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Returning Island: Ai'tuoh
RETURNING ISLAND: AI'TUOH
Who: Everyone!
What: Ai'tuoh returns to the archipelago of LifeAftr
When: March 20th, and onward
Where: Oh, what revolution you inspired...
Warnings: Please mark if anything comes up!

What: Ai'tuoh returns to the archipelago of LifeAftr
When: March 20th, and onward
Where: Oh, what revolution you inspired...
Warnings: Please mark if anything comes up!

Pull Color From the Summer Skies
Ah, Ai'tuoh. A grim island to visit, indeed. The last time adventurers were here, they discovered a city full of draconian rules and a well-armed city militia more than capable of apprehending as many of those lawbreakers as possible. The island was left in a fiery conflagration following a bold rescue attempt of many of those imprisoned lawbreakers, most of whom happened to be the adventurers themselves. This sparked a subsequent conflict within the city itself, a boiling revolution that could very easily have changed the entire course of that city's history.
In a way, it did. At least, that's what you'll have to assume. The Ai'tuoh that characters discover, should they venture into the city, will be...completely empty. And not just that - it'll look as though it's been empty for a while. Almost as if generations upon generations have passed since you visited.

At the city's heart, a pair of statues have been erected. Though just as weather-beaten as many of the rest of the city structures, it is still evident that one is of an elderly woman, and the other of a shorter though no less elderly person. The woman bears a torch; the other bears an open book. At their feet is an inscription:
On the nineteenth day of the third month of the year of 2301, the Strangers who had come to our lands from parts unknown were doomed to be purged in the ancient artifact, that gift from the most Holy, the Standing Water. Rather than be cowed into subordination, the Strangers reached forth. They beckoned for us to throw off our shackles of Unerring Laws, and celebrate in freedom of mind and choice and body and soul.It's clear that both of these statues have been here for a long, long time.
We honor those Strangers for showing us that light. We honor also our great matriarch, MARI ZALIN, who led us to a new age, as well as her sibling and successor, KIRAN THE NINTH.
May we remember always their leadership and honor. May we walk free of either god that once ruled us, and free of the sins of our ancestors. May we choose our own path forevermore.
Cold-Blooded in the Wave
The good news here is that the city that was once strictly controlled is free for exploration to any traveler's content! Though weathered with age and not nearly as plentiful as they were the days that adventurers first visited, you are all nonetheless free to wander the city of Ai'tuoh at your leisure.
[ ♆ ] Housing: The simple abodes have mostly succumbed to the elements and the inevitable forward march of time, but there are nonetheless plenty of small tools and useful tidbits that travelers can pick from the old ruins - old eating utensils, jugs, simple toys such as balls and creatures carved from wood. In case there was any doubt that the fiery revolution did indeed improve the quality of life, some houses will also feature murals and effigies that might seem familiar: depictions of white-haired boys, men in sweeping coats relishing in apparent destruction, lanky teenagers striking off in boats, and so on and so forth. It might be a bit odd to see yourself or people you know (or knew) portrayed in the form of dolls and paintings and tapestries...but that's exactly what this is. You all became household names, figures of legend whose stories were passed down across generations.
[ ♆ ] Library: While most of the older parchments and books have moldered away over time, some of the more well-protected and well-preserved writings have remained untroubled. Those seemingly infinite rulebooks that listed the same tired laws are utterly absent, replaced with thick tomes full to bursting of the island's rich history. Again, travelers who pick through the library may very well recognize writings that paint their exploits in rescuing their fellow adventurers from the Standing Water as a heroic turning point. Any writings that deal with the aftermath will focus on Mari Zalin and her younger sibling, known as Kiran the Ninth and their efforts in rebuilding society from the ground up - their rejection of the strict laws that once defied them and the sealing off of the Standing Water.
[ ♆ ] Markets and Warehouses: Just like before, most of the supplies to be found here are rather derelict with age. That does not mean that one can't find something useful, however. Old weapons and the odd item of furniture, as well as simplicities such as water canteens, sturdy jars or mortar and pestles can be found, cleaned, fixed up, and made use of, if travelers wish. Lucky folks might find larger tools such as cauldrons or anvils. If they don't mind cleaning off a little rust, those can make for some very useful things to have on hand!
[ ♆ ] Farms: What were once well-kept farms have now become horribly overgrown, though thankfully purely in the colloquial sense. The neat rows of crops have become thriving carpets of weeds. The area has now become little more than an enclosure for herds of cattle and livestock of a similar ilk, all of which have thrived with plenty of greenery to graze upon and who doubtless have not seen a human soul even once in their lives.
[ ♆ ] Docks: Most of the docks are in a rather sorry state. The boats that still remain relatively seaworthy could do with a great deal of repair before we recommend you try taking them on any ocean voyages. Nonetheless, you're free to claim any one of these vessels for your own, provided you're interested in patching it up to sail it back to Ensō or the islets yourself! The inn that stood near them is still intact enough to go combing through, if desired. Most of the place is pretty devoid of much in the way of anything scavengable...unless any of you manage to locate the cellar, where the real prize here lies. There, you'll find barrels upon barrels of finely aged liquor. An old, corroded plaque will label the contents of these barrels as SPICED KENNING RUM. Rich in flavor and sharp in taste, those of you willing to figure out how to transfer these spoils to Ensō will discover that this liquor is both delicious and very potent.
[ ♆ ] Barracks: It looks as though the old cells that were once used to hold lawbreakers have long since been done away with, replaced with more storage rooms and dormitories. The maze-like interior has likewise fallen away to a much more standard layout to illustrate the changed times. The barracks now contain significantly less in the way of weaponry than they once did, though that's not to say they don't contain any. Those of you devoted to picking apart anything of use will discover that there are some old racks of sturdy shields of all shapes and sizes that might be able to be fixed up and taken back to Ensō, as well as some very simplistic, aged firearms that are more than a little reminiscent of certain types of hand cannons. Nonetheless, you can find plenty of gunpowder and ammunition in the barracks supply rooms as well. So try not to shoot your eye out if you decide to keep any of this stuff, all right?

Unfortunately (or perhaps, fortunately), it looks as though the underground chamber housing the Standing Water has been utterly sealed off, and has been for some time. A heavy stone gate has been laid into place, and cannot be budged by ordinary means. An ancient plaque declares the following:
Following the Liberation of A.E 2301, we hereby reject the practice of casting our unruly to the Standing Water. May this cursed place remain as ever a reminder of our sins.Of course, just because this gate cannot be breached by sheer force doesn't mean it can't be opened. Those of you interested in doing so can reach out to us if desired!
Watch the Beauty Drown
Of course, there's a lot going on in the background as well. Characters are not required to go to Ai'tuoh; you're free to explore any other minor events listed on our Monthly Rundown post. You are also always free to create your own individual logs and posts as needed!
If you have any questions, please feel free to ask them over on our Monthly Rundown post!
( CODED BY BOOTYCALL )