Mm. There's a rather frustrating amount that we still aren't certain about, but the short version is that groups of people keep appearing on or around this island at regular intervals, starting from approximately four months ago, taken from various different worlds with no memory of how they were brought here.
This island is the domain of a being- apparently some variety of deity- called the Storyteller, who had been dormant for some time prior to our arrival. They claim to be unaware of how or why we came here, and would prefer to send us all home once they figure out how to do so, but do not as of yet have the power to accomplish this. As per their name, they gain power from being ritually told stories of what one has witnessed or accomplished, and they have a standing offer to trade such stories for favors.
There are a number of dangers on the island- some dire, most relatively avoidable. The two worst that I'm aware of... if you see a large, roughly spherical creature that seems to consist mostly of mismatched limbs, run. And if you see any kind of glowing, pale green crystal, especially if it's moving on it's own, don't touch it. It's infectious.
[Muffet looks grimly serious, remembering her encounters with both the Fustercluck and the Quartzalcoatl. It briefly occurs to her to wonder what might happen if the former somehow made it into the caves containing the latter, and she wearily resigns herself to the fact that the resulting mental image is almost certainly going to show up in her nightmares.]
no subject
This island is the domain of a being- apparently some variety of deity- called the Storyteller, who had been dormant for some time prior to our arrival. They claim to be unaware of how or why we came here, and would prefer to send us all home once they figure out how to do so, but do not as of yet have the power to accomplish this. As per their name, they gain power from being ritually told stories of what one has witnessed or accomplished, and they have a standing offer to trade such stories for favors.
There are a number of dangers on the island- some dire, most relatively avoidable. The two worst that I'm aware of... if you see a large, roughly spherical creature that seems to consist mostly of mismatched limbs, run. And if you see any kind of glowing, pale green crystal, especially if it's moving on it's own, don't touch it. It's infectious.
[Muffet looks grimly serious, remembering her encounters with both the Fustercluck and the Quartzalcoatl. It briefly occurs to her to wonder what might happen if the former somehow made it into the caves containing the latter, and she wearily resigns herself to the fact that the resulting mental image is almost certainly going to show up in her nightmares.]