr,
- ✖ bastion: the kid,
- ✖ captive prince: laurent,
- ✖ castlevania: soma cruz,
- ✖ dangan ronpa: hinata hajime,
- ✖ disney: mickey mouse,
- ✖ dragon age inquisition: cole,
- ✖ ffvi: terra branford,
- ✖ ffxiv: tataru taru,
- ✖ ffxv: nyx ulric,
- ✖ ffxv: prompto argentum,
- ✖ fullmetal alchemist: edward elric,
- ✖ homestuck: kanaya maryam,
- ✖ lady trent: isabella camherst,
- ✖ marble hornets: brian thomas,
- ✖ off: the batter,
- ✖ okami: amaterasu,
- ✖ osomatsu-san: karamatsu matsuno,
- ✖ overwatch: jesse mccree,
- ✖ overwatch: mercy,
- ✖ pacific rim: newton geiszler,
- ✖ rwby: jaune arc,
- ✖ rwby: weiss schnee,
- ✖ shadowrun: gobbet,
- ✖ the adventure zone: lup,
- ✖ the adventure zone: taako,
- ✖ the order of the stick: roy greenhilt,
- ✖ the walking dead (game): clementine,
- ✖ undertale: asriel dreemurr,
- ✖ undertale: frisk,
- ✖ undertale: muffet,
- ✖ undertale: sans the skeleton,
- ✖ world of warcraft: maridian,
- ✖ world of warcraft: yrel,
- ✖ yuki yuna is a hero: karin myoshi
October Event: Crystal Clear
OCTOBER EVENT: CRYSTAL CLEAR
Who: Everyone!
What: Your exploration takes a turn.
When: October 20th - 26th
Where: The caverns situated underneath Ensō
Warnings: Character death, body horror, descriptions of illness. Please mark any additional warnings as needed!
What: Your exploration takes a turn.
When: October 20th - 26th
Where: The caverns situated underneath Ensō
Warnings: Character death, body horror, descriptions of illness. Please mark any additional warnings as needed!

Part I: Attack, Attack!
Congratulations! You've successfully gone where no Storyteller has gone or can go, and woken up in the network of subterranean caves buried beneath the island's mass, along with your designated supplies: a miner's cap, a week's worth of food, and both your knapsacks and their collective contents. And the further along you go, the vaster and more sprawling these almost labyrinthian tunnels seem to get. There’s certainly evidence that civilization once thrived here - old buildings hewed from the rock of the cave walls may very well contain old tools, or even salvageable supplies. Careful examination of structures and cavern walls alike will reveal sigils resembling those carved on the doors, each of which will need to be destroyed entirely at the Storyteller's behest. Whatever was down here was advanced enough to dwell without sunlight. But that raises a rather pertinent question...
If there were once people here, where did they all go?
Fortunately, one will soon discover that there's plenty of natural light underground, exhibited by the crystalline growths on the walls. None of them appear to be dangerous, and those attracted to shiny things might even find them useful for picking up or chipping away in order to better light their way. The crystal has about the thickness and hardness of quartz, and bathes its surroundings in a luminous green glow.
The closer you come to the center of the mass, however, the denser the crystalline growths seem to become, until one has to be quite ingenious in navigating them. Eventually, they'll simply be too dense to be squeezed through, even by the smallest and most agile of your number.
That’s when they it will start to become apparent.

Huge chunks of crystal are starting to detach from the center and move slowly, inexorably, toward those unfortunate enough to have explored the caverns. Unmistakably humanoid silhouettes, distorted by awful crystalline growths, most of which have completely swallowed any recognizable features.
...most.
The good news is that the creatures can be shattered, and beaten back. The bad news? Well...
Part II: Retreat, Retreat!
Those who get close enough to the crystalized beasts to get a good look at them will soon make a horrifying discovery - the fact that, underneath those thick layers of luminescent quartz, there was once something that might have been recognizable as human. These quartz monsters aren't native to this region, or indeed, to any region of the island at all. They were formed.
Formed out of the very crystal that you explorers have been touching, picking up, sleeping on, and just generally remaining in prolonged contact with ever since you set foot down here.
Indeed, anyone who has been in contact with the crystal for extended periods of time - sleeping on it or getting dealt a swipe from one of the crystalized monsters, for example - will find that tiny, quartz-like growths have started to sprout on their skin as well. Once the virus has taken root, it will spread rapidly until it has swallowed you whole. Indeed, the unpleasant symptoms will reveal themselves within twenty-four hours of the initial exposure: in addition to clusters of crystalline growths pocking the affected areas, the inflicted will begin to experience intense stabbing pains all over as the crystal begins to grow - both inside and out.

It has not been confirmed if the inflicted are sentient and aware of their state of being once they are completely consumed. Whatever their intentions, those are easily overridden by the virus's innate desire to spread to as many organisms as possible.
As this is an event with a high risk of death, the Storyteller will impose death penalties for one week only. Additionally, deaths succumbed during the event count towards the character's total. There is no known cure to the virus, but that doesn't mean characters can't or shouldn't try!
Event Timeline
[ ♆ ] October 20th: Spelunking begins. Points of interest will be provided.
[ ♆ ] October 22nd: The Quartzalcoatl make their presence known.
[ ♆ ] October 24th: The final sigils are broken, and the Storyteller will return all uninfected to the Islets.
[ ♆ ] October 26th: All deceased will be returned at midday, suffering from a reduced death penalty.
Event Specifics
[ ♆ ] If your character perishes in this event, please let us know!
[ ♆ ] For those who opted out, please see the top-level below!
[ ♆ ] Item claims can be found on the OOC plotting post here!
( CODED BY BOOTYCALL )
Chip Abaroa | OTA
Oct 23rd; Safety [OTA]
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[His lungs hate him just a little bit more for the way he breaks into a sprint. The tickle in his throat and the ragged quality of his breath is a firm indicator that he's going to regret this, he knows, he knows.]
[He knows. He just - doesn't care.]
[His shoes skid and slip over the dirt underfoot, the traction all but eaten away by too many months of dashing over Castle flagstones and too many months of trekking over dirt and mud and sand. It aches, straining to speak over the overpowering urge to devolve into hoarse hack-coughing. He almost doesn't manage it.]
C'mon. We g-gotta - [And there he goes, his respiratory system finally giving up its long and painful struggle. He still extends a hand regardless with the clear intention that they take it.]
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[But these aren't the familiar streets of home. There's no alleys to dart into, no swarms of students going up and down the street to lose someone in. Here they're lost, trapped and horribly alone, with monstrosities they can barely understand ready to trap them in that crystal mass until their soul is a rotten, barren void. So when Tim holds out his hand they grab for it desperately, pushing themself up and forward and hauling him into a start once again.]
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[The clamor around and behind them doesn't make it easy, but he's still got a little oil left in his lamp. He clicks it on, waving it like the world's most unwieldy flashlight, sweeping the weak beam back and forth. He stops only to huff into the crook of his elbow.]
This way. We're gonna get you outta here, okay?
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H-how? The Storyteller--they left the doors closed! We can't get out!
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[He's gonna throttle that goddamn bunny for this. He will - he's gonna rip them a fucking new one.]
We'll dig our way out. I don't care. No one else is dying down here. [His jaw tightens, his expression locking into something briefly pained.] No kids are dying down here.
[No more kids.]
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I...
[Is this their fault? Were they supposed to be the one found by those things, gotten rid of without anyone else in danger?]
I'm sorry...
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23
If you're a little cold, you can sit here.
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No, I! Uh. Just wanted to know if, uh. You needed help?
[That was probably the lamest offer in the history of everything, yikes.]
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Well, I could use an extra set of eyes, make sure I don't burn myself.
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...I never saw magic like that before.
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I wasn't even sure magic existed until I came here!
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[Chip is vaguely aware that magic was hidden for a while ages and ages ago, but it was still there. It's how the world works, and the idea that some world might have no magic at all is--just crazy!]
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oct 23
It's only after her failed search that she starts to pay attention to everything else. Namely, the young kid staring at her.
She turns around to check if there's someone behind her. Maybe she's blocking the way? But nope, it's her. And given the recent issues plaguing their brave, cave exploring islandmates, she asks-]
Are you sick?
[Not out of fear, but concern.]
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[Chip steps back, glancing away and hunching up their shoulders awkwardly, gripping hard at their elbow.]
Just, uh. I want to help.
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[It's good they aren't sick, but in regards to how to help those who are, well, she's done her best to stay out of the way. Sorry friend, she's useless.]
I was looking for someone, but-
[Multiple people, actually, and none of them have yet to make an appearance. That's something this newcomer can't help with and she wouldn't expect them too. Instead, she focuses on what does matter-they aren't sick yet. Best to keep it that way.]
You should get gloves from that nice girl. They keep you safe.
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[Looking for someone, that's pretty easy--Chip is pretty sure that there's a spell that could find someone, but they'd have to look through their books to find that. Might as well just look the old fashioned way.]
[Ren's suggestion just gets a shake of Chip's head.] I'm not going near those crystals, I don't need it.
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When it comes time to start describing them to this helpful kid, any one of them, she's not sure how to begin.]
I don't know which one. They all look different.
[It's always Seto first and foremost in her mind, but he looks for her. He'll find her.
So instead of beginning this long verbal description of half the island, she drops her bag to the ground, digs out a stick of blue chalk and starts to doodle on the cave floor. The drawings are terrible. She's not winning any awards from the Enso art society, but they are vaguely people shaped. Some of them have outstanding characteristics like long ears, capes and hats.]
They look like this.
no subject
...you suck at drawing.
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23rd
Hello, there. I don't believe we've met yet?
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Are you a monster, too?
[They regret saying it as soon as it's out of their mouth, and look away hastily with an embarrassed expression.]
S-sorry, I shouldn't--I just--
[Can't go two seconds without sticking their foot in it, can they?]
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[There are other usages of the word, she knows, but the fact that they said 'too' makes her suspect they've run into at least one of the other two monsters she knows are living on the island at the moment.]
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[Chip rubs at their arm and steps a bit closer, trying to peer into the pot.]
What're you making?
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[She's glad to hear the little prince has a friend- the poor boy's been through enough for more than one lifetime already, if he really is who she's increasingly convinced he is.]
Just a bit of stew- I brought some carrots and a bit of seasoning with me, since they travel relatively well. It's a simple recipe, but it's a good one for feeding large groups of people.
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Oh. [They don't know a lot about cooking, but they're pretty sure stew is one of those 'simple one pot' kind of recipes that don't need a lot of work.] Is there--uh. Can I help with anything else?
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